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 Message Boards » » Transformers: Fall of Cybertron Page [1]  
V0LC0M
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old thread was past 90 days

Teaser trailer - http://www.g4tv.com/videos/56617/transformers-fall-of-cybertron-making-of-the-cinematic-trailer-video/

someone embed plz
http://www.g4tv.com/videos/56587/transformers-fall-of-cybertron-cinematic-trailer/

Quote :
"Even though we know how everything will eventually turn out, the battle for Cybertron rages on in Transformers: The Fall of Cybertron. This means that High Moon Studios is revisiting the war as it rages into the final hours, hence the “Fall of Cybertron” in the title. It’s a nice return to form for High Moon who delivered the enjoyable Transformers: War for Cybertron, but also delivered the easily forgettable Transformers: Dark of the Moon game/film adaptation.



The good news is that High Moon listened to all of the feedback: reviews, forums, emails, Tweets, and carrier pigeons and have upgraded Transformers: FoC in nearly every way to deliver an improved gameplay experience. The game takes places right after the events in Transformers: WfC, in an interwoven Autobot and Decepticon storyline (you’ll be playing both factions) that follows the Autbots as they try and build the Ark and escape the planet. The development studio actually split into two teams near the end of development on the original title so they could start working on the sequel.

High Moon game director Matt “Tieg” Tieger says that the team immediately addressed the major complaints about T:WfC, which were: poor AI, repetitive visuals, not enough ammunition, and the core gameplay. To that end they’ve gone in and overhauled each piece of that puzzle, rewriting the AI, designing vastly different levels, sprinkling ammunition everywhere, and improving the gameplay mechanics from camera placement to basic combat.

They showed off six different areas from the game, which included a slew of new Transformers (as well as some returning favorites), the first of which was “the biggest space we could build in the Unreal engine and make it work,” according to Tieger. You’ll need all of that space too, because you’ll be piloting Vortex through this level, and he’s a Decepticon with two vehicle modes: jet and helicopter.



Vortex is also able to turn into a robot, of course, and level designer Travis Wiglesworth smoothly transformed him in mid-air into a bot, crunching down on mid-air platforms, taking out turrets and other bots, and then taking to the sky to hover or blast through the clouds in search of more prey. It’s a nice combination of both aerial combat and ground based, cover-and-fire shoot and scoot.

He also combines with four of the other Decepticon Combaticons to form Bruticus, an 70-foot-tall Transformer made up of Vortex, Onslaught, Brawl, Blast Off, and Swindle. Just in case you’re wondering, yes, you’ll get to pilot Bruticus as well. All of the Transformers have a sprint-dash ability mapped to the left bumper, while their character-specific ability is tied to the right bumper, simplifying the controls and making it easier to get to the core of what makes each Transformers “awesome.”

For example, with Bruticus you can pull the left trigger to deploy helicopter blades into a shield, pull the right trigger for his flamethrower, and melee with B. Pushing the right bumper triggers his shockwave effect, and it’s rewarding to see him tearing through steel and watching smaller bots run away in fear. But, Bruticus isn’t the biggest Transformer in the game. Not by a long shot.

One of the ways High Moon addressed the repetitive visuals was to design completely different areas that played to the strengths and weaknesses of particular Transformers. To decide who to use in the game, High Moon combed through the archives to utilize characters that weren’t showcased like the other Transformers. Case in point is Jazz, who was a fan favorite. He’s in the game, and they took a look at the G1 Jazz and realized that Jazz has a grappling hook, so now there’s a grappling level that features avoiding and returning sniper fire.




They’ve also created brand-new Transformers, like the city-sizes Metroplex who towers above the world. We’re not sure if he transforms into anything, since transforming into a city would be, well… boring, but he is entirely amazing. Optimus Prime is battling his way through one of the cities on Cybertron as you see Metrolpex high above, and you can actually issue commands to him and direct his fire in creative use of perspective as he steps over the battlefield.

Another fan favorite appearing in the game is Grimlock, and you initially encounter him strung up and being tortured. Through what High Moon calls a “secret tutorial,” you learn how to control him while he’s still tired up. He’s a sword and shield guy, and not a shooter, so it was imperative to teach the players a new control scheme in the game without breaking down into a full-on tutorial that would take you out of the experience.

