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J_Hova
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First screenshots









looks like they added a dunk contest to appease the live crowd, nothing wrong with more bells n whistles. hopefully they get the 3 point contest too and incorporate it into the season mode

no vids yet, since 2ks beauty is in the motion, but looks better than 2k7. hopefully they get all the faces right this time

7/26/2007 1:54:56 PM

simonn
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i'm sure the gameplay will be disappointing, just like every basketball game ever, except the fucking champ, nba jam.

[Edited on July 26, 2007 at 1:59 PM. Reason : typo]

7/26/2007 1:59:38 PM

Mr E Nigma
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it looks exactly the same. ill pass.

7/26/2007 2:00:37 PM

eyedrb
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they looked dipped in wax.

7/26/2007 2:11:30 PM

msb2ncsu
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The faces look like zombies and that is just unrealistic because zombies are always white people.

7/26/2007 2:13:53 PM

TreeTwista10
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yeah i dunno what to make of the graphics but at least they added a dunk contest...and im sure the controls will still be 50x better than live

7/26/2007 3:31:24 PM

J_Hova
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60% complete so far they say

and bobbito garcia does the commentating for the events

7/26/2007 3:40:59 PM

jocristian
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It's always strange to me how th graphics and player movement of basketball video games seem to lag behind the games of other sports like football, hockey, soccer.

Maybe it's having less clothes/equipment on the characters and more closeup views or something.

7/26/2007 3:44:22 PM

J_Hova
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yea, theres a lot more intricate animations with basketball movements vs other games

7/26/2007 9:05:19 PM

Oeuvre
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I wonder if they'll have a mode where you can purchase refs.

7/26/2007 9:10:27 PM

simonn
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Quote :
"zombies are always white people."


7/26/2007 9:42:32 PM

J_Hova
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you didn't disprove his point

7/26/2007 9:56:24 PM

J_Hova
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http://www.gametrailers.com/player/22837.html

dunk contest vid

7/27/2007 2:43:19 PM

kable333
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I got this game reserved.

I'm looking forward to playing with the Bobcats with J-Rich and G-Force in the lineup. They could be like the Eastern Conference version of the Warriors. The actual Warriors on 2K7 was a bitch to play against. Matchup problems all over the court. J_Hova proved that theory.

7/27/2007 3:40:35 PM

simonn
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^^^ touché.

[Edited on July 27, 2007 at 3:44 PM. Reason : he's black in the picture, though =[]

7/27/2007 3:44:19 PM

J_Hova
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http://www.sportsgamer.com/content/960/sportsgamer-looks-at-nba-2k8s-new-dunk-contest/

7/31/2007 11:14:45 AM

TreeTwista10
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dunk contest looks dope as hell

http://static.flickr.com/35/71868029_f66a6ae1ba_m.jpg

7/31/2007 11:18:09 AM

J_Hova
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^ hahaha that shit still makes me all happy, need to load up nesticle

http://www.sportsgamer.com/content/964/nba-live-08-vs-nba-2k8-graphics/

[Edited on July 31, 2007 at 11:42 AM. Reason : .]

7/31/2007 11:41:38 AM

hunterb2003
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i love the 2K games and I will be buying this as soon as it comes out

ive almost played my 2k7 to death

7/31/2007 12:08:28 PM

jbtilley
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It would be better if the video game threads would be in entertainment so I'd know where to find them a few months from now.

Quote :
"zombies are always white people."


I guess you've never seen any old, old school zombie flics.

[Edited on July 31, 2007 at 12:27 PM. Reason : -]

7/31/2007 12:25:44 PM

TreeTwista10
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^

7/31/2007 12:26:45 PM

kable333
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http://www.gametrailers.com/player/22993.html

Mo-Cap Highlight Vid

http://www.gametrailers.com/player/23066.html

Rudy Gay & Chris Paul Interview

8/2/2007 12:42:50 PM

J_Hova
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http://xbox360.gamespy.com/xbox-360/nba-2k8/816340p1.html

8/29/2007 3:22:11 PM

mildew
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I can't wait until it is released so I can buy 2k7 for $7.99 Def. the best NBA games available.

