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Doss2k
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I had someone try that on me in a custom game.. I was like wtf why is his command center landing in my base and his SCV trying to break down my wall in lol

8/30/2010 3:44:36 PM

sprocket
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I'm surprised it hasn't happened to me, but, if it did, couldn't you just tell a worker to follow it around so it couldn't land? Or would that not work? I'm not sure how the landing interruption would work.

8/30/2010 5:50:00 PM

Shivan Bird
Football time
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Link to evolution chamber rush:

http://www.youtube.com/watch?v=D25urXSlxe0

8/30/2010 6:06:15 PM

MisterGreen
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^damn. clever. easily countered if you know what's going on though.

8/30/2010 8:34:28 PM

moron
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^ how would you counter that without having enough fighting units built up for defenses?

8/30/2010 8:43:19 PM

Doss2k
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Dont shoot at them to make them die quicker, make sure you get a wall off, drop a bunker in range to be able to shoot both of them and load troops in once you have 4 and move all other units away?

8/30/2010 8:45:34 PM

MisterGreen
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^^his opp had no idea what ws going on. if i ever saw that now, i would know several minutes in advance that he was trying to release those things in my base. you have ample time to adjust your strategy.

8/30/2010 9:31:23 PM

Wyloch
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Just learned what APM is. Watching some of my replays, it seems my average is around 25.

8/30/2010 9:44:16 PM

Zletix
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Play terran lol?

8/30/2010 10:07:43 PM

Wyloch
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Uh, usually, yeah. Why?

8/30/2010 10:08:14 PM

Shivan Bird
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Quote :
"how would you counter that without having enough fighting units built up for defenses?"


Destroy the chambers before they're finished, or move your units away from the broodlings for the seconds that they're alive.

8/30/2010 10:11:55 PM

Zletix
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Dude you only need 25 more for diamond terran, youre almost there!

8/30/2010 10:12:19 PM

Lokken
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The thread has been kept pretty clean of little bitch posts like that one ^.

Take that shit to the official cesspool.

8/30/2010 10:20:09 PM

Wyloch
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I have no idea what's going on.

8/30/2010 10:27:44 PM

JCE2011
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I think that starcraft tuff guy called you out bra

Oh and btw Ultralisks and Transfusions... save it for a rainy day.

[Edited on August 30, 2010 at 11:20 PM. Reason : .]

8/30/2010 11:16:01 PM

dannydigtl
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i can't believe how bad i suck. i played my first online game in the noob practice leage. i was blown up by like ten alien laser ships before i had like 8 marines trained... wtf?

8/31/2010 12:03:09 AM

Fry
The Stubby
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void rays? yea, they're ridiculous... wish i could get some goliaths to wreck those things to extinction

8/31/2010 12:19:14 AM

Azaka
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ten alien laser ships = 2500 minerals, 1500 gas, 30 supply
8 marines = 300 minerals, 0 gas, 8 supply

You are doing something very wrong unless you are exaggerating. Post the replay and we can help you out.

8/31/2010 2:17:24 AM

MisterGreen
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is there a way to display the elapsed time during games?

8/31/2010 12:10:16 PM

Fry
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^^ i have noticed that even when i have a ton of units gathering mins it is still nowhere near what some guys rack up in the same time. srsly wondering how at this point. vespene has a pretty obvious 'glitch' but i haven't figured out how ppl get so many mins so quickly. this is on fastest map btw, so everybody's working with one min patch in this scenario

8/31/2010 6:34:00 PM

ironpham
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I'm posted this just in case you guys haven't seen it yet. This is game 3 of Socke vs. Drewbie at MLG Raleigh. Socke goes templar/carrier against tanks/vikings/marine/marauder. It is amazing.

http://www.youtube.com/watch?v=DkfNDMnabcs (Start at 10:20)
http://www.youtube.com/watch?v=XUeyZ0zoF0U&feature=related
http://www.youtube.com/watch?v=X-zF4wVz5Yc&feature=related

8/31/2010 6:56:33 PM

BigEgo
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I don't know about fastest map, but 3 guys to each mineral patch/gas. If you're terran you can call down mules which give you faster resource collection.

I've never really played terran outside of what parts of the campaign I've felt like doing, can you use mules on gas?

I've come to hate playing ladder 1v1 right now just because of how terrible the guys I've played in placement matches are. 3-1 and i won those three without really trying. Proxy plyoned 2, blinked past the wall of another. Lost one because I was too tired to micro.

8/31/2010 6:59:13 PM

HockeyRoman
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Poor Protoss.

