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 Message Boards » » **OFFICIAL** Madden 2007 thread Page 1 [2] 3 4 5, Prev Next  
Ernie
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2

7/13/2006 9:22:14 PM

J_Hova
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http://xboxmovies.teamxbox.com/xbox-360/3340/EA-Studio-Showcase-2006/

shows of the running styles of specific backs...at the 3 minute mark it shows Tikis

7/14/2006 11:07:14 AM

J_Hova
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the superstar mode has a feature at ign http://xbox360.ign.com/articles/719/719748p1.html

for those familiar with it last year, ill just post the new shit:

Press Interviews
We know better than anyone just how pesky the press can be. Before the draft, before big games, after big games, during the offseason -- you're going to have to get used to answering tough questions. You can take the high-road, a la Peyton Manning (with the occasional 'idiot kicker' comment), or you can go Terrell Owens and become a cancer to your team. The answers here help determine your personality type, be it team player or complete jackass.



Workouts
Now it's time to do what you do best: play football. Each workout consists of three mini-games. There's the 40, the bench press and a position-specific drill. Running backs will try to shed tacklers on the way to the end zone. Linebackers will try to kill running backs. All of this is practice for the NFL Combine, only days away.

IQ Test
Madden's version of the Wonderlic test, the Superstar IQ test requires you to solve simple math problems and word problems ripped straight out of the SAT. You have five minutes to answer each question. Take your time -- this is the only opportunity to show NFL scouts how smart you really are.

NFL Combine
This is it. All your strength, all your power, all your love. Everything you got. Right now! Sorry to quote Rocky IV on you like that, but the all those practice workouts weren't for nothing. This is where scouts actually pay attention to your 40 time and how many reps you pull off on the bench. With the IQ test, the NFL Combine will ultimately decide where you are drafted.









[Edited on July 20, 2006 at 4:27 PM. Reason : .]

7/20/2006 4:26:35 PM

J_Hova
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7/26/2006 10:47:39 PM

Konami
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Did Dallas change the star on their helmet? I don't remember them being that big

7/26/2006 10:54:47 PM

J_Hova
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http://sports.ign.com/articles/721/721123p1.html

my 5'11" 230 runnin back is gon be the trruutthhh

Jarren Thomas in the hall of fame bitch

7/27/2006 5:09:17 PM

TreeTwista10
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i heard next month ESPN is having some $20 pay per view shit about Madden where people talk about the new Madden

wtf

7/27/2006 5:15:36 PM

APCrook
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^Another sign that ESPN is fucking retarded.

I might get the Nintendo version. I try not to buy any sports game two years in a row, but we'll see.

7/28/2006 3:00:53 PM

J_Hova
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Quote :
" * Overall the game is much improved over what we played at E3. If I had them next to each other, I would’ve thought they were a year separated. It was that significant a difference between the two versions.

* NCAA 360 players will find the feel and much of the look of the game very familiar. Thankfully that is a great thing since that title has received an overwhelming positive reaction. Madden is very similar when it comes down to the game play only it is tweaked more to represent the NFL style of play.

* Not quite as many broken tackles, not as many blocked kicks, not as many big game-breaking type plays. However the possibility of them remains just not as common. Seemed well done in that regard.

* Many 06 problems such as extreme suction blocking and QB fumbles have been nullified

* Graphically it looks great, even the stadiums are noticeably better. The crowd looks really good, much better then it does in NCAA. You also get a couple more pre-snap cut scenes including one for a WR and one for a CB. On no-huddle the QB no longer looks like a chicken flapping his wings.

* The field degradation is really impressive. Even in practice mode you’ll see it get torn up severely at the place where you run your plays over and over. In rain and snow you’ll notice it even more. You’ll see it translate to the uniforms getting dirty also.

* As in NCAA there are some real nice looking post-play reactions/celebrations. The atmosphere in and around the game is enhanced. In this way the presentation has improved. I know that isn’t necessarily what many people are looking for when they say they want better presentation, but it does add to the game experience.