Once out of his bonds, Grimlock tanks his way through a bunch of Insecticons, and as he does so he builds up Rage in a meter in the lower-right hand of the screen with a T-Rex icon in the middle of it. Once it fills up, you can transform into a romping, stomping, fire-breathing dino-bot. As a huge fan of Mechagodzilla, it is an impressive thing to behold, let alone take control of. Gregg Berger returns to voice Grimlock, although High Moon has struck a balance between the “ME GRIMLOCK” version and the more intelligent version from the UK Transformers comic book.



The game also features an upgrade system through a “Teletran” store system that is accessible throughout Cybertron, letting players buy weapons and gear as well as upgrades via a shard-based class system. Kill more bots, get more shards, buy more stuff. High Moon promises that these buyables and upgrades will be tangible and visual, like being able to purchase a lightning gun or an acid gun.

New to this title is something I’m going to call the Ultimate Transformers Toybox, although High Moon just calls it a character creator. This is an extremely robust system that allows you to build your own Transformer in the game, selecting everything from their faction to their appearance, all the way down to their voice and paint schemes. They’ve even included reflective metallic paints in the scheme, and you can transform your character in the creator to see what they’ll look like in both modes. If I had this when I was 13, I probably wouldn’t have ever left the house.

High Moon was tight-lipped about multiplayer, which will be in the game but they weren’t giving up any details. Although they did say that game won’t have co-op campaign this time around. Oh, and Nolan North appears in the game as the stealthy Cliffjumper, continuing his quest to be in every video game ever released. They still have a lot of time left until the title ships in the Fall of 2012 (not Cybertron), but so far Transformers: Fall of Cybertron looks like a worthy, upgraded sequel to Transformers: War for Cybertron."






[Edited on February 22, 2012 at 2:54 PM. Reason : .]

2/22/2012 2:38:31 PM

BigMan157
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i will buy this



[Edited on February 22, 2012 at 2:55 PM. Reason : goddammit]

2/22/2012 2:52:03 PM

V0LC0M
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no question

havin some trouble there with the embed?

[Edited on February 22, 2012 at 3:01 PM. Reason : lol]

2/22/2012 2:54:05 PM

BigMan157
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so, what are the various preorder bonuses?

2/22/2012 2:54:59 PM

V0LC0M
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I don't think they've been announced yet.

[Edited on February 22, 2012 at 3:04 PM. Reason : damn that trailer is so fucking awesome]

2/22/2012 2:55:38 PM

AndyMac
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Hopefully the PC game servers aren't as empty this time.

2/22/2012 4:10:40 PM

V0LC0M
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that can be said about all the gaming platforms and not just PC

2/22/2012 4:13:44 PM

Slave Famous
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No Shia?

No Slave

2/22/2012 4:21:45 PM

humancruiser
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the toys that they are releasing should be good as well. the bruticus looks like it is going to be massive, almost as big as the original predaking

2/22/2012 11:43:34 PM

daddywill88
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^^^^ No PC this time

http://kotaku.com/5885074/high-moon-just-cant-handle-a-pc-version-of-transformers-fall-of-cybertron

2/23/2012 10:01:39 AM

V0LC0M
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That seems to be the trend

2/23/2012 10:14:57 AM

Wyloch
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Disturbing.

2/23/2012 10:25:18 AM

V0LC0M
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The PC gaming market is a slowly dying market. It's hard to continue support for something that is going to get you a very small percentage of traffic in comparison to consoles.

2/23/2012 10:43:44 AM

ScottyP
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Quote :
"the toys that they are releasing should be good as well. the bruticus looks like it is going to be massive, almost as big as the original predaking"


Probably slightly taller than an Energon era combiner, which would be roughly the height of Predaking but probably not the overall size.

There's already a badass enough Bruticus toy if you have the cash (RotF Energon recolor + Fansproject add on limbs). The one based on the game's design looks juvenile next to the FP one, sadly ;_; (Note: I will buy it anyways)

[Edited on February 23, 2012 at 1:46 PM. Reason : .]