8/29/2007 3:46:08 PM

kable333
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Quote :
"NBA 2K8 Hands-On
It looks like another slam dunk for 2K Sports.
by Hilary Goldstein

August 30, 2007 - Visual Concepts and 2K Games brought the thunder last year with NBA 2K7. And though some might have thought having an aging Shaq Diesel on the cover signified the series was feeling its age, that couldn't have been further from the truth. NBA 2K7 was one of VC's strongest hoops offerings in years. Well, if anyone out there thought the NBA 2K series was getting a little long in the tooth, take note of new 2K8 coverboy Chris Paul. He's young, fresh, exciting, and just on the verge of superstardom. Paul is a fitting coverboy as NBA 2K8 feels as if it has been infused with a new energy and some new innovations.

It begins with the rebuilt AI. The new AI is deadly against those who have zero hoops knowledge. If your idea of a basketball game is constantly driving to the hole, no matter who's handling the rock and who's standing in their way, then you're in for a rude awakening. NBA 2K8 will punish those who make foolish plays. The AI takes advantage of aggressiveness. Dribble too much and the AI will strip you. Drive down the lane every possession and you'll find a big man will start stepping up to take the charge and knock you on your ass.

Play smart hoops and you will be rewarded. The defense properly collapses when Shaq gets the ball in deep. And the AI, now often seen moving without the ball, will likely set Dwyane Wade behind the arc. Pass out of the triple-team and Wade is left wide open. Players such as Wade and Nash, who rarely miss those open shots, aren't going to miss them in 2K8. Think about it. How often have you seen Nash find spacing and drain a wide-open shot? All the time. He's almost automatic. But in most hoops games, soulless mathematics are used to determine an artificial probability of that little orange ball going through the hoop. And too often that ball clanks. I've seen first hand that if Nash pulls up and no one is around him, in 2K8, he's banging that home.

At the same time, the 2K team realized that there are some players who can drive into traffic and will the ball into the hoops. Kobe, KG, Agent Zero. Whether it's pushing through and slamming a dunk over a defender or finding a way to teardrop the ball through the hoop, some players just have a knack for draining clutch shots in traffic. Those players now have a specific rating in NBA 2K8, so that once impossible shots can sometimes be possible. That isn't to say you won't see harsh rejections of even the most dominant players, but no longer is every player treated as equal with a defender's hand in his face.

Things are a little more sophisticated away from the paint as well. Each player now has a rating judging how good they are shooting off the dribble. Kobe may just be one of the very best in this category. How often do we see an awkward jumpshot off a dribble drained by Kobe? NBA 2K8 recognizes there are some players better at setting their feet and shooting and others that have a gift for dropping shots on the move. Again, all of this is meant to better individuate NBA players. You want Tony Parker to play differently than Leandro Barbosa. You want Nash and Dirk to both be highly-skilled but different to control. From the game I played of NBA 2K8, that dream is closer to reality than it has been in a long time for Visual Concepts.

In hopes to add even more realism to its sim franchise, Visual Concepts implemented new footplanting technology. The new animation and physics system requires that every crossover and post move have the necessary footwork to make it real. In the past you could use the Isomotion system to break from a crossover and then instantly hit a spin move. While it looked cool, some of the animations were physically impossible. Now, players must plant their foot to properly push off. It makes some of the moves slower to respond, but it also makes NBA 2K8 feel a touch more grounded than its predecessors. Movement and momentum were a major focus for VC this year and its shows.

The drawback to the new system is that the once fluid animation chains are gone. The build I played had some jerky transitions at times. While individual animations looked great, they don't connect well together. This is something VC is tweaking and hopefully can improve before NBA 2K8 ships in early October. Aside from the jerkiness, NBA 2K8 is a visual improvement over last year's model. The crowds in particular look much better. And those chunky bodies have been slimmed down a bit, so players appear more like their true selves than very tall IGN editors.

As with so many aspects of NBA 2K8, Isomotion has also seen some tweaks. Things have been simplified. Just use the Left Thumbstick for basic moves and the Right Trigger as a modifier. Nothing more than that. Anyone who's been playing with the Isomotion system the past few years should have no trouble adjusting to the changes. Though, I will say that those who used to rely solely on Isomotion to get to the hoop will find that the AI will make this tougher than in recent years.

One offense, you'll notice a set of five bars beneath the ball handler that look like a cell phone reception meter. This shows a player's hot zones. Every player has been given zones compiled from their past five years in the NBA. But rather than show these zones as an overlay, as EA's NBA Live 08 does, 2K8's interface is a bit more clever. The bar immediately lets you know that LeBron is golden from anywhere on the court and Yao Ming shouldn't be outside the arc.