* Cardinals Stadium looks amazing. You also got the choice of playing with the roof open or the roof closed. In all the open stadiums, the light and shadows were amazing. If you played in the Cardinals Stadium with it open for example, depending on the time of day there will only be part of the field and/or part of the crowd that have sun shining on them

* Controls are fully customizable. However in Superstar mode you can only use default controls

* Superstar mode looks fantastic. We got into it a little bit and I think its going to be a lot of fun. I ended up being a safety, and despite my 5.3 40 time I was drafted in the 3rd round by the Packers. I really like that you work out for 4 individual teams before the draft. For me it was the Rams, Raiders, Titans, and Jets. So you get 4 chances to impress them in the drills specific to your position which for me was the 40, bench press, and coverage challenge. You can edit your SS’s accessories/equipment, and create him to your liking looks wise with a good amount of options (Rac will be writing up pretty much everything you could imagine on those options).

* Manual control of the players feels much better and allows you to play defense as a DB or S. I probably got more user picks today then I did in all of my games playing Madden 06 360.

* The highlight stick is really cool. Having it suited automatically (and varied) to the strengths of the individual player being controlled is a very significant addition to the game.

* Jump the snap seemed exactly like it does in NCAA. A neat feature but the risk involved probably will mean it won’t be used extensively. I like having the option though, cause you can decide if you want to take that risk and use it strategically.

* Controlling the blocker worked well in some situations, such as runs up the middle and taking the FB, or starting right off with a lineman. In other situations it was much tougher to use effectively. It could very well be just cause we have very little time practicing with it. I think people will find it useful, but Im not sure if it will be a real common thing everyone will utilize regular basis.

* Defensive playbooks were the same with the exception of Ravens and Patriots specific ones. Im not sure if it was limited only in the build we were using, or if those are the only two team specific defensive books there will be. Within the 3-4 there was a formation 3-4 Stack. For some reason that looked new to me, but since I don’t regularly use the 3-4 Im not sure if its always been there or if its new to 07.

* Kicking seemed too easy, especially kickoffs. We were routinely booting them 8 yards deep into the endzone. This was while on All-Madden too. However the kick returns set up pretty well so its not a bad idea to take them out anyway. But it was a little annoying to know its that easy to turn a touchback.

* Penalties seem pretty well done. Saw pass interference, encroachment, roughing, and clipping. Once again seemed comparable to NCAA

* There are some stutters while on the play selection/pause screens like has been noticed in NCAA. That caused some frustration when you’re trying to scan around and you end up selecting the wrong thing

* There were a few issues with warping through players, which seemed to happen when using the highlight stick and going through players engaged in another animation (such as a lineman being blocked). It resulted in a few kooky plays but happened only sporadically.

* Unfortunately it appears there is no snapshot feature in Madden like there was in NCAA.

* The mini-games are great. I especially liked the Lineman and Coverage Challenges. Check out Rac's mini-game thread for details on those

* Dominic Rhodes is the most amazing RB ever (unfortunately)

* It seems that the Madden Challenge has NOT yet had its platform determined.

* The first thing I did was check the Seahawks road uniforms and thankfully they have finally gotten them right. That along with the logo on the field at Qwest pointing the right way pleased me very much. The teams are still on the wrong sidelines, but that was my least worry of the bunch. Still odd though to see the logo on Holmgren’s hat pointing the wrong direction.

"

7/28/2006 3:30:17 PM

J_Hova
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Starting with stadiums, I played a few games today, each in different stadiums. My first game was versus Marcus from MM. He was the Cowboys and I was the Cards (because he took the Boys). Right off the bat, I was impressed by the ability to choose whether I wanted to play with the Cards’ stadium roof open or closed. I chose closed and the stadium was impressive, to say the least. First-off, the field lighting was distinctly different depending on the conditions (i.e. day-time lighting, indoor vs. outdoor stadium lighting at night, etc…). This was especially impressive when I compared the Cards’ stadium closed indoor lighting versus Pasta’s Seahawks’ open nighttime lighting. Furthermore, you’d see the real-time lighting reach a whole new level with venues like Texas Stadium and Pro Player Field. I was also watching a winter game with the Browns and you could see the degradation of the field as time went on until the middle of the field was a mudpit.

