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BEU
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Downloading now

Dont know my username. Plz 2 play with tww

4/3/2010 12:35:07 PM

BlackDog
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my user name is ZoSo

4/3/2010 12:39:02 PM

BEU
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Sent friend invitations to all you guys.

Name is JusticeBEU.

Bring the pain!

4/3/2010 2:56:41 PM

BEU
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You guys on any vent servers or anything?

4/4/2010 10:12:11 AM

Nighthawk
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I am going to hop on in a minute. May try to join you.

4/4/2010 11:01:30 AM

BEU
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Leaving for easter food. Bah

4/4/2010 11:10:01 AM

Arab13
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i'll be on tomorrow

4/4/2010 11:32:51 PM

brianj320
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so i joined a Rush match of Nelson Bay last night on a non-clan server and upon joining i see only clan members in the server, there were about 7/8. i think nothing of it cause why would you? well i immediately get on the UAV on the 2nd floor of the building for the final crates; i start doing my thing hunting down badguys and as i'm scanning the battlefield i immediately see everyone (both teams) running in my general direction. again i figure, no biggie, my guys are chasing the badguys heading my way. they all get to where i am in the building and are just standing there; finally i see 2 guys coming up the stairs and so i exit the UAV and prepare to battle. little did i know that everyone was following them. i successfully killed the 1st 2 guys to come through the door but the next guy came in and killed me instantly. before i know it i'm revived by my teammate medic only to be killed again by another enemy baddie. which case i'm then revived again to be killed once again; this went on for 6-7 times before i realized what was happening and quit the game. because they were all clanmates and knew each other they were only looking to harvest points. it really pissed me off cause you join a match expecting to play and then bullshit like that happens. so the PSA of today is: be wary of non-clan servers you join with only clan members in there

4/5/2010 8:06:43 AM

Shrike
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I'm enjoying playing the Medic class, but I sometimes feel like I'm missing out on a big part of the game by not having any real explosive power. Still, healing and resurrecting people feels more useful to the team than spamming 40mm grenades or calling down artillery attacks. I can actually change the tide of a game by being at the right place at the right time.

[Edited on April 5, 2010 at 9:50 AM. Reason : :]

4/5/2010 9:49:24 AM

goalielax
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a sinper with mortar strikes and a clear view of the m-con station is one of the best things you can have on rush. i can't tell you the number of times I've gotten 4+ kills once the charge is armed. that's tide changing as well

in other words, every class has it's place and when played correctly is just as useful as the others

4/5/2010 1:03:48 PM

BEU
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I am still a noob to the MP. Havent found how to do anything other than run and gun so far.

WHERE ARE MY HELICOPTERS

4/5/2010 5:30:04 PM

BlackDog
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There is talk of removing the M60 from the medic class due to a huge imbalance in the classes. One class should not be able to mow down 4 people and then revive all their team mates. There are some servers limiting the number of medics for this very reason. The game is not yet balanced and anyone who says it is hasn't played it enough (I'm lvl 27)

4/5/2010 5:54:40 PM

seedless
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The only thing that does seem to be unbalanced are ALL of the Medic guns, notably the M60. Its not the power of them that I have a problem with, its accuracy, more specific the bullet spread. LMGs should be powerful, but not so accurate, as they are designed to lay down heavy fire in a general area, and not 3 bullets back-to-back in someone's skull 40+ meters away.

^ BTW, you are Rank 27 NOT Level 27!

[Edited on April 5, 2010 at 6:30 PM. Reason : /]

4/5/2010 6:13:23 PM

goalielax
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where is said "talk" - everything the devs have said thus far is that there is no change coming. besides, the M249 and XM8 LMG are just as good as the M60 outside of silly long range distances. if anything they'll just knock some damage off the M60 and add spread at distances. they're not going to completely cut out a weapon just because a lot of people use it and others bitch about it. if so they never would have put the 40mm grenade launcher in

[Edited on April 5, 2010 at 6:30 PM. Reason : .]

4/5/2010 6:24:44 PM

BEU
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Where the hell is the UAV station?

4/5/2010 6:33:11 PM

seedless
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Depends on what map and what mode you are in. I am sure you could just google the locations!

