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kimslackey
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post 1000 and i'm out!

8/11/2010 9:47:04 AM

sprocket
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I got raged on last night for the first time:

3v3 game TZP vs. TPP. I decided I wanted to build Reapers for the first time, so I did a 9rax reaper and somehow my timing worked out well, having never done it before. I sent them to one of the toss players. When I showed up w/ the first reaper he had: 2 pylons, 1 gateway, 1 assimilator, no fighting units. I never got scouted the entire game. So, I try my best and end up taking out most of his base. Then I get something like:

"lol noobs have to rush"
"whenever you guys get good let us know"
"seriously, learn to play the game and it'll be alot more fun"
"I promise"

I LOL'ed

8/11/2010 10:13:52 AM

Quinn
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sometimes i feel like im playing a completely different game. in over 100 games i would imagine ive seen 15-20 reapers total. its a waste of a unit in my opinion and has no place in the game. if you get beat by reapers....yeah. i'm not even that bad.

8/11/2010 11:38:41 AM

Lokken
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delayed reapers can be pretty valuable harass units. You don't see them win many games, at least anymore, but you can find some pretty impressive play with them in the higher level replays.

8/11/2010 11:51:59 AM

sprocket
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They were alot of fun to use yesterday, but require basically all my attention. My macro slipped big time. Good thing it was a 3v3, I just gave my extra resources to my allies. However....I tried it on the following game and it failed big time. They really cool, but they seem like an all-in unit. Don't really have a good place after early game

8/11/2010 11:57:31 AM

titans78
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Played a few games were guys used reapers really well and just threw me way off. Easy to deal with as zerg and terran but as toss it can be a real pain. basically forces a quick core since z's can't catch them. 2on2 with one guy reaper harass and the other hitting your front early is pretty tough.

8/11/2010 2:13:43 PM

Wolfmarsh
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Quote :
"delayed reapers can be pretty valuable harass units. You don't see them win many games, at least anymore, but you can find some pretty impressive play with them in the higher level replays.

"


This.

In a lot of the replays I've seen them used in, they've been used to make the opponents reposition thier armies. A little reaper harass in the back of an expansion or main base typically makes the receiving person shift thier army to that location, opening up some holes.

There are other units that accomplish the same thing, but reapers are fairly cheap and easy to move around.

8/11/2010 3:26:45 PM

JCE2011
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The delayed reaper rush has been my strat for awhile. Build up about 8-12 and you can kill every worker and usually even the nexus/command center/hive whatever. As long as you move your reapers before the enemy can kill them, they will play defensively, knowing there are a shit ton of reapers about to jump over any cliff and harass.

Reapers + Micro shit on zealots and zerglings (without the metabolic boost atleast) and can force opponents to make stalkers/roaches to counter.

The second they do that, just pump out marauders from the tech labbed barracks...

8/11/2010 3:30:50 PM

Wyloch
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I got sick of losing constantly in 2v2 so I got pissed and went total marine rush, with a single engineering bay, factory and armory to squeeze in infantry upgrades. Four barracks with reactors. MULEs constantly.

I probably had around 120 marines, and we crushed them.

Got the usual "gg marine rush, no skill" comments. To which I replied, "that is correct. I readily admit I have zero skill. But I needed this. Sorry."

...then I went back to losing. For me it's the same story as SC1: I can go full early defense, full early rush or anywhere in between, pursue no techs or all techs or anywhere in between, expand early or expand late or anywhere in between, or any combination of ANY of the above...

...it doesn't matter. Someone comes along 90 seconds before I begin my first big move with a bunch of units that I didn't even know existed and blows me away. A marine rush is the only mechanism I have discovered that doesn't result in my total annihilation.

But goddamn it's still fun.

[Edited on August 11, 2010 at 6:00 PM. Reason : ]

8/11/2010 5:59:06 PM

RedGuard
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If they lose to a rush or 120 marines, its less about your skill and more a testimony to the opponent's lack thereof.

8/11/2010 6:36:07 PM

Wolfmarsh
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It really pisses me off when someone thinks that certain strategies in starcraft are "cheese" or "noob" strategies.

When I get beat like that, I always go "shit, if i had only attacked earlier", or "shit, if i had only scouted more".

I wish I had a really good comeback to those people that didnt sound like a 12 year old boy on XBL.

8/11/2010 6:47:32 PM

Lokken
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Yeah no shit.

