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 Message Boards » » OUYA: A New Kind of Video Game Console Page 1 [2] 3, Prev Next  
Krallum
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I'm Krallum and I condone the use of page 2

11/5/2012 8:19:38 PM

porcha
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This thing sounds like my original Xbox with a mod chip

11/5/2012 10:55:06 PM

El Nachó
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Sweet. Got the username I wanted.

12/14/2012 9:15:35 PM

llama
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As did I. No one will every guess my username

12/15/2012 10:36:01 AM

jtw208
 
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hm. is it "llama" ?

12/15/2012 1:29:20 PM

smoothcrim
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I don't understand how this device plans to compete with the likes of http://hothardware.com/News/Startup-Company-Green-Throttle-Turns-Your-Android-Smartphone-Into-a-Game-Console/

12/15/2012 4:35:23 PM

Noen
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^because it costs 1/5th the price for one.

12/15/2012 9:46:45 PM

El Nachó
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^^The fact that it's a dedicated device automatically puts it into a different class. I already have a bluetooth controller that connects to my phone which connects to my TV. It's not the same thing as a gaming console. I see the OUYA as having lots of hurdles to overcome, and other devices that are competing for the same space, but a smartphone hooked up to a TV really isn't something it has to worry about.

12/15/2012 11:57:13 PM

smoothcrim
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^^ ouya is $9? or are you adding the price of your phone.
^ if you want a dedicated device, connect a controller to one of those android sticks that's like $35, but I'm not thinking anyone wants a dedicated device. look how the pda, digital camera, mp3 player, and portable video game console have gone. with the exception of the ds, which is nothing in terms of mobile gaming market share compared to phones, the market resoundingly does not want a dedicated device, especially when its hardware specs are identical or worse than many phones that they may already have.

1/2/2013 3:26:49 AM

El Nachó
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Quote :
"if you want a dedicated device, connect a controller to one of those android sticks that's like $35"


In order to, what? save at most $20? At the cost of having a shitty single-core Chinese android on a stick device with Gingerbread on it and 128MB of RAM, and a shitty controller with no touchpad support, no analog triggers or control sticks, and is only usable in 2% of the games that will run on the stick in the first place? Do you not understand that Ouya is actually creating a platform here, and not just allowing you to hook a smartphone up to your tv? They're getting developers to create or port games to actually take advantage of the controller and the idea that you will be playing on a 50 inch screen and not a 4 inch one. All for about half the price of one of those bluetooth controllers alone.

It's still 3 months out and has already sold over 100,000 units. The idea that there's not a market here is simply absurd.

1/2/2013 9:06:05 AM

El Nachó
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Quote :
"All for about half the price of one of those bluetooth controllers alone."


Obviously I meant about twice the price and not half.

and now that I'm going back and reading the entirity of your idiocy...

Quote :
"the market resoundingly does not want a dedicated device"


Are you actually saying that the market "resoundingly does not want" a device that hooks up to their television and plays video games? Because I'd imagine Sony, Nintendo and Microsoft would disagree just a little bit. Also anyone that isn't a complete retard.

[Edited on January 2, 2013 at 10:58 AM. Reason : holy shit, the dumb is strong with this one.]

1/2/2013 10:49:50 AM

BigMan157
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http://www.kickstarter.com/projects/872297630/gamestick-the-most-portable-tv-games-console-ever

1/2/2013 12:47:13 PM

smoothcrim
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^^ a device that does virtually nothing to differentiate itself from phone hardware besides adding a controller, while offering a small subset of a phone's functionality? no, the market does NOT want that, see vita sales. hell, look at the xperia play. if this thing had a compelling library of games that were not available on other devices, then maybe, but that's not even remotely the case. the vast majority are going to be ports of existing games and once those ports supporting the ouya controller library happen, there's no reason the devs won't include ouya (or other similar controller) support to the main tree, available in the play store.

they need to license their library and just sell controllers and then if they maybe get to critical mass, sell reference hardware (see android -> nexus timeline)

1/2/2013 7:41:29 PM

El Nachó
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You're continuing to compare it to a phone, and other portable devices. I'm really not sure why you're doing that, but it's only making you look dumb, and I would say you're beating a dead horse, but that would imply you've managed to hit anything at all. What the hell are you babbling on about with this "subset of a phone's functionality" bullshit? If I want a phone, I'll go out and buy a phone. This is a game console. How fucking clueless are you and how are you able to navigate the internet without use of a special helper?

