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dzags18
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Quote :
"Zags and I got crushed this morning.. twice.. by 2 pro gamers in 2v2 games."


Yeah it was Haypro and one of his teammates. They raped us using the imba hellion/ling ZTvsZZ. There is really nothing a zerg can do vs that in a 2v2.

Played a couple ladder games vs toss... still not in masters but playing masters level guys and I feel so confident in ZvP. I honestly can't remember the last time I lost, or even had trouble in a ZvP. I think the matchup is balanced but I think there are just so many toss at high levels who can't play very well and react to their opponent. I mostly just do 11 pool 18 hatch, mass slings with upgrades while expanding. Typically I'll hit my third base (if the game is still going) just as they are getting colossi, at which point I have enough gas to drop 20 mutas. It works amazingly well because the lings are great at keeping the toss's army small early, and the toss ends up making an army almost entirely composed of sentry/zealot/colossi. As long as I keep the mutas hidden long enough the toss's army is so weak vs my composition it stands no chance. He throws away gas heavy units in sentries/colossi while my gas heavy units survive.

Also had a fun one on scrap station - toss tried to 4 gate and pushed with 3 sentries, 2 stalkers and 4 zealots, random small army push. I beat it back with just lings then nydused into his base and killed everything. I never use nyduses but they are great on certain maps. I think they will certainly get more usage as the maps start growing.

2/17/2011 10:59:54 PM

dzags18
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Just played a masters terran on scrap station. I go 11 pool with the plans to 18 hatch. My overlord scouts no rax so I assume its a 2 rax proxy and I just pump lings instead and build 3 spines in my base.
I managed to kill his first bunker before his marines showed up, so after that I ran 12 lings to his base and killed all his scvs. His 5 marines walked into my base and got eaten by my spines. He said "Fucking pussy, this isn't sunken defense" and blocked me.

2/19/2011 5:12:17 PM

titans78
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Just shows how easy it is to get to masters playing Terran.

2/20/2011 11:12:00 AM

JLCayton
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I hate getting beaten by terran when they have half the APMs

2/24/2011 7:27:05 PM

Shivan Bird
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Can someone talk about the value of warpgates? Most replays I see have people get the upgrade ASAP and chronoboost it all the way. Yes, I know the cooldown time is 10 seconds faster than the gateway production time. But how great is it considering the initial investment, the inability to queue, and the time it takes to place units?

2/24/2011 7:40:23 PM

ALkatraz
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"Can someone talk about the value of warpgates? Most replays I see have people get the upgrade ASAP and chronoboost it all the way. Yes, I know the cooldown time is 10 seconds faster than the gateway production time. But how great is it considering the initial investment, the inability to queue, and the time it takes to place units?"


You should never queue units.

The time it takes to place units in a energy field on the other side of the map is faster than building them at your main and then walking them over there.

Obvious reason:
1. Build pylons all over the map.
2. Warp in an army where ever a pylon is.
3. ???
4. Profit!!

Subtle reason:
You don't have to build a standing army while you're making probes or doing other macro stuff. You can sit on some cash, wait until your opponent moves out, and then warp in some units quickly.

Sneaky reason:
1. Build a warp prism.
2. Warp DTs into his main.
3. ???
4. Profit!!

4 gate:
Build 4 gateways move out with some stuff and a probe. Build a pylon at the your opponent's main and warp in some more stuff. Hit your opponent hard and fast. Warp in reinforcements at the pylon. Maybe win.



[Edited on February 24, 2011 at 8:34 PM. Reason : -]

2/24/2011 8:31:55 PM

dzags18
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Quote :
"Can someone talk about the value of warpgates? Most replays I see have people get the upgrade ASAP and chronoboost it all the way. Yes, I know the cooldown time is 10 seconds faster than the gateway production time. But how great is it considering the initial investment, the inability to queue, and the time it takes to place units?
"


To be more specific the reason you should never queue units is because that means that if you have two warpgates with 5 zealots queued in each, thats 800 minerals that could be invested elsewhere. It means you are stockpiling resources that should be used to expand your production capabilities or to increase your economy, or tech.

And in regards to warpgate, its basically the single best research in the game except for maybe stim. Being able to warp in units anywhere you have a pylon or warp prism is infinitely useful, let alone the fact that it also decreases the production time of every warpgate unit by 33% (I think).

