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 Message Boards » » Goldeneye for N64 Page 1 2 [3], Prev  
Misterwuf
Starting Lineup
89 Posts
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proximity mines + knowing all the spawn points in the facility = domination

3/16/2009 1:08:52 AM

BubbleBobble
BACK IN DA HIGH LIFE
115318 Posts
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so tuff

3/16/2009 1:53:50 AM

exsqueezeme
All American
590 Posts
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the rc-p90/grenade launcher combo on the jungle level was the shit

3/16/2009 2:41:32 AM

Nitrocloud
Arranging the blocks
3072 Posts
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Theme for Page 3...

3/16/2009 6:55:36 AM

Master_Yoda
All American
3626 Posts
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proxy mines and caves ftw!

3/16/2009 8:52:02 AM

aaronian
All American
3299 Posts
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mines are such a weak game type. I never understood why people liked them so much. it's pretty much guaranteed camping/screen looking

3/16/2009 3:36:17 PM

arghx
Deucefest '04
7584 Posts
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back freshman year I played this dude who must have had no life. He knew every spawn point in I think the basement and hit every single one with a proximity mine. I kept respawning and dying.

3/16/2009 3:40:03 PM

Misterwuf
Starting Lineup
89 Posts
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Let's be honest... everybody has mastered the screen-look at some point.

3/16/2009 4:43:36 PM

BubbleBobble
BACK IN DA HIGH LIFE
115318 Posts
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there is nothing wrong with screen watching

3/16/2009 4:58:46 PM

amac884
All American
25609 Posts
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Quote :
"BUBBLE

BOBBLE

BORIS"

3/16/2009 4:59:32 PM

BubbleBobble
BACK IN DA HIGH LIFE
115318 Posts
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LOL

3/16/2009 4:59:49 PM

Nitrocloud
Arranging the blocks
3072 Posts
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bttt

3/17/2009 5:34:53 AM

aaronian
All American
3299 Posts
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holllla levels beat on 00. did some time trials: archives on 00 agent in 1:07 holllaaa

3/20/2009 8:30:39 AM

 Message Boards » Chit Chat » Goldeneye for N64 Page 1 2 [3], Prev  
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