This thing is completely open source. It will work with any bluetooth controller, and vice versa, the controllers will work with anything that accepts bluetooth. So if the games on the play store get support for it, then, bam, you've now got a portable OUYA. Explain the downside of this scenario to me please.

It's $99. You're acting like this is some extremely large amount of money to be spending, when then two alternatives you've suggested are spending $45 on a much lower quality controller and $35 for an extremely lower quality android on a stick, or $45 for the controller and hundreds of dollars on a phone that has equal hardware specs. Either way, neither of those are suitable alternatives at all. People aren't looking at this and thinking, "boy, I wish this had more of the features that my phone has" they're thinking, "I can spend less than $100, and get a video game console that attaches to my TV, can play video games, run robust media center software, and have something to hack around with if all the "official" stuff gets boring.

Is everyone going to run out and buy this? Obviously not. But there has already been enough interest shown and units sold for your "the market isn't interested" BS to be thrown out the window. Even if the platform itself is a complete epic failure, I'll still be very happy to have a small device that I can use to run XBMC on. You'll always be able to slap on a vanilla build of Jelly Bean and play with that if you want to. Install emulators, watch Netflix, do anything else you want. Tons of people enjoy tinkering around with stuff like that. There's already a wide enough user base that I'm sure there will be tons of things to do with it on day 1 that the developers never thought of. Everyone will probably have differing opinions on what would make the OUYA a success or a failure, but I really think you're just being unrealistic about what this device is trying to accomplish. If it "had a compelling library of games that were not available on other devices" it wouldn't just be the best device made based on smartphone hardware, it would be the best console currently being made, period. Console exclusive games are extremely rare these days even for the big 3, so if that's the metric of success you're going to use, I say you've unfairly stacked the deck.

1/2/2013 9:16:10 PM

llama
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Anybody know what the deal is here? I've seen people complaining about delays, but I haven't heard anything official about the March target one way or another.

2/21/2013 11:38:24 PM

El Nachó
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Everything I've heard so far says they're still on track for March. I keep an eye on the Ouya subreddit, and haven't heard about any delays.

2/21/2013 11:43:06 PM

El Nachó
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Just wanted to point out something disco_stu said on page 1:

Quote :
"but what would you say the % chance is you won't ever receive a console?

On the timeline and pricepoint suggested? 100%"

3/29/2013 5:46:07 PM

llama
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Anybody receive theirs yet? Or at least get shipping confirmation?

4/4/2013 7:31:40 PM

GrayFox33
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kickstarter says they've started shipping.


Allegedly.

I'm eager to see how this performs overall.

4/4/2013 7:52:50 PM

HaLo
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^^^glad you pointed that out because

Quote :
"Estimated delivery: Mar 2013"


Looks like that was a failure

4/4/2013 8:12:39 PM

smoothcrim
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their page says june ship

4/4/2013 8:50:51 PM

llama
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June ship is for anyone that pre-ordered after the Kickstarter campaign ended. March 28 was when they started shipping to kickstarter contributors.

4/4/2013 8:53:37 PM

El Nachó
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^^^I mean, they started shipping them in March. Some people got them in March. I don't know what more to tell you other than you're wrong.

4/4/2013 9:23:44 PM

HaLo
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This is straight from the kickstarter page.

Quote :
"Pledge $99 or more

46124 backers Limited (33876 of 80000 left)

GET AN OUYA: console and controller. Guarantee we will have one available for you, before it gets to stores. Plus the rewards above. We're figuring out how many we can make! (We have to ask you to add $20 for shipping outside the U.S.) Please add $30 if you want a second controller.

Estimated delivery: Mar 2013"


I am sure 46124 people haven't gotten their ouya's yet. Look I'm sure this thing will be fabulous in about two years once the hardware is sufficiently obsolete. I mean the pebble is such an awesome product right?

4/4/2013 9:48:55 PM

El Nachó
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Quote :
" I don't know what more to tell you other than you're wrong."


I'm really sorry that you can't see it, but if you would stop being dumb in my immediate area, I would appreciate it greatly. Thanks.