[Edited on April 5, 2010 at 6:34 PM. Reason : /]

4/5/2010 6:34:17 PM

goalielax
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on the map the icon is a white triangle with an inverted "V" inside it. on rush only the attackers get one in their spawn area. on conquest, they are generally found around the "middle" flag point in the map.

for example, on White Pass it's on the edge of the map near the bravo flag. On the atacama desert (or whatever it is), it's on the main deck of the stern of the wrecked ship at bravo. On panama canal, it's on the rooftop of the building that houses charlie flag.

4/5/2010 6:39:27 PM

brianj320
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Quote :
"There is talk of removing the M60 from the medic class due to a huge imbalance in the classes."


you have any links to that info? i for one am a strong supporter of cutting the lethality/accuracy of the LMGs. i've been going into servers where there are entire squads of medics only. once i see that i make sure i'm on that team or i leave for another server lol. i'm constantly getting killed by someone with an m60 or similar.

4/5/2010 6:49:18 PM

slackerb
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Got on with Beu and Nighthawk tonight for a bit.

Was a good game, but didn't work together or talk much. Tried to heal you guys, etc.

4/5/2010 8:24:22 PM

Arab13
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yeah know your ingame push to talk button (been hearing about issues with it on occasion)

4/5/2010 10:17:07 PM

BEU
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I just learned how to heal/give ammo.

Learning how to range in the sniper rifle.

Havent tried to talk over the mic yet.

Dont know where the UAVs come from

I think voice communication is key here. Is there anything built into the game or do you need vent?

And is voice communication only in squad or to your entire team?

So much to learn!

[Edited on April 5, 2010 at 10:18 PM. Reason : fsdf]

4/5/2010 10:17:41 PM

ScubaSteve
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anyone know why so many assault people use the XM8 P?

4/6/2010 12:23:50 AM

seedless
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^^I can answer you question about communicating - is it with squad only or team? Its squad only. Also you need to learn how to Spot, and also you can use the same button that you Spot with to ask an engineer to repair something for you or to ask a Medic or Assault guy to drop a box of health or ammo. Just zoom in on them just as you would doing a Spot. In addition to this you can use this same key to give a squad command on an objective. I have the game on the 360 and one button does it all, and I would assume that you could use the same button for all these commands on the PC.

^ Its pretty balanced and fully automatic unlike the balanced M16 or M416, and the iron sights are really good so you can use another specialization instead of a scope or red dot.

[Edited on April 6, 2010 at 12:27 AM. Reason : /]

4/6/2010 12:25:03 AM

FriendlyFire
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Quote :
"anyone know why so many assault people use the XM8 P?"


Well, I think it's the best AR until you unlock the Akaban.

4/6/2010 12:26:57 AM

BEU
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^^maybe I need 2 finish the single player?

4/6/2010 6:59:03 AM

brianj320
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i'm not too big a fan of the Abakan. i've tried it several times but cant seem to get past the idea it's not fully automatic (unless i am missing something?) when i play assault i'm typically using the AUG, maybe the XM8.

typical guns i use based on my unlocks:
Assault - AUG
Engineer - XM8
Medic - M249 SAW
Recon - GOL-Sniper Magnum
Pistol regardless of class - MP412 Revolver

4/6/2010 7:57:39 AM

Axelay
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Quote :
"So much to learn!"


Quoted for great truth. I am becoming so tired of playing Rush mode where people don't know what in the hell they are doing. I'd almost rather substitute the Mass Effect 2 AI character controllers than have actual human beings on my team. This game desperately needs a tutorial.

Anyway, without even realizing it, I earned my 5th gold star with the UMP. According to the stats, I have more kills AND better accuracy with it than the HK416 (which is my first choice gun). I'm telling you, there's something about the UMP I can't yet explain which makes it superior to even the assault rifles.

4/6/2010 10:22:58 AM

Arab13
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you press 'q' while looking (aimed) at a enemy to spot (it doesn't always work there is a cooldown issue with it still) (spotting assists and squad spotting assists give points so do it)

i think the default push to talk button is 'b' but it's in the control mapping so check it

assault has ammo boxes as a default gadget, toss them (anyone on your team getting ammo from your box gives you points, double for squad members) (same goes for health boxes and defib revives, though you have to unlock both of those for medics)

if you need ammo or health and you hover over a assault or a medic player and press 'q' you will yell out to them and a indicator will flash on their screen to toss you a box.