8/31/2010 7:55:16 PM

titans78
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Fastest maps are sorta a different ball game. I doubt there is some sort of cheat they are doing because it would be applied to regular games as well.

You are probably just not making as many worker units. They usually have like 50-100 mineral patches stacked on those maps which means you can put probably 100+ worker units on it to mine efficiently. I remember when I'd get bored with regular BW games and play fastest I generally made at least 1 extra CC/Nexus if not 2 very early in the game to pump workers and I'm assuming that is what people do in SC2(I haven't played any fastest maps yet). Need to get as many workers as you can early, stockpile the minerals/gas, and then kill off about half the workers to free up supply once you get a stockpile.

With that said, if anyone wants to play some 1on1 games with observers, I'd be game if anyone on here is interested. Could start at 8PM, PM me if interested and we can create a bunch of games, play some 1on1 with obs, might be able to help some people that need it plus I'd love some eyes watching me play with tips as well. PM or post here.. just trying to find some more people to play with really but I enjoy OBS games as well and find it very helpful.

8/31/2010 9:32:23 PM

sprocket
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^^^ No, you can't call mules down on gas.

^ I think you're right. Fastest maps on BW were stacked minerals - like 50 or so, so it would take many workers to saturate it. And the early CC methods works great like you mentioned. I wish I could've joined in some observer games w/ you tonight, but I had class stuff Maybe another time. How is the observer mode? I've never used it. Is it intuitive?

8/31/2010 11:30:34 PM

titans78
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The observer mode is decent, some cool features.

I'm thinking this Thursday at 8pm if anyone is interested. I haven't played in a few days and need to play 3-4 days of custom before laddering again.

8/31/2010 11:48:57 PM

Quinn
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ill play but i am terrible. well me and a bud were 15 in diamond 2v2 but haven't played a single game this week and fell to 79, lol.

9/1/2010 5:40:41 PM

RedGuard
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Funny moment the other night: I had a desperate opponent call down a pair of MULEs to battle my three siege tanks in the middle of his base. Logically, I suppose he was hoping that the tanks would do splash damage to each other as they blasted the MULE. Still, you knew they had nothing left if that was all they could offer up.

9/1/2010 6:49:49 PM

BigEgo
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i'm on a big losing streak in 4v4 random right now... keep getting beat by bks because my teammates are bigger BKs

9/1/2010 9:53:48 PM

titans78
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I don't know how you can play 4v4 random.

I get terrible teammates constantly in 2v2 random and then have to play an AT... I figure roughly 2/3 of my partners are pretty bad players(at the most one dimensional like all they can do is 4 gate or at the least they are about some cheese that I know won't work). To multiply that by 3 players instead of just one... I'd lose it. Credit to you for being able to put up with that garbage.

I hate 1v1 but until they make it so that AT and RT aren't playing against each other I'm done with RT. That is why I'm looking for some set partners, even if they aren't great but I know what their strengths are I can work with that.

9/1/2010 9:58:29 PM

BigEgo
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haha it's something I started to do because I didn't wanna jump into 1v1 without having any smoothness to my builds. I don't end up doing anything 4v4 exclusive unless I wanna screw around, but I just instead practice reasonable builds I learn from watching pros. do my best to get things out speedily and keep my money low so I don't end up getting stuck in bronze when I know I'm better than that after I learn the game. Right now if I ever decide to place that last placement game, I'll either be gold or shortly plat after, and I'll take that over being stuck inf broze.

9/1/2010 10:16:01 PM

titans78
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Yeah I'm sure it is good practice especially being able to work on micro in a 3 or 4 v1 type situation. I'm just amazed at how much variation there is in the leagues, they really mean nothing. I've played and beaten top 10 diamond players that were terrible, and just got worked by mid Plat players before. Seems to be part of the problem, I'm in these Diamond level 2v2 games and it is frustrating when your partner shouldn't be there. Heck sometimes he'll be like a gold level player and we'll be playing a diamond AT.. like what is the point of that?

Also you mentioned earlier how HuK's division is loaded(there are a few divisions that really are.. the first few Diamonds created might have 10-15 top tier players). So you have a handful of Diamond divisions where the top 10-20 in the division would be like 50-60 in another division. I don't see what that accomplishes. You should constantly be funneled into high level diamond brackets if they want to keep Diamond the highest. I'm in a newer Diamond league for 1v1, I know it was knew because when I got in it there was only like 30 players. So although cool to see my rank being like #30 in a diamond league it is really just meaningless because in most older divisions I'd be like 90. Just isn't as rewarding as being top 1000 ladder in SC or attaining a high level in War3.