4/4/2013 10:10:17 PM

HaLo
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Some != 100%. Therefore disco was right.

Pretty scathing review too http://www.theverge.com/2013/4/4/4180242/ouya-review

4/4/2013 10:17:40 PM

El Nachó
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You are fucking retarded.

4/4/2013 10:18:43 PM

disco_stu
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Sounds like 250 went out to high-profile backers. So they could be technically accurate that the start of the shipment was March.

http://www.theverge.com/2013/4/4/4180242/ouya-review

All of the "reviews" complain about controller lag and I don't care what else you are if you're a game console you can't fucking have that.

[Edited on April 4, 2013 at 10:25 PM. Reason : .]

4/4/2013 10:19:03 PM

El Nachó
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Almost every instance of someone talking about controller lag were from people that had hands on with it at GDC or another large conference where there were lots of other devices in the room that created interference with the controllers. Many people with Dev kits and early shipped Ouyas have said they don't see anything wrong with controller lag at all.

Quote :
"I can guarantee right now that there is no lag on the controller end of things. There was a drift issue but they fixed it. We made the game Rage Runner, which is very high speed obstacle avoidance, and if there was lag issues we would know about it. I would say if they are complaining about lag issues that's a design flaw in the game, not a OUYA related problem."


http://www.reddit.com/r/ouya/comments/1bao9u/polygon_has_reported_significant_lag_with_the/

4/4/2013 10:31:34 PM

llama
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After reading that review I can say that that the Ouya is exactly what I expected, and I'm happy with that. If they keep their promise to keep the platform open I think it's going to be pretty successful in the hacker/dev market, at least. All of the other devices like the Boxee Box and Revue (Google TV) failed, in part, because they were so restrictive.

4/4/2013 10:43:07 PM

El Nachó
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Quote :
"After reading that review I can say that that the Ouya is exactly what I expected, and I'm happy with that."


Exactly. A lot of people on the Ouya forums are up in arms about the negative reviews, but this is exactly what I expected, especially this early on. It's got XBMC, it's got emulators, anything else is a bonus, as far as I care.

4/4/2013 10:45:54 PM

Noen
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^yep me too. I can't freaking wait to get mine, although apparently since I got the limited edition one and an extra controller, I'll be basically last on the list.

But I am stoked about it. Standard Bluetooth, wifi and open android, I will very likely be doing some htpc development of some sort for it.

4/6/2013 12:15:58 AM

JBaz
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I pretty much view OUYA as a Roku box that can actually play games. The review kinda misses the point I think and I pretty much expected for what it is. A console version of a smart phone that can be hacked easily. I mean, just thinking of it on the logistics side to build something like this for $99 is pretty impressive. I'm pretty surprised that they did not increase the price a year later to something like 129 or 149 to cover overhead costs of the build. Projects on this scale tends to have runaway costs, specially when interest in it exploded beyond their wildest dreams.

At least those who want to game on the cheaper side can have one more option on the console gaming market than buying a 2nd hand last gen xbox, nintendo cube, or a ps2 and so on. At least OUYA will stay up to date and hopefully keep adding newer and newer games.

4/6/2013 10:05:07 AM

moron
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^, ^^, ^^^

You all are exactly why it's going to fail.

The Xbox an Roku by and large were supported by their "normal" users, and a very small number of people hacked them for their own purposes.

If you're buying an Ouya, but not putting significant revenues into their ecosystem, the company will fold.

All the "hackers" wanting one isn't evidence that it'll succeed. When Ouya can show demand for people wanting one for its gaming capabilities, then we'll have proof of a product with long-term viability.

4/6/2013 11:40:00 PM

smoothcrim
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^
and by the time this gets in most hands, it'll be a middle tier piece of phone hardware, what the android games are being designed by a large for

4/6/2013 11:47:53 PM

El Nachó
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^^I personally don't give 2 shits if if fails or succeeds. As long as they ship me my unit, and it does what they said it would do, I'm fine with that. The userbase is/will be already big enough for there to be plenty of cool things to do with it to justify my $99. If there happens to be a game here and there that's worth paying another $1-5 to play, I'll do that too, but that's not what interested me about it in the first place, so I'm not worried if the platform itself isn't a commercial success.

FWIW, they've already said they plan on releasing yearly updates to the hardware, so at the very least it will be able to keep up with the smartphones, if that really is all the games they end up getting.

