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 Message Boards » » Army of Two Page [1]  
Absolution
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Army of Two is a video game developed by Electronic Arts, released on Xbox 360 and PlayStation 3 on March 4, 2008. Army of Two is a two man/squad third person shooter game.

Army of Two (AO2 or Ao2) is a co-op third-person shooter with a focus on cooperative and coordinated strategies. Players will join up with either the game's built-in "Partner Artificial Intelligence" (PAI) or other players "to fight through war, political turmoil and a conspiracy so vast it threatens the entire world." Story details are vague at the moment, but the game has been designed to necessitate teamwork; some missions may be close to impossible to complete without cooperation with the PAI. The story is about fictionalized Private Military Contractors characterized as mercenaries.

According to GameSpot, the game will allow a great deal of weapon customization. Some guns available for customization include: pistols, shotguns, submachine guns, rocket launchers, light machine guns, sniper rifles, grenade launchers and assault rifles. Such elements as stocks, laser sights, scopes, tactical flashlights, under-slung grenade launchers, suppressors, grip handles, extra-large magazines, ammo variants and new barrels, can be swapped out to give the weapon a unique look. Other modifications include silver, gold, platinum, and chrome plating. Also known as pimping in the game. At a cost of 10,000. Certain types of plating, like gold, will raise your player's aggro meter causing more attention to you. The player will also be able to customize their armor to make it better, stronger and personalized. A firing range feature was proposed that would allow the player to test out their newly customized weapon, however it was removed as it did not meet the developers' standards.

According to GameSpot, the mode allows up to four players, two on each team similar to the co-op structure of the main campaign. Both teams will compete over objectives on the map such as assassinating a VIP or destroying an objective in order to earn the most money for their side. At the same time, they will also be forced to deal with the opposing team in order to secure their objectives. In the interview, the developer has stated that "The biggest challenge was to convey the co-op experience in a multiplayer match. We didn't want to go with the typical deathmatch mode. We have a variety of modes that really capture the essence of co-op gameplay. You'll have to watch each other's backs and work together to defeat the opposing team. "

With the money you win from matches you can buy weapons just as in the campaign mode, similar to the type of multiplayer shop systems used in titles such as Counter-Strike: Source or more recently, Kane & Lynch: Dead Men's "Fragile Alliance." Character customization for online play also appears to be possible from the multiplayer screenshots taken by GameSpot. The online mode will still take full advantage of co-op maneuvers and offer exclusive vehicles not found in the campaign mode

3/6/2008 6:51:42 PM

Mr. Joshua
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Sweet, my roommate just came home with a copy of this. Reviews to follow.

3/6/2008 7:20:53 PM

Absolution
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Let me know.

I think co-op games are by far the most fun. In fact, I do not play ANY single player games. Online is cool but ever since double dragon and battle toads I knew my calling in life was to get a 12 pack and a friend and whip some ass.

3/6/2008 7:30:55 PM

J_Hova
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its dope as fuck

3/6/2008 7:37:41 PM

DiamondAce
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Battle Toads was the best game.

3/6/2008 7:50:36 PM

gunsupbrah
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Quote :
"TEENAGE

MUTANT

BATTLE

TOADS"

3/6/2008 7:51:30 PM

SipnOnSyzurp
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sitting at the top of my gamefly queue

3/6/2008 7:56:24 PM

Absolution
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Fuck, someone who has a video game system and this game let me come hang out. I'll bring beer and pizza

3/6/2008 7:57:10 PM

Absolution
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someone with HTML abilities

<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/larWIi0I0VA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/larWIi0I0VA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

3/6/2008 8:11:42 PM

Golovko
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3/6/2008 8:14:52 PM

Absolution
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Man this shit looks damn sweet

Thank you golovko

3/6/2008 8:16:11 PM

TreeTwista10
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my boy bought this today...i'll post comments some day

3/6/2008 8:48:52 PM

Absolution
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yo tree roll that shit up and lemme come over and play this shit

3/6/2008 8:59:38 PM

Golovko
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Here is some co-op split screen action I recorded earlier today at work...its a really fun game

3/7/2008 8:27:51 PM

Arab13
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so you can log on online and play a co-op campaign? or only the co-op vs?

3/7/2008 10:20:38 PM

Mr. Joshua
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I'm watching my roommate play this and getting more and more convinced that the plot is about a gay couple going to war.

3/7/2008 10:22:58 PM

Money_Jones
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this shit was beyond disappointing, i posted this in the 360 thread: when you try to duck for cover, half the time you'll jump up onto whatever you're trying to hide behind, it is almost impossible to aim at someone close to you, supposedly you can do melee attacks when you are close to someone by pressing the fire button, but it that only seemed to work about 10% of the time, it needs a button of its own, and the co op stuff that it is supposed to be so focused on is mainly just needing 2 people to open doors.

3/7/2008 11:27:41 PM

DiamondAce
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What did you expect from a game that offers you gold plated armor.

3/8/2008 12:07:58 AM

mildew
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Golovko, you guys hiring???
[/somewhat serious]

3/8/2008 12:37:01 AM

tromboner950
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Just going by the commercials and trailers that I've seen....

