kbbrown3 All American 22312 Posts user info edit post |
or a bell?
all i have is the height and the radius
Im thinking the answer is simple
im just too spent to think of it 3/28/2007 10:10:05 AM |
StillFuchsia All American 18941 Posts user info edit post |
Volume of a disc? For just a cylindrical solid, it's just [h*pi*(r)^2].
If it's an uneven disc, you could always do slices and integrate. 3/28/2007 10:51:15 AM |
FykalJpn All American 17209 Posts user info edit post |
water displacement 3/28/2007 10:52:59 AM |
drunknloaded Suspended 147487 Posts user info edit post |
^^she said what i would have said, only better] 3/28/2007 10:54:06 AM |
StillFuchsia All American 18941 Posts user info edit post |
Quote : | "water displacement" |
cheater! 3/28/2007 2:17:31 PM |
Rockster All American 1597 Posts user info edit post |
Say you'll give him a nice new sextant if he tells you the height of the building. 3/28/2007 9:59:45 PM |
JoeSchmoe All American 1219 Posts user info edit post |
"du -sk" 3/29/2007 2:09:44 AM |
0EPII1 All American 42541 Posts user info edit post |
what's a bell shape, mathematically speaking?
and disk = cylinder. use formula above. here is the rationale (and how you remember it):
you can look at a cylinder as made up of a number of flat circles stacked together. so you find the area of one circle (which is the area of one of the circular faces), and then multiply by the height of the cylinder (which in effect gives you how many of those circles are stacked together).
hence, V = (pi*r^2)*h3/29/2007 2:16:21 AM |
1985 All American 2175 Posts user info edit post |
I assume you mean a bell curve?
something like y=e^(-x^2)
Using 0EPII1's rational, you can think of this as a stack of disks of increasing size,
at height y, each has radius -ln(y)^(1/2). Again, you'll want to add the area of each disk to get the volume, so we integrate pi*(ln(y)^(1/2))^2 where y goes from 0 to 1.
= pi * int ln(y) =pi*[ -y ln(y) + y] evaluated from 0 to 1 (note, youll have to take the limit as y goes to zero, since ln y is undefined at 0) = pi
Also, I just pulled that out of my ass, so don't trust anything i said.
[Edited on March 29, 2007 at 2:40 AM. Reason : its late] 3/29/2007 2:40:07 AM |
0EPII1 All American 42541 Posts user info edit post |
oh is that what he meant, a bell curve?
he said "volume", so i had the picture of a 3d bell in my head.
we still don't know what he meant. 3/29/2007 3:13:35 AM |
kbbrown3 All American 22312 Posts user info edit post |
I figured it out
It's something like 4/3pi * radius^2 * length.
[Edited on March 29, 2007 at 4:18 AM. Reason : the volume of a parabola] 3/29/2007 4:18:28 AM |
drunknloaded Suspended 147487 Posts user info edit post |
that sounds like volume of a sphere 3/29/2007 4:18:58 AM |
0EPII1 All American 42541 Posts user info edit post |
Quote : | "the volume of a parabola" |
dude, you are CONFUSED.
how can a parabola have volume?
Quote : | "4/3pi * radius^2 * length." |
that is indeed the volume of something, as it has 3 dimensions, but i don't know what of. length of what? radius of what?
(^ sphere V = 4/3 * pi * r^3)
really, i am curious now. what solid shape are you talking about?
AHA... are you talking about a PARABOLOID? (like a 3-dimensional parabola)
i think so, because you mentioned "parabola" now and "bell" at the beginning.
but your original question was how to find volume of [b]a disc OR a bell[/i], and i don't see how they are related. that's like asking, how do you find the volume of a sphere or a cone?3/29/2007 5:51:30 PM |
soulfire963 Suspended 1587 Posts user info edit post |
(pi*r^2)*h
everyone else here is either wrong or talking too much and trying to sound smart. 3/29/2007 6:03:58 PM |
drunknloaded Suspended 147487 Posts user info edit post |
KEVIN STOP BEING A FAGGOT AND TELLING TWOOZLES YOU THINK I STILL HAVE THE PICTURES...I TOLD YOU I FUCKING DELETED THEM 3/29/2007 6:06:04 PM |
mathman All American 1631 Posts user info edit post |
lets see,
if it is z=1-x^2-y^2 bounded by z=0 below ( a paraboloid that opens down with z-intercept 1) then the volume can be found easily by switching to cylindrical coordinates where
0 < theta < 2pi 0 < r < 1 0 < z < 1 - x^2 - y^2 = 1- r^2
Then V = Int(dV) = I I I ( r d(theta) dz dr ) = I I (2*pi r dz dr) = I (2*pi*r (1-r^2) dr ) = I (2*pi*[r -r^3] dr ) = 2*pi*[1/2 - 1/4] = pi / 2.
On the other hand if you have in mind z = exp( - x^2 - y^2 ) bounded by z=0 below, well then it only approaches z=0 in the limit of infinite radius, again a change of coordinates makes it much easier to integrate ( I mean can you integrate exp(-x^2) directly? ),
V = Int(dV) = I I I ( r d(theta) dz dr ) = I I (2*pi r dz dr) = I (2pi r exp( - r^2 ) dr) = -pi*exp( - r^2 ) + pi (and then take r to infinity) = pi. 3/29/2007 6:15:01 PM |
hondaguy All American 6409 Posts user info edit post |
^^you mean like the first reply in the thread where they said:
3/29/2007 6:20:39 PM |
virga All American 2019 Posts user info edit post |
i enjoy this thread 3/29/2007 9:51:35 PM |