9/1/2010 11:14:21 PM

Quinn
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getting stuck in bronze is the best thign that could ever happen. i would love to go back.

4v4 teachs you pretty much nothing about 1v1.

fwiw i went gold #1 to diamond #15 with a guy in 2v2. shit sucked!!!

[Edited on September 1, 2010 at 11:34 PM. Reason : .]

9/1/2010 11:33:20 PM

BigEgo
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it's not about learning 1v1. it's about timing everything. making sure I can get the pylon right on 9 to keep myself from being supply blocked. make sure I get good gateway timing and the first stalker chronoboosted out if I'm going that build. when I think the situation calls for a stalker build, I'm able to beat silver/bronze level players without trouble just based on the timing. there are still flaws that will only be ironed out in 1v1, but at least i'm learning how do take out those flaws instead of things like being supply blocked at 26 and 18. it's basically like using a build tester/trainer.

9/1/2010 11:41:01 PM

sprocket
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Been playing 3v3 almost exclusively the last month, introducing a new player to the game. Unfortunately we cannot get out of bronze. It seems every team we play has at least 2 protoss players, who ALWAYS go all stalkers or all void rays. We have the hardest time dealing with all stalker from multiple protoss. We are TPZ - I'm T, one ally is Z, the new guy is P. What to do against all stalkers?

9/2/2010 12:27:08 AM

BigEgo
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As terran, you either have to overpower them with BCs (not easy against a good protoss, because stalkers in the right amount will beat BCs) or maruaders. Maruaders > stalkers if upgraded equally. concussive shell eats protoss up, almost to the point of breaking TvP (MMMG does the same thing). vikings + decent micro will rape sauce anything the protoss can put in the air

As protoss, immortals in equal food will beat stalkers very handly. Chargelots do okay, and Voids can beat stalkers. (only when charged) You could also try out stalkering them.

As zerg, speedlings work pretty well if they can surround. Hydras do okay too.

you could also try to exploit their lack of detection. cloaked banshees, ghosts, dts, and infestors can do lots of damage when they don't have detection


[Edited on September 2, 2010 at 12:35 AM. Reason : asdf]

9/2/2010 12:33:48 AM

titans78
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Honestly.. as it stands now in a team game setting the zerg is going to hurt you.

Here is the problem, and this goes back to balancing the game for 1v1 but it doesn't always transfer. Zerg really needs to expand a lot and fast and expand their creep. That means the zerg takes up expansions you might need just to keep up, plus his creep expand can make it a pain to do joint defense strategies. They just don't flow well in a team setting unless you actually have 2 zergs, or you leave the zerg with one base and feed him money.

If you dropped the zerg I think you'd be more successful. If you as the terran went Marine/Maurader and the toss went Immortal stalker, then your 3rd person could be toss and go stalker, or go terran and go viking/tank. Unless your zerg player is really talented better off getting a 2nd T or P and ditching the zerg. I think you'd find you'll win a lot more.

9/2/2010 2:00:04 AM

JCE2011
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When I was stuck in 4v4 bronze it sucked, all we did is get matched up against plat/diamond. It wasnt until we got silver/gold that the matchmaking started working.

9/2/2010 10:32:09 AM

sprocket
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^^^ Cloaked banshees was my specialty for a long time, but I found I was severely limited in army - by the time I got my banshees in their mineral lines (which usually worked) mass stalkers were knocking down my door. So, now I like to open every game with reapers, get some mineral line harass in, then trans to MMM. It has worked ok for me. The two problems I have with it are: 1) Reaper micro takes up so much of my brainpower, that I usually end up slipping on macro big-time, even if i'm really successful in harassing (it's a trade off for me still. Reaper micro is really good and successful, but I end up w/ 1000 or each resource, and dumping them to my teammates til later); and 2) I agree that Marauder/Viking would be a nice combination, BUT I need lots of unit-producing structures to get it done, lots of investment. Say 5-6rax and 2-3 reactor'd starports. I find sometimes that I'm lagging behind on my production buildings to get the amount of army units I need Could be tied into my late expansions. I usually never get more than 1 expo max going.

^^ Our zerg player is pretty good. His style is: early ling pressure into nydus. He usually pulls 2 or 3 nyduses in a game. And about 2/3 of the time he eliminates 1 or more players this way. I commend him for not whining about terran imba or stuff that alot of zergs do, and actually trying something that you don't see very often. Occasional mutas. Really, he opens for us, along w/ my reapers for early game. Then, I usually pressure during the middle w/ our third player, the P. Then, he'll make a comeback late game w/ broodlords if it lasts that long. I'm not a fan of the terran staple units: BCs and tanks because I feel like it'd be like the protoss players I complain about who make nothing but stalkers and VRs. I don't want it to get stale for me. So, I like trying MMM, reapers. Vikings are probably my favorite unit though. LOVE that range 9!