2/23/2012 1:45:52 PM

BigMan157
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they can't make a combiner that doesn't suck in my price range, i'm out

2/23/2012 2:37:47 PM

ScottyP
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Quote :
"they can't make a combiner that doesn't suck in my price range, i'm out"


After buying the $600 Devastator toy I have no more standards on price range

2/23/2012 5:01:20 PM

AndyMac
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Ah, I guess I won't be getting this then.

Quote :
"The PC gaming market is a slowly dying market. It's hard to continue support for something that is going to get you a very small percentage of traffic in comparison to consoles."


It's been "dying" for 20 years and still isn't dead.

2/23/2012 5:34:29 PM

V0LC0M
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it's pretty close

[Edited on February 23, 2012 at 5:42 PM. Reason : and i said "slowly dying"]

2/23/2012 5:42:01 PM

AndyMac
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Steam has reinvigorated PC gaming, I don't see it dying any time soon

http://kotaku.com/5858589/a-rare-glimpse-at-steam-sales-figures

2/23/2012 5:48:39 PM

V0LC0M
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Again, when 75% of your revenue comes from the console market, Publishers aren't exactly jumping up and down to make PC games. That being said, I don't think PC games will ever entirely die out but I do think the number of games developed for the PC platform will be very limited in the future. There's no denying what Steam brings to the table but with the emergence of tablets, smart phones, Macs and non-gaming PCs, I don't foresee PC manufacturers in the future going out of their way to develop gaming systems when the current interest level is declining the way it is. Anyhow, let's not start this argument because it will go no where. I like PC games and Steam and hope they continue to provide content.

This game series is for G1 fans and that's what I appreciate about it the most. The first one had problems which they have supposedly resolved. Regardless, the awesomeness of the G1 series is just too......well........awesome.... to pass up on this game. For those of us that grew up the G1 series, seeing Grimlock transform in that trailer definitely makes me want to play it.

[Edited on February 23, 2012 at 6:09 PM. Reason : .]

2/23/2012 6:07:20 PM

Netstorm
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Oh no, the new Transformers game won't be on PC! What is left of our small, worthless platform?

2/24/2012 2:17:46 AM

BigMan157
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i'm not sure how they'll top the epic credits at the end of the last one

2/24/2012 7:29:06 AM

jbtilley
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^^^ Granted the costs were mitigated because the effort was limited to porting from the 360 to the PC but Alan Wake was profitable on the PC within the first 48 hours of it going on steam.

That and it seems like there are more console games available on the PC than ever before. It used to be unheard of, now people almost expect there to be a PC version of their favorite 360 game. I suspect the new model is to develop for the console and port to the PC. Maybe toss in a delay to make sure they milk all the console sales they can before releasing on the PC.

I'm fine with that. You still get the games that were developed for the PC and you get tossed a high profile console game from time to time.

[Edited on February 24, 2012 at 7:41 AM. Reason : -]

2/24/2012 7:34:24 AM

AndyMac
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Quote :
"Oh no, the new Transformers game won't be on PC! What is left of our small, worthless platform?"



I don't know how you can consider a platform that is superior in nearly every way to be worthless.

I'm not some console hater, I have an xbox that I play fairly often, but the PC is inarguably superior.

2/24/2012 9:02:28 AM

V0LC0M
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don't feed the trolls

we need to get back on topic

PC vs Consoles is not the topic. I'm sorry I even brought it up.

2/24/2012 12:44:22 PM

humancruiser
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is there any word on how they are doing ammunition in this one? one thing i hated about the first was that i always seemed to be running out or running low on ammo.

2/25/2012 1:29:52 AM

V0LC0M
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Quote :
"High Moon game director Matt “Tieg” Tieger says that the team immediately addressed the major complaints about T:WfC, which were: poor AI, repetitive visuals, not enough ammunition, and the core gameplay. To that end they’ve gone in and overhauled each piece of that puzzle, rewriting the AI, designing vastly different levels, sprinkling ammunition everywhere, and improving the gameplay mechanics from camera placement to basic combat."