'q' also issues squad commands (if you're the squad leader) by hovering over the superimposed "A" or "B" ("c" or "d" as well on some conquest maps) you can issue attack order (if you don't have the flag or a mcomm and you're on the attackers side) or issue a defend order (on a flag you do have or a mcomm and you're on the defending side). every kill in a pretty big radius around squad objectives after a order has been given gives squad attack/defend objective points and there is a pin associated with it, (free points)

the best unlocks are

m14 (10 round semi-auto only, medium to long range universal gun (no sights other than iron on any universal gun)
m16a3 (3 round burst assault only, medium to long range for best performance, 30 rounds)
m416 (full auto assault only, 30 rounds)
g3 (full auto universal gun, 20 rounds)

whenever you do not have a grenade launcher attachment (40mm grenade launcher, 40mm shotgun, or 40mm smoke launcher) (on all assault only guns) you get the option of having c4.

carl gustov (or 'hot carl' even better with explosives upgrades, engineer only single shot rocket, moderately effective against armor, extremely effective against infantry, can use tracer beacon lock on) (you have to wait for the second orange box to flash then go solid on a traced target then fire, homes automatically)

m60 with magnum ammo and a reddot sight is $$ (medic only 100 round mag full auto LMG)

pistol, 1911, mp412, m443 are the best bets in order

most shotguns with magnum ammo become one shot one kill weapons, some with slug sabots and magnum become long range one shot one kill weapons (hard to aim though)

for recon vss for short range full auto 20 round 'sniper' rifle (red dot scope it) the GOL magnum and the m95 and the sv98 for the other rifles, the semi autos can be used in medium range with a reddot or a 4x scope very easily but take more rounds to put down targets

for the primary weapon for engy, it all depends on what you like, the first gun sucks, the xm8 compact, the scar-L, the aks-93 ?, and the UMP-45? are all pretty good, find one that you like.

4/6/2010 10:31:42 AM

Shaggy
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Things that really tick me off about the game.
* Spawn menu is hard-coded to enter key so if you bind an action to Enter, it does the action you bound + brings up spawn menu. Hurrrrr, dice.
* No prone or toggle crouch (wtf??)
* regenerating health (thanks contards)
* Maps are waaaay too small. (thanks again contards)
* Retarded unlock system makes you worthless for the first 20 hours of playtime.

BF2, despite its terrible terrible netcode, was a better game. Way more gameplay components, better vehicles, and just generally more substance. BC2 is a consolized version of BF2 which was a dumbed down version of tribes.

Its kinda fun, but it could be waaayy better.

4/6/2010 10:33:41 AM

Arab13
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Quote :
"No prone or toggle crouch (wtf??)"


only prone was a toggle in any previous bf games, crouch you've always had to hold it, as there is NO prone in this game... that would explain the lack of said toggle...

Quote :
"regenerating health (thanks contards)"

it's pretty slow and i haven't been saved by it much or seen it save any of my intended victims really

Quote :
"Maps are waaaay too small. (thanks again contards)"

agree in general, the maps themselves are big but they constrict you too much i think, i miss the big open maps of bf2 and bf1942 (though the models are apparently 2x the size of bf942 models across the board)

Quote :
"Retarded unlock system makes you worthless for the first 20 hours of playtime."


uhhh, i had almost everything unlocked in the first 20 hours.... and have everything unlocked in the first 48. bf2 had a worse unlock system to begin with....

Quote :
"Its kinda fun, but it could be waaayy better."


agree, i think adding in some more unlocks / variations and expanding the map size and variety would all contribute to the game being that much more vibrant.

does make me wonder what they are doing for bf3 now though...

4/6/2010 10:42:11 AM

seedless
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BEU, just read this website to get the details on the weapons and gadgets http://denkirson.xanga.com/722757523/bad-company-2/

Here are my personal favorite guns in each class:

Assault - AN94

Engineer - PP200

Medic - XM8 or T88 ,most people like the M60 better but I like these better because the iron sights are good and you can use the first specialization slot for something other than a scope or red dot.