Also, just wait until you see what surrounds each stadium. EA’s accurate capture of the surrounding outside city was amazing. It was particularly awe-inspiring when seen with Qwest and Heinz fields.

Last, but not least, the fans. You really take notice of the fans in the seats this year. EA really spent time pushing past the pixilated, cookie-cutter fan surroundings. I know this all sounds like things we’ve seen, but just wait. The capability of the next-gen engine makes you truly feel like you’re watching a Sunday afternoon game.

What surrounds you is all good and well, but let’s get down to what really matters: what the game looks like between the hash marks. Understatement of the Year: Player models have been improved since Madden 06. No longer will we see kickers and punters that look like HHH. Each position, this year, has a realistic and distinctive look. I’m not sure if it was EA paying particular attention to lineman or what, but the linemen models were dead-on this release. You could even, visually, tell tackles and guards apart on the field. It was very evident when looking at someone like Orlando Pace compared to the Rams’ guards.

As far as animations, you won’t see a lot of difference between 06 and 07, at most positions. QBs, CBs, and WRs look, for the most part, the same (although, the celebration animations will be very fun for Cowboys’ fans with our prized acquisition). However, EA went all out with the backfield and offensive linemen. In Q & A with Madden developers, we were told that Madden 07 includes 800-1000 new animations. I believe it. The vast, VAST majority of these animations were seen with the running backs (I will spend a lot of time talking about the improvements in the running game later). The slips through the holes, the grinding out of extra yards, the slipped arm tackles, etc…, the running game animations are completely sick. You will also see a myriad of new animations when controlling blockers. I saw 5+ different cut blocks and several other forms of standard blocks.

In my opinion, the most important addition this year was the player -specific animations. In talks with developers, I had a real appreciation for how their animators captured the individual running styles of NFL players. They grabbed Tiki’s high-chest carry of the rock, TO’s distinctive gallop down the sidelines, Jamal Lewis’ upright running style, etc… All-in-all, you will be able to tell players apart without looking at their team or jersey numbers.

Bottom line is that EA has taken advantage of the 360’s capabilities and delivered a graphical masterpiece. I can’t really see how we could experience a graphically improved game, unless we get a euphoria-esque collision detection system (which doesn’t seem too far away, based on developer comments).

7/28/2006 3:34:21 PM

J_Hova
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Quote :
"40 Yard Dash- The 40 takes some time getting used to, but once you get it down it’s one of the most fun mini games in Madden 07. You start the drill by pulling back on the left stick to get set in your stance. When the gun sounds, you begin alternately pressing down on each analog stick. It helps if you do it quickly, but the most important thing is that you get into a rhythm. If you do, you’ll get into a “zone” where time slows down and your player is at his top speed. The longer you stay in that zone, the faster your 40 time will be. My best is only about a 4.5, but I’ve seen people clock in at 4.34 and 4.27.

Bench Press- This is another drill that I think will take some practice to get down. It was probably the toughest of the six. The goal here is to get as many reps on the bench press as possible. You do this by pressing up on both analog sticks at the same time as you enter color coded zones at the top and bottom of a bar which monitors your progress. Then you hit the bumper buttons in between reps in order to increase your stamina. The more stamina you have, the more reps your player is capable of. Think weight lifting in Fight Night Round 3, but much more challenging to stay in the designated area.

Quarterback Challenge- The QB challenge drill is a basic pass skeleton type mini game where you try and get the ball to your receivers on several designated plays. More points are given for touchdowns and you want to be careful not to throw an interception because that will hurt your final score. This is a great drill for working on timing your passes. You only have a few seconds to throw the ball, so you have to make a decision fairly quickly and get it out to your receivers. When you’re done passing, it’s your turn to play defense and try and stop your opponent from racking up yards and points.