The bars also come in three colors. Blue is for a cold streak, yellow for no streak, and red for a hot streak. Streaks are determined by how well you are shooting. So, again, if you take smart shots, you're going to be more likely to get on a hot streak. This won't set the ball on fire or mean that every three you throw up will hit nothing but net, but it will give a slight boost to your ratings. Streaks shouldn't be confused with a player's clutch rating. Clutch Factor only comes into play in the fourth quarter and speaks more to a player's consistency in big moments rather than a major boost to overall ratings. Robert Horry is about as clutch as they come, but you still have to get him open shots.

While your or I might have called it a day with all these improvements, VC soldiered on. Next on the hit list is the post game. Let's face it, post play has never been as perimeter play. NBA 2K8 hopes to change that with a more refined post option. The biggest change in the post are your options. Players have a far greater range of shot options and moves. And the post doesn't feel as artificial, as if it's some mini-game within a game. While after one game I can't say it's the greatest thing since jelly on toast, it's certainly faster and more exhilarating than in 2K7.

On defense, there has been one significant addition. Players now have the option to engage Lock-on D. Get in front of the ball handler and, if your player is a good enough defender, a target icon appears below the player. When you see it, hold the Left Trigger to initiate Lock-on D. You'll need to adjust your player to match the offensive player's moves, but the CPU will help guide you to keep you close. If you just stand there and do nothing, the other player can easily drive by you. But if you see the ball handler move to the right, move towards the right and your defender will be more likely to cut them off. With some skill, you can keep players from driving the lane and even ride a player out of bounds.

This advantage is only brief and can be countered with the right moves. A quick player can try and just turbo past the defender. Or you can pass out of the Lock-on D. Or fake one way and move the other. The Lock-on D is meant to be a guide for the player, but also to help make the game a little more believable. A great defender shouldn't be beaten time after time by a mediocre shooter. But that happened a lot in previous iterations. My only issue with the Lock-on D is that it actually became a distraction. Too often I got caught waiting for the target icon to appear and not relying on my own skills at defense. It's a system that might require a few games to get the hang of, but hopefully it doesn't end up being too artificial.

When the buzzer rings and the crowd begins filing out of the arena, you still have reason to avoid quitting to the main menu. The post game show starts with the Jordan Player of the Game. You'll see the player's stats and their highlight reel. It even shows their hot zones and how well they shot around the court. Then comes the top 3 plays of the game. If that's not enough, you get signature highlights for every player. Let's say you play Celtics vs. Suns. You can click on Kevin Garnett and see his highlight reel. Then check out all of Nash's dope dishes. And Barbosa's sweet jumpers. If that isn't enough, you can go through a catalogue of every single play in the entire game and choose any replay you want to watch. That's hot.

NBA 2K8 still has a few rough edges. The animations aren't as fluid as they should be and I'm not completely sold on the new Lock-on D system. That said, from everything I've seen and played in NBA 2K8, it's hard to imagine any other game will be able to step up and take its crown this year. This is certainly one of Visual Concepts most promising games of the past few years."


8/31/2007 10:57:17 AM

kable333
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"GC '07: NBA 2K8 Updated Hands-On
2K Sports has some new tricks up its sleeves with its latest hoops game, and we've got the latest details.
By Brian Ekberg, GameSpot
Posted Aug 23, 2007 12:25 pm PT

LEIPZIG, Germany--In our last look at NBA 2K8, we primarily focused on the new dunk system, which promises to add an entirely new level of fun and challenge to one of the more stylish aspects of the NBA game. Here at the 2007 Games Conference, 2K Sports was on hand to show off an updated build in the game, one that gets to the heart of what most fans of the series have been clamoring to know more about: five-on-five gameplay. Though our time with the game was short, we have a good idea of where the team at 2K is heading when it comes to the fundamental hoops play in 2K8.