2/28/2012 12:29:45 PM

Netstorm
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Quote :
"
I don't know how you can consider a platform that is superior in nearly every way to be worthless.

I'm not some console hater, I have an xbox that I play fairly often, but the PC is inarguably superior.
"


Don't read sarcasm often? I said our platform. I, too, know the superiority of the PC.

2/28/2012 10:34:57 PM

V0LC0M
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STOP TALKING ABOUT THE GOD DAMN CONSOLE VS PC ITT!!

2/29/2012 9:32:48 AM

V0LC0M
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bttt

new trailers

Game Play
http://www.g4tv.com/videos/57521/transformers-fall-of-cybertron-gameplay-preview/

Behind the scenes
http://www.g4tv.com/videos/57962/transformers-fall-of-cybertron-behind-the-scenes-gameplay-video/

Key things I saw in the trailers:

Combaticons
Bruticus
Optimus has a chain gun attachment on his arm.
Dinobots




[Edited on April 3, 2012 at 11:15 AM. Reason : .]

4/3/2012 11:11:51 AM

ScottyP
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Cliffjumper's blade things look a little more bad ass this time around. And was that Jazz with the grappling hook thing? Hard to tell.

The flying looks improved, hopefully the controls are too.

Megatron's sword gives me a glimmer of hope that we'll see some cool stuff like the Star Saber, though that wouldn't fall into place chronologically in this supposed continuity so Aaron Archer would probably veto the idea.

Continuity in mind, I hope if they do another game after this, it involves misadventures on the Planet of Junk

4/4/2012 10:15:44 AM

BigMan157
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beast wars plz

4/4/2012 11:20:40 AM

V0LC0M
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it's called Transformers Prime now and it's pretty stupid



[Edited on April 4, 2012 at 11:26 AM. Reason : I never liked the cartoon shows that were entirely CGI]

4/4/2012 11:25:10 AM

BigMan157
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demo is out

7/31/2012 9:37:30 PM

V0LC0M
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awesome

8/1/2012 11:47:23 AM

V0LC0M
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I played the demo last night and was pretty impressed.

8/2/2012 11:10:03 AM

ScottyP
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Comes out tomorrow! I don't get to play it until next Monday though Demo was fun, I don't get the complaints about the Vortex level being hard. Nubs.

8/20/2012 4:19:21 PM

Axelay
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Wow, TOMORROW?! I have totally not been keeping my eyes open for this... Whoops.

8/20/2012 4:54:13 PM

V0LC0M
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I'll be picking mine up today but it's going to have to wait until I finish Darksiders 2.

8/22/2012 1:01:28 PM

ScottyP
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Blew through this a couple weeks back now. Spoiler free thoughts:

Pros: Overall experience is amazing, varied gameplay, well paced, looks/sounds great, story is good (considering the brand - most TF fiction is god awful)

Cons: You know how in the first game, if you got ambushed, there often wasn't anywhere good to hide, and if there was, it took a year to clear out all the enemies? Yeah. Same crap here, different day. Also, too short. Took maybe 8 hours to clear the game.

9/10/2012 10:26:53 AM

BigMan157
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i didn't really care for trying to be sneaky as cliffjumper

9/10/2012 11:17:50 AM

ScottyP
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Yeah, the sneaking level didn't give much opportunity to be stealthy except near the beginning. Either that or I didn't understand how to do it right. Two guys in a room next to each other, stealth kill both - how, exactly, given that the cloak wears off as soon as you stealth kill someone?

9/10/2012 5:12:54 PM

V0LC0M
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The Bruticus level was fucking awesome

9/24/2012 12:13:40 PM

BigMan157
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i felt more unstoppable as grimlock than as bruticus, but maybe that's because i could regen health

9/24/2012 1:10:36 PM

V0LC0M
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I haven't gotten there yet.

9/26/2012 11:07:54 AM

V0LC0M
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Beat the game finally.

I definitely think this one was huge improvement on the previous game. I liked the story a lot and I hope they let High Moon do another one. For Transformers fans, it's definitely one I would pick up.

10/3/2012 12:48:08 PM

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