Lineman Challenge- This drill is designed to give you an opportunity to use the lead blocking feature and put some defenders’ faces in the dirt. By controlling an offensive lineman, you make room for your running back to run as three defenders try and stop him. I have to admit that I was skeptical that controlling an O lineman, but I’ve had so much fun with this drill that I’m thinking of being a guard when I start my Superstar Mode career. There were a lot of “oohs” and “ahhs” today while playing this one, because of some of the impressive animations where a defender is totally annihilated.

Running Back Challenge- What would Madden be without some sort of a rushing attack drill? This next gen rushing attack is pretty similar to the one you’ve seen in current gen Madden for a couple of years now. The big difference this year is the highlight stick. This is the perfect drill to test out each running back and see what kind of moves they are capable of. It’s also interesting to see the unique running back styles, because they stand out a little more in this open field drill than they do when you’re playing a game.

Coverage Challenge- I saved what I thought was the most fun drill for last. This works exactly how it sounds. You’re one on one either controlling a wide receiver or defensive back. It doesn’t get much better than coming off the line of scrimmage against your friend and doing a stop and go route, leaving them 5 yards behind while you catch the ball in stride for a score. The one thing that is even more satisfying is totally shutting down a wide receiver. Using the DB takes a ton of skill, good reflexes, and intuition. If you hesitate for just a moment, you’re toast.

The bottom line about next gen mini games this year? They are a ton of fun. If you’ve been enjoying the NCAA 07 mini games, you’ll love these too. What’s really cool about the drills is that many of them show of some kind of new feature in the game, so you’re able to use them and practice things like lead blocking and the highlight stick. There is a lot to be excited about with this year in Madden 07, but I wanted to highlight just how much fun these are because of how much fun I’ve had playing them.
"

7/28/2006 3:37:41 PM

TreeTwista10
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Quote :
"On no-huddle the QB no longer looks like a chicken flapping his wings."

Quote :
"I ended up being a safety, and despite my 5.3 40 time I was drafted in the 3rd round by the Packers"

7/28/2006 4:14:25 PM

SipnOnSyzurp
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GOD DAMN I WANT THIS GAME

7/28/2006 4:57:18 PM

J_Hova
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i hope im drafted by the panthers so i can bitch my way outta town

7/28/2006 9:41:54 PM

kable333
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I remember on 06 last year, I was drafted by the Raiders in like the 3rd round.

7/29/2006 11:03:50 PM

J_Hova
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http://youtube.com/profile_videos?user=Violentj6969

the madden ppv youtubed

8/7/2006 9:57:49 AM

Panthro
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the EA servers have apparently just quit on Madden 06.

The online gaming no longer keep record of wins and losses, DNF% and feedback.

fucking sucks

8/7/2006 10:05:30 AM

J_Hova
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its been like that since 04

8/7/2006 12:33:34 PM

TreeTwista10
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http://www.maddenoliday.com

8/7/2006 12:35:40 PM

AndyMac
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[possibly old]

http://sportsgamer.com/madden_roster_list.php

Ratings are in!

Rivers at 83

Manny 79

McCargo 75

Mario at 86, but the stats are artificially lowered by the Awareness being 40 and play recognition (new rating?) being at 51.

If he plays from day 1 he should be at least a 95 within 3 years, since Awareness increases fast for younger players.

8/10/2006 11:07:17 PM

slackerb
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Gripe: One thing I hate about the NCAA and Madden games from EA are the damn 99 ratings. Everyone should be less than 99, so you can compare them. Why the hell do I have like 10 99 rating players in the ACC on NCAA 07?

8/11/2006 9:50:28 AM

csdozier
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I heard that this month's gamepro said their will be online franchise mode in the 360 version of madden.. Any truth??

8/11/2006 11:27:43 AM

J_Hova
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2001



2006

8/12/2006 5:00:39 PM

Panthro
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those are different systems

completely different systems.