Simply put, the focus this year has been on improving defensive controls and giving players more options for running plays while on offense. When defending, a new lock-on defensive system will help you shadow the ball carrier. To initiate it, you simply press and hold the left trigger. A small target icon underneath the player's feet begins to animate and, once it's complete, your controlled defender is locked on to the ball carrier. A player's defensive attributes will affect how long it takes for him to lock on to an opponent, as well as how aggressively he will guard him once locked on to that opponent. When locked on to an opponent, your defender will be able to more tightly cover and stay with a ball carrier--the CPU kicks in a bit to act as a defensive helper--but that isn't to say that you can't get beat. Indeed, should your defender get his ankles broken, or if you switch to another defender, you'll need to lock on to that player as well.

The other big addition to gameplay is the new off-ball controls--as they're known. Here, the idea is to give the player more flexibility with how plays unfold on the court, and the team at 2K is taking the system to a surprising level of depth. Essentially, the system lets you choose a two-man play to run and gives you the ability to choose which players are involved in that play. Here's how it works: As you bring your player (say, your point guard) to the offensive end of the floor, you hold down the left bumper. Immediately, a menu pops up showing four different plays you can call right away with a press of the associated face button: X for get open, A for come off screen, Y for go to post, and B for set screen. Once you've called the play, the highlighted player (indicated by a RB button icon above his head) will move accordingly based on the kind of play you called. Once the player is in position (wherever that may be) a button icon will appear. When you press the corresponding button, you'll pass the ball to him.

Sounds good so far, right? Well, it doesn't end there. Remember that RB button icon that appears over the player's head after you've brought up the menu with the LB button? By pressing the RB button, you can take control of that player. For example, let's say you're playing the Pistons and controlling Chauncey Billups. You can send Rip Hamilton toward the net by pressing the Y button then take control of Rip by pressing the RB button, move Rip toward the net, and press the button to pass the ball from Billups to Hamilton. And because you can select any player on the court with the D pad then take control of that player with the RB button, you could conceivably start the play with Chauncey, send Rip toward the net (controlled by the artificial intelligence), and take control of Richard Jefferson to provide some rebound help or an easy outlet pass.

When playing NBA 2K8, you might notice a small icon underneath a player's feet, one that looks suspiciously like cell phone reception bars. No, NBA 2K8 won't have LeBron asking if you can hear him now; instead, the cell icon represents your player's shot tendencies in the game and throughout different areas of the court. Deriving data from actual NBA games, the team at 2K has devised a system that will illustrate when a player is close to his hot spots on the floor, as well as whether that player is on a hot streak or not. When a player gets close to a hot spot on the floor, the cell phone bars increase; if he moves away from it, the bars will deplete. Hot or cold streaks are noted by the color of the bars in the icon. If you're lighting up J's from all over the floor, you can be sure your cell icon will be bright red before too long.

These features, coupled with a promised new batch of signature style animations, have us once again excited to tackle the next entry in the NBA 2K series. We should be getting a more detailed hands-on look at the game in the coming weeks and will be bringing you much more on NBA 2K8 in the coming weeks. "


I think this comes out the first week in October. October 2 to be exact, so we got a month.



[Edited on September 6, 2007 at 9:19 AM. Reason : Box Art]

9/6/2007 9:13:16 AM

kable333
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"NBA 2K8: Join The Association
This year, the key to a successful franchise is all about chemistry. Prepare for a science lesson.
by Hilary Goldstein

September 6, 2007 - The franchise mode in almost every sports game has suffered from the same problem: unrealistic and downright bad trade and player logic. Trades are just a matter of matching up ratings, signing free agents comes down to having enough to spend (since you're always first in line), and player morale is simplistic and often broken. NBA 2K8 may have the solution, with a revamped Association Mode that puts personality into every single NBA player and future draft pick.

Every player is assigned one of four personality types:

Neutral: This covers the majority of NBA players. They don't suffer from many of the issues associated with the other three types. Examples: Michael Redd, Chris Paul, Shawn Marion

Laid Back: This player doesn't often show emotion and usually ignores what others may perceive as an insult. At the same time, they aren't know for inspiring a team with their energy. Examples: Tim Duncan, Grant Hill, Ray Allen

Expressive: When this player's not happy, you, the team, and the media know about it. But this player can also have a positive effect on a team so long as they are kept happy. These guys wear their emotions on their sleeves. Examples: Rasheed Wallace, Vince Carter, Sam Cassell

Unpredictable: You just don't know what you are going to get with these types of players. They may suddenly lash out at a coach or just sit quietly and say everything is okay, even if it's not. Examples: Allen Iverson, Zach Randolph, Ron Artest

One personality isn't necessarily better than another. In fact, NBA 2K8 is designed so that, like a real hoops team, it's best to have a mix of personalities. A team full of Laid Back players will be just that -- laid back. Team chemistry and morale, while less likely to go sour, will also build far slower without some energetic personalities. On the other hand, two big stars that are both Expressive may clash. But a Batman & Robin tandem of an Expressive point guard and a Laid Back small forward may be able to work some real magic over their careers together. Managing the personas of your players and creating the right blend for your team will be crucial to succeeding in The Association.