They just lost to the 'no-skill player', so GG to them.

8/11/2010 6:47:46 PM

sprocket
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^^ AMEN!

8/11/2010 6:58:56 PM

Quinn
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you should have zero concern for what your opponents say. i've never had anyone say much of anything. i seriously must be in a different game!

8/11/2010 7:40:39 PM

Doss2k
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Well we have been playing TT and were like 3-12 in bronze league.. i got tired of it so told my partner to switch to protoss and he should just pump out void rays and Id take care of the rest. Now I just rush a probe in and cannon rush them and we won like 7 in a row in 10 mintues to make our rating at least look respectable now haha. I know its an asshole thing to do but whatever works

8/11/2010 9:41:07 PM

Lokken
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oh yeah

im going to the charity dinner and then blizzcon in october

fuckin woot

8/11/2010 9:47:20 PM

BigEgo
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I'm not a fan of cannon rushing. Not at all.

8/11/2010 9:55:09 PM

Doss2k
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Yeah but maybe after I do it a while I'll learn all the spots and get better at scouting it so it doesnt keep happening to me haha

8/11/2010 11:32:33 PM

MisterGreen
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i did a 2v2 with a random protoss partner today...he built cannons in their base and kept them occupied. in the meantime, i went in with zerglings and sealed the deal. ten minute game. i have read about cannon rushing but had never seen it successfully done. looks like it would be very tough to stop after seeing how fast he executed it.

8/12/2010 1:17:26 AM

Wolfmarsh
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Quote :
"Yeah but maybe after I do it a while I'll learn all the spots and get better at scouting it so it doesnt keep happening to me haha

"


It really is all about scouting and fending off the initial rush/push.

These different rush strats can definitely catch people off guard and give you a win, but I don't think they are cheese at all.

8/12/2010 7:30:55 AM

Lokken
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nope not cheese

as people play more and the game evolves they will become less prevalent

8/12/2010 8:35:14 AM

sprocket
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It's really funny to read the official forums and see all the new players making huge threads about how SC2 is actually "rushcraft" and that rushes ruin the game, aren't fun or strategic, and they're quitting permanently http://us.battle.net/sc2/en/forum/topic/375109963#4

About the only thing that upsets me to lose to is cannon rushing, which we did yesterday on 3v3, but we forged on

8/12/2010 10:50:02 AM

Doss2k
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Yeah I had one guy scout it as I usually send a probe immediately to their base where I want to start in hopes of getting there before they have anything sitting at a choke point to see me. He found my probe and started to attack it and i just ran around in circles till I had the resources. I threw down 2 pylons and then ran his SCV around again till those were done then threw down 2 detectors and again ran him around till they finished and killed it.

He then began the whole I have no respect for cannon rush blah blah. I said dude you scouted it and saw it coming but instead of attacking the buildings warping in you got pwnt by my one probe. Even with an SCV if you attack something warping in as soon as it starts not only will you stop it but you will waste all of those minerals I just spent and put me so far behind.

When you cannon rush if it fails you are pretty open for an early rush and will definitely be behind if the game lasts 20 minutes as they will have advanced units and tech going and you will just be finishing up your basic setup. My hope is always that it will just distract them so much they never get around to pushing and my partner just builds up decent army to finish them off as they are spending all their time trying to figure out how to stop me.

8/12/2010 10:51:14 AM

Lokken
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^^ rimshot!

8/12/2010 10:53:30 AM

titans78
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http://www.sc2ranks.com

#6,492 in the world 1v1.. but #2,971 in random 2v2!!!

Random 2v2 really tests your nerves. Been in the middle of a streak where I've gone like 4 wins 10 losses with partners that were just really bad. I like 2v2 much better than 1v1 but am doing much better 1v1. Still lookin for more people to play some 2s with if anyone is interested. I think I'd lag to much for 3v3 or 4v4. Just completely addicted at this point.

8/12/2010 11:15:29 AM

BigEgo
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I'm really not a fan of cannon rushing because it's too all-in-ish IMO, easily defeated, and easily sets you back. I just feel with a more well rounded build you have a greater chance of success.

8/12/2010 11:23:26 AM

Doss2k
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Yeah as soon as we ran into someone who scouted and defended it I was so far behind by the time I got myself building a normal setup his army was much to massive for me to handle.