Recon - Overall I like the M95 the best, but I like the M24 almost just as good because of faster bolt action speed, and I also like the VSS a lot because I can use the Spot scope with a red dot and run around like I have an assault rifle since its fully automatic.

4/6/2010 10:58:23 AM

Shaggy
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They should put prone into the game because its such a handy feature. I meantioned toggle crouch because if you aren't gonna have prone, you should atleast have that. Also, add the ability to setup LMGs/sniper rifles for added accuracy.

BF2s unlock system made more sense. You got the teamwork related things off the bat (pads/ammo/repair tool) and it was through teamwork that you got individual unlocks. That promotes team/squad play. In the current system you just run and gun until you get various useful items.

I also liked the commander system in bf2 way better. Having a commander who can control UAVs/airstrikes/ammo drops added more strategy and teamwork options to the game. It seems like they just took that all out so console gamers wouldn't get confused.

Regarding the regenerating health, I know its saved my ass plenty of times. Its also saved people i've shot at many times. You hit someone with a non-headshot from the sniper rifle and they just hide behind something until their health recharges. Then they pop back out, run from cover to cover and even if you hit them, its not going to kill unless its a headshot and they just recharge. It gets annoying.

4/6/2010 11:02:24 AM

seedless
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^ You really think console gamers are easily confused by a game? Good lord. Sure BF2 had way more stuff in it, but there was an easier way to execute it all with a keyboard. I don't think they think people who like consoles are dumb or not capable or learning. If you really think that you fucking crazy.

4/6/2010 11:05:18 AM

Arab13
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most console games like this are aimed at a, well, younger demographic than most pc games. the complexity never goes UP on a pc to console port.....

http://bfbcs.com/stats_pc/Jack%20Forge general stats

[Edited on April 6, 2010 at 11:19 AM. Reason : s]

4/6/2010 11:15:11 AM

seedless
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We get it. Its not because they think people are stupid or easily confused, and the fact the first of all with a PC a keyboard and mouse gives you limitless controls option. Secondly, most people that play consoles are more or less casual players, and most people who would would take their time to buy or build a rig to run a relatively high-end game are probably hardcore about it. This whole business about one group being smarter or more capable of learning a game is totally absurd and egotistical.

[Edited on April 6, 2010 at 11:20 AM. Reason : /]

4/6/2010 11:19:50 AM

Shaggy
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^^^ lol. With the exception of maybe KOTOR, every game thats been a pc/xbox/360 game has been dumbed down for console users. Take any game from a traditionally PC developer and compare the game complexity for when they were exclusively PC to when they started developing for consoles and watch the difficulty curve and complexity disapear.

[Edited on April 6, 2010 at 11:21 AM. Reason : a]

4/6/2010 11:20:57 AM

Arab13
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lol i don't think (personally) that's it, more like the consoles get blamed for the 'dumbing down' of the game (not representative of the players themselves)

4/6/2010 11:21:41 AM

seedless
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^^Wow, you really don't understand. What you are saying is that people who play PC are automatically smarter people. I think we all here know that game lose complexity from PC to console, but the real reason is not that the console group is less smart or capable of learning the control scheme.

[Edited on April 6, 2010 at 11:25 AM. Reason : /]

4/6/2010 11:23:46 AM

Shaggy
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It has nothing to do with the requirements for running a game, it has everything to do with learning the game. The console crowd hails halo and gears of snore as the pinicle of gaming, but they're incredibly derivative, unoriginal, and uncomplex games that wouldn't sell on pc. By moving gears of war from controller to mouse/keyboard, you eliminate all difficulty in the game.

Cover systems and regenerating health are designed for casual gamers who cant be bothered to learn more complex gameplay elements. BC2 explicitly removed teamwork heavy elements, and shrunk the maps so that console gamers wouldn't be confused and get bored when they couldn't find people or couldn't figure out why the enemy team was so better organized than someone who was playing by themselves.

[Edited on April 6, 2010 at 11:34 AM. Reason : a]

4/6/2010 11:28:47 AM

seedless
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Wow. That's all I have to say.

4/6/2010 11:30:19 AM

Arab13
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*(i think it's more the platform than the audience)

4/6/2010 11:36:48 AM

Shaggy
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No its definitely the audience. I mean when tf2 came out valve specificly said they removed grenades, armor, and other more complex tfc elements because they were afraid they would confuse casual gamers. Casual gamers being the audience for console games.