Player personalities are only one half of the mix that makes The Association look so promising this year. For the first time, users can define every player's role on the team. Depending on a player's persona, their overall rating, and career, they will have specific expectations of the role they should play on a team. That includes number of minutes played, but also factors in how they are being utilized on the court.

There are five roles that can be set for players. Each role includes several potential sub-roles that further define player expectations. In this way, you can have five starters that each have an understanding of their place on the team (that doesn't mean they have to be happy about it):

Starter: This player expects to be in the starting five of every game and play a significant amount of minutes.

I want you to be the star of the team.
Your position as a starter is guaranteed.
You're replaceable if an upgrade comes along.

6th Man: Usually the first man off the bench, these guys are often good enough to be starters and are the leaders on the court when substitutions are made. And yes, you can have more than one 6th Man on a team.

We need you to bring some energy off the bench.
You might not be a starter, but playing time will be ample.
You will have plenty of opportunities to prove yourself.

Role Player: This might be a defensive specialist or perimeter shooter -- someone who is on the team to perform a very specific function.

We need some energy and depth off the bench.
Your minutes will be limited, but you will get a chance.
We need your versatility off the bench; playing time will be sporadic.
Our young players need a mentor; playing time will be limited.

Prospect: This is someone who has a great deal of potential, but isn't quite ready for a full-time job in the NBA. They expect to play a few minutes each night, but won't carry much of the load.

You will have a solid career, but you're not ready yet.
We believe in you, but you need more time to develop.

Bench Warmer: These scrubs are the Jack Haleys of the NBA, there to fill out the 12-man roster and clap a lot on the pine.

Playing time will be very limited.
You will only see playing time if we get hit with injuries.
We need you to fill out the roster.

Personality and player roles factor into almost every aspect of The Association. Let's say you are playing as the Celtics and, just to be a jerk, you decide to make KG a Role Player. Because of his rating, KG knows he should be a starter. If KG were an explosive personality, this could become trouble instantly. But since KG is Laid Back, he may bite his lip and just take it. But his morale will slowly tumble. And if the team begins to lose with KG riding pine (even in sims, you can designate the number of minutes players are on the court), the team chemistry will start to sour. And if team chemistry drops, some of the more hot-headed players on the team may start having an adverse reaction. All of this as a result of your benching a player who expects (and deserves) to be a starter.

This also factors into signing and trading players. Let's say you decide to bench Paul Pierce for a few games. He may become so upset that he demands a trade. In fact, you can damage the relationship so much that it will be very difficult to regain Pierce's trust. What can you do but trade him? Problem is, the AI knows Paul Pierce is demanding a trade. So, with your hand forced, Pierce's trade value plummets. And should you keep Pierce, it will cost you quite a lot of cash to convince him to resign.

When signing free agents or even re-signing players currently on your team, you'll have to do more than just offer cash. You can also include a no trade clause, player and team options, and define the role/sub-role. You can try and over-promise a player a role to get them at a lower value, but you may end up screwing yourself later if they don't get the minutes. In this way, players are called on their BS signing tactics that allowed them to easily overload a team with talent.

Age and a player's history also play a part in contract negotiations. Younger players are usually more interested in getting a big pay day, even if it means playing on a sub-par team.But an older player who hasn't won a ring may take less money and a reduced role to be on a good team. And yes, you team's winning percentage does factor into player decisions. So Golden State will have a tougher time attracting a superstar than Phoenix.

Free agency is going to be a bit tougher on GMs this year. In the past, you had first dibs on every player out there. Now there are days and weeks of negotiations where a player weighs a variety of offers. Your Lakers may be able to offer Gilbert Arenas more cash than the Pistons, but will you risk promising Agent Zero a role equal or greater than Kobe's? Doing so could create a major disaster by mid-season.