4/7/2013 2:14:38 AM

JBaz
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Quote :
"If you're buying an Ouya, but not putting significant revenues into their ecosystem, the company will fold.

All the "hackers" wanting one isn't evidence that it'll succeed. When Ouya can show demand for people wanting one for its gaming capabilities, then we'll have proof of a product with long-term viability."

Even if their software platform fails to make any revenue on software/game sales and that Ouya offers no dedicated games only for its platform (all just smart phone ports), they could still easily make money from just selling it's hardware considering the components in the first Ouya are incredibly cheap. I think someone mentioned that the biggest cost to Ouya is going to be the actual manufacture of the controller.

Considering the PS3 and Xbox 360 lost significant amount of money on hardware sales, but made them up with licensing and software sales is a different business model; considering all the games on Ouya are going to be free or offer a free demo and I'd suspect most of these will end up being smart phone ports that cost nothing more than 5-10 for the larger name games. Besides, many of those Free-to-play games tend to make $$$ on micro-transactions even if only 1-2% of the population that plays the game actually pays for in game items.

I don't think a large percentage of people who are going to buy Ouya are going to actually "hack" the console and do their own thing with it, but then again, look at RPi and the hardware capability of Ouya is orders of magnitude more powerful. If they make Ouya 2 and 3 consoles and sell just the logic board as an upgrade option, they could have their own maker culture in the works. What self respecting DIY computer tech wouldn't want to play around with an open source platform with that kind of cheap computing power.

4/7/2013 2:51:06 PM

smoothcrim
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http://paritynews.com/hardware/item/983-ouya-lags-behind-smartphones-in-benchmarks

4/16/2013 7:32:31 AM

El Nachó
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That really is disappointing and very shocking. I was totally expecting my $99 device to be way faster than a $600 top of the line tablet.

I'm really bummed that it's not.

4/17/2013 7:06:30 PM

TreeTwista10
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from reading the review, it sounds like not getting yours shipped in March is a blessing

maybe by March 2015 it will do what they want it to do

4/17/2013 9:41:47 PM

llama
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weeeeeeeeeeee
Quote :
"Your OUYA has arrived at our distribution center and we expect it to land on your doorstep within the next two weeks (give or take a day or two depending on your location)."

5/23/2013 6:21:52 PM

Noen
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^^weeee I got my email yesterday

5/24/2013 4:27:01 AM

YOMAMA
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^ & ^^ I ordered mine back in November of last year and still havent gotten an email. When did you guys order yours?

5/24/2013 10:30:56 AM

llama
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I'm getting mine from the Kickstarter campaign. Did you go through Kickstarter, or did you do a pre-order on their website?

5/24/2013 2:06:09 PM

El Nachó
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Got my LE + 1 extra controller in the mail this morning. Can't remember the password to my Ouya account and the password reset email is taking forever to send. Good times.

6/6/2013 10:42:34 AM

Krallum
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sick blog m8

I'm Krallum and I approved this message.

6/6/2013 10:45:45 AM

llama
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Mine was delivered an hour ago, but I'm stuck here at work

6/6/2013 1:09:05 PM

El Nachó
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I gotta say Bomb Squad is a shit ton of fun. Played it tonight with 3 people, 2 with Ouya controllers and 1 iPhone controller. Supposedly it supports up to 16 different players at once. I have 4 Xbox controllers and 2 PS3 controllers so we should be able to get at least 8 people playing this weekend.

6/6/2013 11:57:01 PM

TreeTwista10
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^I heard the 3rd party controller sync has some issues, but you should be able to plug them into a USB hub

6/7/2013 12:31:27 AM

El Nachó
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Honestly, the only issues I had with controllers so far have been with the Ouya ones. The PS3 and Xbox 360 controllers are fine. The Ouya ones seem to be hit or miss. Sometimes they are laggy as shit, and sometimes they are fine. Sometimes I can tell there is a massive dead zone, and sometimes there's nothing. But I did get 7 people playing Bomb Squad at the same time last night and nobody was complaining about lag, so I know it can be done. Then later we were playing 2 player Ice Rage and there was about a full second delay with both controllers until we rebooted. Seems very temperamental.

6/9/2013 5:50:50 PM

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