4/6/2010 11:38:45 AM

seedless
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If you can explain how to fit all of the controls of BF2, or a game like WoW or a controller, I'll say the developers think I'm stupid. Otherwise you are out of your mind saying they dumb-down games for an audience that they consider inept.

A casual gamer is most likely in not stupid, they just don't care to play the game hardcore like a nerd would. You just seem to be flat out saying that console gamers are not capable. If you said 'hey they dumb-down games to cater to the majority, which is casual gamers because they could care less about complexity' then I would agree. I think you misinterpreted Valve's comment. Think about it., if they devised a control scheme on a controller for all of the controls of said games, it would be so complex that nobody would probably understand.

[Edited on April 6, 2010 at 11:49 AM. Reason : /]

4/6/2010 11:41:29 AM

Arab13
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i do find it funny that seedless is defending a position with little to no hard evidence to back it up while shaggy comes with the facts as they are.

i do wonder why they have never made a console/pc game where the 2 sides could actually play each other.... probably because one side would bitch and moan about the other having a advantage or a nerf of some sort....

4/6/2010 11:48:07 AM

Shaggy
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They dumbed it down for people who are dumb. You can do all the same command functions that were in BF2 on a controler with a decent UI. You dont use the same UI, obviously, but the commander would have no problems bringing up a map and then doing things like ammo drops or arty strikes. It would be especially easy to respond to requests for ammo since all you'd need to do is pop up a thing for the commander to approve/disapprove since the requesters location on the map is known. The ident/request/command window for non-commanders on the PC wasnt even that complex. You press and hold a button, it brings up a circular menu, and you release on the one you want. They've already done that same ui in other console games. Its dead simple.

The fact that these things aren't that complex is pretty blatent proof they just took them out because the average console gamer is dumb as dirt. The average console gamer also buys the same football game every single year. This is not a really bright audience.

Not to mention, if they weren't lazy, they could just trim out the complex parts for the console crowd, and leave them in for the pc version. But that requires more development time. So instead the build they game for the lower common denominator

[Edited on April 6, 2010 at 11:53 AM. Reason : a]

4/6/2010 11:52:27 AM

wahoowa
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Quote :
"If you can explain how to fit all of the controls of BF2, or a game like WoW or a controller"


exactly the point. there arent enough buttons on a controller to mimic a keyboard/mouse so certain elements of gameplay have to be removed. It's that simple. It has nothing to do with skill on PC vs console or the ability of gamers. In fact I would bet that I could beat most PC players in an FPS using a console controller.

and most companies create games for consoles over pc because the audience on a console probably 10 times the audience on the PC. It makes business sense to make games for consoles because it is the larger market.

[Edited on April 6, 2010 at 11:55 AM. Reason : a]

4/6/2010 11:53:38 AM

seedless
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I am defending common sense. OK lets take ARMA II for example. It has SOOOOOOOOOOO many controls options that the thought of trying to put all of then on a controller would be perplexing. Same with BF2, if you took all the control options and bought them over to a controller it simply would not make sense. And yes that would be so 'confusing' that game would probably not be profitable.

Oh I get it, he's obviously trolling.

[Edited on April 6, 2010 at 11:55 AM. Reason : /]

4/6/2010 11:54:49 AM

Shaggy
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WoW is an exception because the entire game is clicking buttons. BF2 didn't have anything that was too complex to do on a controller.

4/6/2010 11:54:53 AM

seedless
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I think all we need to do it take one look at your photo in your gallery and then we can safely say there is no point to this conversation and we can close it out.

4/6/2010 12:05:15 PM

Duncan
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Quote :
"In fact I would bet that I could beat most PC players in an FPS using a console controller.
"


I'd just like to point out that Console FPS's have Aim Assist (or magnetism, whatever you want to call it).

Using a console controller in a FPS without magnetism would be a pain. It isn't needed in a PC FPS because the mouse gives you more precise control.

I'm not saying there's a skill difference there, or that one is better than the other.
I'm just saying that PC vs Console matches run into this problem.

4/6/2010 12:14:30 PM

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