Once the signing process is over and you've drafted your rookies (each with their own personalities and expectations), it's time for training camp. There are more than a dozen different training regiments to increase the aspects of a player's game. Throughout the previous season, you've earned Reward Points for completing specific tasks (win the Championship, be named Coach of the Year, etc.). These points are then spent to train your players. Put some extra weight on Shaq just for laughs or try and improve D-Wade's perimeter defense. It's up to you.

In theory, all of these elements should make for a dynamic and realistic franchise mode. How well all of this works over the course of several seasons remains to be seen. But, from our time fooling around with The Association, it appears 2K is going to give gamers something special this October."


Damn, I can't wait for that.

9/7/2007 8:56:27 AM

J_Hova
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http://media.xbox360.ign.com/media/866/866314/vids_1.html

9/7/2007 12:17:56 PM

Slave Famous
Become Wrath
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Demo is out on Live


Also, the highest rated rookie is NOT named Kevin or Greg









He shares a name with



[Edited on September 19, 2007 at 4:00 AM. Reason : x]

9/19/2007 3:50:55 AM

kable333
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^Richard Karn?

I'm guessing the player you mean is Rip Hamilton?

9/19/2007 8:29:12 AM

TreeTwista10
minisoldr
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the graphics on the Live demo are pretty good

other than that the game sucks

9/19/2007 9:38:28 AM

Slave Famous
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^^I said the highest rated rookie



its Al Horford btw

[Edited on September 19, 2007 at 1:04 PM. Reason : x]

9/19/2007 1:02:01 PM

kable333
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^Haha, my bad on the rookie part.

9/19/2007 1:54:44 PM

rwoody
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those players all look...damp

they look related to the McPoyles from IASIPhily

9/19/2007 5:35:47 PM

J_Hova
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lawl at turtle in the game

9/22/2007 1:38:37 PM

kable333
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Just finished paying this game off.

Oh yeah, achievements:

http://www.xbox360achievements.org/achievements.php?gameID=391

9/24/2007 9:53:52 AM

mootduff
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thats the second thread you've commented on paying a game off

do you put these shits on layaway or something?

that is broke as hell

9/24/2007 11:01:51 AM

kable333
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It's called "pre-ordering." Common practice at gaming stores to ensure that a person gets a copy on a release date. You should try it sometime.

9/24/2007 11:05:04 AM

TreeTwista10
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anybody played this yet?

10/2/2007 3:03:46 PM

kable333
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^I'm getting this sometime between today and next week.

10/2/2007 3:07:12 PM

TreeTwista10
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i've got it at the top of my gamefly queue but i have a game on the way back right now so yeah i should hopefully have it then...probably will be a game i buy though

10/2/2007 3:10:10 PM

kable333
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I have bought it. It's just a matter of picking the game up.

10/2/2007 3:44:23 PM

tracer
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i wanted to get a bball game on the wii, but 2k8 isnt comin out for it, and i've heard nothin but bad things about live on the wii.

10/2/2007 5:47:41 PM

J_Hova
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man

the demo for 2k8 completely turned me off to this game

turned from a day one buy to a "wait for reviews between 2k and live"

10/2/2007 7:06:06 PM

TreeTwista10
minisoldr
148131 Posts
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^really? havent played it myself...same camera (2K) available? same controls?

10/2/2007 8:14:00 PM

J_Hova
All American
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cant really explain, just give it a run

it got 7.9 from IGN

10/2/2007 9:28:32 PM

Slave Famous
Become Wrath
34079 Posts
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Live got a 6.9 tho, so pick your poison

10/2/2007 9:35:47 PM

kable333
All American
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Well, 2K still trumps EA in basketball even on a down year.

Hey, Gamespot gave 2K8 an 8.5, so it might not be all that bad. It's higher than the 8.2 that 2K7 got last year, and I loved that game.

10/3/2007 8:44:54 AM

SipnOnSyzurp
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looks like a rental

10/3/2007 9:10:27 AM

J_Hova
All American
30984 Posts
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Quote :
"Live got a 6.9 tho, so pick your poison"


shit, prolly neither...wait for college hoops i guess

this is what happens when a development team makes a half assed piece of shit football game, shoulda kept all their resources in the one winner 2k had left

10/3/2007 8:34:02 PM

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