8/12/2006 7:27:15 PM

J_Hova
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no shit sherlock

the point was to show the progression of fucking technology in a kinda nerdy but Bucs supporting way

8/12/2006 7:35:56 PM

SipnOnSyzurp
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my boy sinorice moss is a 96 and 97 in speed and acceleration

shit a 90 and 94 in spin and jukes, too

this motherfucker is gonna be taking kicks to the house all day

[Edited on August 18, 2006 at 3:04 PM. Reason : >.<]

8/18/2006 3:02:28 PM

cali_j2004
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ok, comes out tom. at midnight

i would guess the same places that were open for ncaa will be open for madden.

8/20/2006 9:56:09 AM

guitarguy
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every version of the game is $12 off the normal price at circuit city this week...since i have ncaa it was hard to say lets get madden but for only $47...makes me start to think about it...

http://www.circuitcity.com/ccd/productDetail.do?oid=150954&catOid=-13223&SESSIONLINK&cm_re=main-_-Madden07-_-360

8/20/2006 11:01:21 AM

slackerb
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Is that online only? That's a sweet deal.

8/20/2006 11:12:56 AM

guitarguy
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no, its in their weekly ad, like check your newspaper...i might have to go find a copy in case CC runs out of something and do a price match...

8/20/2006 11:15:06 AM

slackerb
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So it comes out tonight at midnight? Game websites say the 22nd and the circuit city site said the 19th.

What gives?

8/20/2006 11:30:14 AM

guitarguy
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what? CC ad says in store on 8/22...ebgames will be open at midnight tomorrow night, not tonight...like 12:01 AM on Monday night/tuesday morning...CC will have it at 10am on tuesday.

8/20/2006 11:44:17 AM

ncWOLFsu
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does EB games do price match?

i have a giftcard to EB, but i like that CC price

8/20/2006 12:23:54 PM

BigHitSunday
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ALSTOTT NEVER ONE-HANDS THE FOOTBALL...FAKE

8/20/2006 12:34:43 PM

guitarguy
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eb used to price match but not anymore...that sucks if you have the eb giftcard...just use it on saints row because best buy and CC only get games like madden on the actual release day...other stuff like saints row theyll probably have like on a thursday instead of next tuesday.

8/20/2006 12:49:22 PM

guitarguy
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Quote :
"Hands-On: Madden 2007

Zack Rovinsky, 19th August 2006

Article summary (if available):
Are you ready for some football (American that is)?
Just a few points from my recent hands-on with Madden 2007:

• The 360 version looks great, of course. The Xbox version looks like the pinnacle of football rendering technology for this generation, but the PS2 version looks downright fuzzy.

• All three versions now use the stick-kicking feature instead of the old power/accuracy meter.

• Animations have been added for all three versions, including bouncing the ball carrier down onto his shoulder.

• It seems way too easy in the 360 version to bring a guy off coverage and leap to bat down a ball. Maybe it’s just the Panthers’ secondary.

• The Titans were a popular choice amongst attendees so people could try out Vince Young. He won’t be starting (his overall is a few points lower than Billy Volek’s) but several people subbed him in.

• It may just be me, but I don’t think the worst rated team should be rated in the seventies.

• The 360 still doesn’t allow someone to scroll both ways while selecting a defender. You have to go all the way through if you pass who you want.

• One of the 360 load screens said that alternate uniforms would be available to download via XBL; it showed a picture of the Jaguars’ leotard looking black-on-black alts.

• I’ll say it now; I like the Giants this year.

• Virtual Ben Roethlisberger seemed to be fine after his motorcycle accident, one of the smallest kids there was happily chucking big passes to Hines Ward for big gains.

• The Bears are very highly rated this year, thanks to their stifling defense.

• The 360 version still uses the simple list style of play calling, making it easy to see which play your opponent selected.

• Calling an audible in all versions brings up many more options than it used to, and can be a great source of strategy if used correctly to keep opponents guessing.

• Virtual Tom Coughlin looks way too buff.

• The Vikings’ new uniforms look almost as bad in the game as they do in real life, almost.

• Those new referee uniforms look just as bad.

• Getting to the 30-yard line on kickoff returns was almost automatic.

• I may have just been not paying enough attention, but it seemed as though Madden himself wasn’t saying much during the commentary.

• Muscular NFL referee Ed Hochuli actually provides his likeness for the 360 version.