It doesn't look like the combat mechanics have really been polished at all. It tries to execute a great original idea but focuses too much on the initial gimmick and not enough on the meat of the game (good gameplay). It reminded me somewhat of Gears of War (again, just going by the trailers), but less fine-tuned.

Some of the vehicle segments look great, though. The two-player mechanics have great potential there. I'm interested to find out just how often you are able to co-drive a vehicle.

3/8/2008 12:53:37 AM

Golovko
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Quote :
"this shit was beyond disappointing, i posted this in the 360 thread: when you try to duck for cover, half the time you'll jump up onto whatever you're trying to hide behind, it is almost impossible to aim at someone close to you, supposedly you can do melee attacks when you are close to someone by pressing the fire button, but it that only seemed to work about 10% of the time, it needs a button of its own, and the co op stuff that it is supposed to be so focused on is mainly just needing 2 people to open doors."



ok let me point out a few things from your post.

1) duck and cover vs. jumping over your cover.

- I had this same issue you had when I first started playing and I was bitching about it. But then I figured out the controls and how they worked for duck and cover. Its very simple and works very well once you know how.

- If you are away from a block (cover) and not standing right up next to it, pressing "Y" will cause you to slide into cover mode.
- If you happen to be standing right next to it, obviously there is no distance to slide so pressing 'Y' would be stupid. Just toggle the left thumbstick and you're already in cover mode.
- If you are standing or crouched behind cover pressing "Y" will cause you to hurdle over it.

Its a great concept and makes perfect sense. I think you are probably used to games like gears of war were you have to toggle cover mode and non-cover mode. This game does it for you.



2) Melee - as you can see from my recording (top part of the screen), melee is really quite simple to use. It works 100% of the time. Its very similar to the concept of the "Y" button. If you're far away, right trigger shoots, if you are right up close right trigger melee's.

3) Co-Op - Co-op is far more than just having to open doors with two people. All of the 'bosses' and turrets I've encountered require two people. AI or Human player. Most of the fights also require you to use Aggro with your partner. I haven't played this game on easy but at least thats the way it is on hard. It would be impossible to complete any of the missions without a 2nd person. I think they did an excellent job there. I'm sure having two buttons to press to call an elevator or smash down a door is just so 'kids' don't fight over who gets to press 'A' first

-------


A few other points about the game that I found really cool...

Co-op snipe - when you're playing co-op with a friend and you enable co-op snipe....you're basically standing side by side and you each get to see each others scope views. You both pick your targets then player 1 can enable a countdown (not required) which basically makes your character count down "3...2...1...fire" which is perfect for situations where you have to take out two targets at the same time. Of course counting down is useless when you have xbox live and a mic


back to back - another cool fight mode in the game where both players are standing back to back and everything moves in slow motion. You basically get to pick off your enemies in situations where they're coming at you from all sides and you're completely surrounded.

dragging another player - if you watch my highlight in my video that i posted you'll see an example of this. Its pretty cool because when one person is down you have a certain amount of time to get to him and drag him to safety before you can start 'healing' him. Its fun because the one being dragged just sits there and shoots and the one doing the dragging can shoot as well but is mostly focused on getting the f' out of there...

shields - you can rip off car doors, pick up shields off the ground and stand behind each other under cover while taking out enemies. Its perfect for areas that don't have natural cover. Also shields and car doors have a health meter...they can only take so much abuse before they are rendered useless to you.

Xbox Live - yes you can play co-op over Xbox Live OR split screen as I posted above. I haven't played online yet but it appears that its similar to gears of war where you have 2 small teams vs.

Graphics are awesome too...

Weapons - you get money for completing objectives and bonus objectives then you can spend that money in the mercenary store and buy weapons, upgrade weapons etc...you can even buy a stinger missile lol. Currently I have a upgraded AUG with a huge shield welded on the front for added protection. Upgrading things like the barrel also increase your guns stats.

GPS - toggling GPS is cool...i've done it a few times in the video above. Basically makes everything a tint of blue and you see a flashing orange line on the ground that tells you where your objectives are etc.




Quote :
"Golovko, you guys hiring???
[/somewhat serious]"


haha...not yet

[Edited on March 8, 2008 at 11:55 AM. Reason : .]

3/8/2008 11:53:56 AM

Mr. Joshua
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Quote :
"It reminded me somewhat of Gears of War (again, just going by the trailers), but less fine-tuned."


Same engine.

3/8/2008 1:27:54 PM

Money_Jones
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Quote :
"The two-player mechanics have great potential there. I'm interested to find out just how often you are able to co-drive a vehicle."


i only played the campaign, not any online stuff, but the only vehicle you get to use is the hovercraft, and thats not til the 2nd to last mission

3/8/2008 1:42:07 PM

Cyphr_Sonic
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it has the potential to be a good game depending on whether or not you like the like mechanics. Personally i think Gears is an awesome coop game with just enough story to explain why the aliens are popping out of the ground rather than being transported from the orbiting doomship. but Halflife probaly has the best story for a shooter

3/9/2008 5:00:33 PM

Muzition00
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I just cant bring myself to buy this because I have a gut feeling I'll be disappointed. I may try renting it or waiting till it gets cheaper, but by then the only person to play video games with will be my wife.

3/10/2008 12:46:15 AM

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