Our third player is new to starcraft in general. He's only been playing for slightly less than a month and is bronze across the board. Naturally, his play tends to go towards stalkers, VRs, and his new fav: DTs. I've been trying to get him to add more HTs w/ storm in, but right now he needs to work on his macro more than anything.

I suppose I could work on getting some ghosts out w/ EMPs. That could help.

[Edited on September 2, 2010 at 10:40 AM. Reason : ^s]

9/2/2010 10:40:24 AM

BigEgo
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If your zerg just goes ultraharass mode and just gots ling/muta, he can be a VERY valuable asset in a team game. At lower levels you can almost always severely cripple at least one guy with a early spawning pool build.

I wonder how something like a 1 rax FE build would do in team games. A lot of times people win by forcing a 3/4v1 on a timing push


MMMG is extremely tough to counter as protoss, mostly because of the ghosts EMP. Best way they can do anything is Collusi, HT w/ storm (although they would want to feedback any ghosts/medivacs/ravens you have when they can), and a mixture of gateway units (probably chargelots). It takes a lot of tier 3 units for protoss to counter a lot of terran tier 1 units. If they go for mass stalker, they'd get eaten up.


[Edited on September 2, 2010 at 3:51 PM. Reason : asdfg]

[Edited on September 2, 2010 at 3:52 PM. Reason : asdfg]

9/2/2010 3:35:18 PM

ironpham
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Is colossi/templar even viable (off anything less than 3 bases)? That seems to be an extremely gas intensive unit mix.

9/2/2010 5:23:10 PM

titans78
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Still just feel as things stand now all things even a TZP v TPP or TTP matchup puts you at a disadvantage because of the resources zerg requires and the creep. It really depends a lot on the map though too, certain maps this is less of an issue.. Sounds like he is decent, and if his early lings work and can make it a 2on3 fast you are in good shape because he can then expand right after(and probably one of the other players as well).

Encourage him to try some ling/roach/corrupter builds as well in place of the mutas. Will help you deal with both colossus and void rays, then he can transition into BL late game. Also try some games where you guys help d him up, and let him early expand and instead of lings just pump drones and get a really strong macro going. He can then feed you guys back minerals and pump himself after both expands are going. That should be a way to get a nice advantage over teams without a zerg. Just some thoughts.

9/2/2010 5:31:53 PM

Doss2k
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Have him expand to all of your opponents general expansion areas and D them up big time so they spend a lot of time trying to clear their way to expanding.

9/2/2010 6:15:46 PM

BigEgo
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Quote :
"Is colossi/templar even viable (off anything less than 3 bases)? That seems to be an extremely gas intensive unit mix."


It's really gas heavy so ya, you gotta have a couple bases at least. It's really hard to do, but it's the only chance to stop MMMG, and even then a good player will react and start putting out vikings to counter the collusi. You also should add chargelots.

9/2/2010 7:06:02 PM

sprocket
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maybe we'll play tonight and I can figure out how to upload a replay

9/2/2010 7:15:40 PM

JCE2011
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Quote :
"Reaper micro takes up so much of my brainpower, that I usually end up slipping on macro big-time, even if i'm really successful in harassing (it's a trade off for me still. Reaper micro is really good and successful, but I end up w/ 1000 or each resource"


I have the same problem. Not so much in 1v1 because I usually harass with 1 reaper, but in larger games I attack with anywhere from 3-12 reapers and typically put all my focus into micro. Usually kill tons of enemy workers but it sets back the macro.

A good thing to do is give your allies control of your units and vice versa and you can say "Take my reapers for 10 seconds" and make an expansion or something while they babysit reapers.

9/2/2010 7:30:39 PM

titans78
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If anyone wants to do some OBS/Custom 1v1 or even 2v2 games tonight I'm logging in now.

ID : FLuE
# 301

Just add and message me. If interested we can start playing some games around 8:30 or so for those that might be on.

9/2/2010 8:05:02 PM

BigEgo
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user: ProtisRobit #535 i think

9/2/2010 8:46:21 PM

titans78
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^ got you added(I think..) I'm on now. Should be showing up.

9/2/2010 8:47:58 PM

BigEgo
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getting on now, had to finish watching a replay to learn.

9/2/2010 8:54:43 PM

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