• No one really figured out the new “Lead Blocker” system, it’ll take practice.

• Most people in attendance said that they would be getting the 360 version, price be damned.

• I am now taking over-unders on how long it will take the Madden curse to strike Shaun Alexander.

Madden NFL 2007 will be released August 22 and we'll have a full review for you then."


http://www.clubskill.com/Game_Previews/4178/Hands-On:%20Madden%202007

[Edited on August 20, 2006 at 1:30 PM. Reason : yeah]

8/20/2006 1:29:57 PM

BigHitSunday
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Quote :
"Muscular NFL referee Ed Hochuli actually provides his likeness for the 360 version."


haha SWEET

They need to make an entire game based on this great man

8/20/2006 1:44:24 PM

AndyMac
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New for 2008, from the people who brought you NFL Head Coach, a revolutionary idea.

NFL Head Referee

YOU make the call, fair contact or pass interference?

did that look like Holding to you?

and new for 2008, dynamic replay video review.

8/20/2006 1:50:00 PM

J_Hova
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http://xbox360achievements.org/content/view/305

8/21/2006 2:27:10 AM

9one9
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Quote :
"I’ll say it now; I like the Giants this year."

8/21/2006 9:13:27 AM

Breezer95
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Quote :
"I heard that this month's gamepro said their will be online franchise mode in the 360 version of madden.. Any truth??"


I have not seen any writing of this anywhere... but this is one thing I reaaaally wish they would include. My favorite part of ESPN NFL 2K5 was playing in online leagues with friends and having the stats from every game carried over onto a facsimile of ESPN's NFL stats website for you to compare everything that has occured throughout a season. If they ever put a similar system... or at least an easily setup online franchise mode that you can play with your buddies in Madden, I may actually become a fan of the game.

8/21/2006 10:24:42 AM

XXX
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Quote :
"• The 360 still doesn’t allow someone to scroll both ways while selecting a defender. You have to go all the way through if you pass who you want.

• The 360 version still uses the simple list style of play calling, making it easy to see which play your opponent selected.
"


well that sucks

8/21/2006 10:41:54 AM

scooterncst8
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While I haven't played it yet, I would think that you can scroll the same way you do in NCAA, where you hit the switch defender button and the direction of the player you want to switch to.

8/21/2006 10:47:08 AM

TreeTwista10
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Quote :
"The 360 version still uses the simple list style of play calling, making it easy to see which play your opponent selected"


thats why they have bluff playcalling

8/21/2006 11:35:47 AM

guitarguy
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i think ive been suckered into buying madden too now...probably at CC tomorrow though...

8/21/2006 11:51:16 AM

J_Hova
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^^ i like the bluff playcalling alot more, it was too easy for folks to look at your screen with only 3 plays to choose from (many of which were set up as 3 pass or 3 runs) i like the 11 plays at a time thing, tho its almost too much

Quote :
""• The 360 still doesn’t allow someone to scroll both ways while selecting a defender. You have to go all the way through if you pass who you want."


uh, you hold b and use the analog stick to select any player, at least thats how it is in 06, which is better imo

Quote :
""I heard that this month's gamepro said their will be online franchise mode in the 360 version of madden.. Any truth??""


half true

lets say for isntance, treetwista is playing a game with the faggot ass Panthers in his franchise, and the game he's playing is the awesome ass Bucs

I could invite myself (if he accepts) or he could invite me to play as the bucs in his franchise, keeping whatever the outcome is for his franchise season

[Edited on August 21, 2006 at 11:54 AM. Reason : .]

8/21/2006 11:53:34 AM

Mr E Nigma
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ive got mine pre-ordered. i will pick it up tomorrow rather than go out there at midnight.

8/21/2006 11:55:51 AM

SipnOnSyzurp
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prolly gonna pick it up at CC wednesday

8/21/2006 12:03:15 PM

TreeTwista10
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i might pick it up at midnight if the MNF game is about over

8/21/2006 12:13:27 PM

Sleik
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set em up

8/21/2006 1:09:06 PM

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