8/12/2010 12:56:00 PM

titans78
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After I had read this thread I had thought to myself I hadn't been cannoned in a long time and sure enough lost the next game I played this morning to cannon rush.

If/when the map hacks start to come out then the cannon rushes get really ridiculous.

8/12/2010 10:02:17 PM

Zletix
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Maphack has been out; disc hack and tiehack are both out too.

8/12/2010 10:28:52 PM

titans78
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Knew about the disc one, was hoping a bit more time before the maphack.

Oh well.

8/12/2010 10:40:48 PM

BigEgo
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6 pooling zerg players are annoying.

8/13/2010 8:08:24 PM

Lokken
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l2p nub gg

8/13/2010 8:57:55 PM

BigEgo
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played a 4v4 random last night, guy tried to cannon rush. guy placed next to me got siege tanks, i got immortals. they were all "how can i pwnt bitches?" and then they pwnt bitches. After taking out 6 cannons the guy quit

8/14/2010 2:46:13 PM

Shivan Bird
Football time
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Has anyone found the terran Sensor Tower to be good for anything? It seems like a waste of minerals to me.

8/14/2010 4:57:41 PM

Stimwalt
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Did you guys hear about this yet?

http://www.youtube.com/watch?v=KYIkpe1hpuQ

8/14/2010 5:11:38 PM

JCE2011
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Quote :
"Has anyone found the terran Sensor Tower to be good for anything? It seems like a waste of minerals to me."


Yea I haven't seen many "pros" use it in videos. It seems to work better in 4v4 games, so your team can have a heads up and know where to send armies. But really a 5 seconds notice of an incoming attack isnt worth 125 minerals when you can just control a xelnaga tower

8/14/2010 7:01:44 PM

Doss2k
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Sensor tower is nice to get a wide view around your base for people potentially piling up troops just outside your base or sight range

8/14/2010 7:03:50 PM

Wolfmarsh
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Wow, there are going to be some crazy good players at the MLB thing in raleigh!

I wish I could come see that.

8/14/2010 10:18:15 PM

Shivan Bird
Football time
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I first thought that youtube link was about high definition major league baseball and ^ didn't help.

SC2 tourney in Raleigh in two weeks for anyone else confused. See http://www.mlgpro.com/

8/15/2010 12:31:21 AM

Stimwalt
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MLG = Major League Gaming.

All the big names in SC2, including HD, will be there. I might go, I mean, it's in Raleigh... lol. By the way, I just made Gold league!

[Edited on August 15, 2010 at 7:41 AM. Reason : -]

8/15/2010 7:39:30 AM

Zletix
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Please don't call HD a big name =(

8/15/2010 9:07:51 AM

Shivan Bird
Football time
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How can you have a big name for a game that's been out 2 weeks?

8/15/2010 12:01:36 PM

Stimwalt
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I'm sure the people competing have been playing since at least beta phase one.

8/15/2010 1:02:35 PM

Azaka
///Meh
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Or maybe people that have been competing in Starcraft 1 for the past 15 years? It's not like the competitive Starcraft scene just came around with the second game.

8/15/2010 1:12:33 PM

MisterGreen
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I love playing as zerg, and i'm not going to stop, but i do think they are a little underpowered. IMO, they should swtich roaches from 2 control to 1, and change infestors from 2 control to 3. The corruptercomes off a little weak, as well, considering they only have 3 air units, one of which can only attack the ground.

8/15/2010 2:17:15 PM

titans78
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^ agreed with that.

Zerg does lack a bit, but I'm sure they'll patch and boost them(since so many people have complained and there are so few good zerg) plus I'm sure the new units they'll get down the road will be helpful.

8/15/2010 2:39:34 PM

Azaka
///Meh
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Roaches were 1 control in beta and it was OP as fuck. I played zerg most of the beta and although I didn't like the change it was necessary.

8/15/2010 3:35:21 PM

icyhotpatch
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I find it extremely hard to win as zerg vs a terran mech build. Hellions with a few thors and one or two siege tanks will absolutely destroy anything a zerg can throw at it, if the terran has decent micro.

8/15/2010 3:41:59 PM

Azaka
///Meh
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avoid full army vs army, harrass econ, Out macro.

8/15/2010 5:32:56 PM

MisterGreen
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yeah, the only way i've been able to counter mech is with brood lords. Seige tanks eat zerg up.

8/15/2010 5:38:57 PM

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