2/24/2011 8:53:22 PM

BigEgo
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10 seconds off of every build time is worth it in and of itself. seriously.

And a PSA for the non-diamond league players on here: DON'T QUEUE UNITS. DON'T.

Also, don't get a trust fund. Do not invest in the game. Spend your money. Do not wait till your opponent moves out to build units*

Warpgates makes macroing earlygame pretty easy for protoss. key your nexus as 4, scout probe to 1. hit w to warp stuff in. 4e14141414e141414e Have 500+ mins? W shift+s clickclickclickclick, now you're broke yayyyy. have 400 gas for some reason? W shift+e clickclickclickclick. now get you a forward pylon, and 1a your way to diamond.


*zerg can get away with it to an extent.

2/24/2011 9:31:18 PM

Shivan Bird
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Yes, I know that queueing is bad and being fast and warping in anywhere is good. I know that warpgate is good. I'm talking about early game, you only have one gateway, you can set a unit in queue while the one in production is almost done instead of forgetting when cooldown ends, you don't have to move your mouse over the screen and place the unit. When you only have 1 or 2 gateways, what's the production difference? What's the rush?

2/24/2011 10:25:34 PM

BigEgo
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You get units out ~33% faster after you get warpgate. That means you get 33% more units out. You ever get in a battle earlyish game and wish you had an extra 2 zealots or stalkers to hold off a push?

For macroing with a warpgates: try hotkeying a pylon to say... 5. scroll where ever you need to, 4e to get your probe, 55 to get to that macro pylon instantly wssss to get your stalkers out. Protoss macro is really easy, especially if you 4 gate. just don't forget probes and pylons, and when you have 400-500 minerals it's time to warp in units.

I also have some nice timings where I can do things like get warpgate, and 2 stalkers started right when my cybercore finishes, or 1 stalker warpgate and my second gateway, or whatever I would do, I have just enough money for that and warpgate.

2/24/2011 10:47:05 PM

ALkatraz
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It all depends on your build, dude.

Also this^

[Edited on February 24, 2011 at 10:48 PM. Reason : -]

2/24/2011 10:47:06 PM

BigEgo
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the only time I don't get warpgate is when i play with titans and zags, decide to forge FE and let them zerg their way to a big lead while I get carriers and not build ground units. I don't advise ever doing that strategy though, because if 90% of non-expert level zergs and protoss didn't have the weakness of having absolutely no idea how to deal with lings we'd never win when I go that strat haha.

2/24/2011 10:55:16 PM

BigEgo
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meant to post this earlier:

Was playing SOTIS with pubs and had 2 terrible teammates, a decent player with a hero he sucked at, and a good player on my team. The other team was pretty bad, but not as bad as 3 of my teammates. One guy on their team was a mandrake picker and got fed by my teammates. The rest just lucked into some early kills. I was boros, did a good bit of farming, and took a couple free kills when i found them early. when i got my shard (went vernal, hammer, shard) we had 2 towers left outside of our base, had only taken one down, and we were down like 5 in kills. I was 2-0 at the time. I finished that game 17-0-10, and we didn't lose another tower. at the end of the game I was strong enough to 1v4 (don't know if I could 1v5 since they had one guy rage at the time)

Next game I was playing with one friend and a guy I found in chat. The other team was pretty bad, but so were some of my teammates and they had good stats (one of their players was good). I went zeratul. I'm excellent at zeratul. The guy from chat rages after starting 2-3 (at which time I'm like 3-1) and we're down a tower and down like 5 in kills. At this point I'm a full 2 levels behind our mandrake since I was ganking to keep us in the game (I think we had 10 kills and I was 3-1-7) and he was laning... (That made me lolol) I start to farm some, went vernal shard relic and as soon as I got the relic I went on the hunt again. a few clutch chronos and phases later and I make their good player rage (with one of their guy's help of him talking shit when he was 1-6). Finish the game decisively afterward, went like 9-2-17. I think 26-2-27 is a good day right?

2/24/2011 11:39:59 PM

dzags18
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Pfft - I had a game the other day where as soon as it started my entire team quits out. The other team starts groaning and saying GG. I pick Cyprus and start with 3k in the bank. I quickly went up like 5 levels on the other team and by the time they all had rage quit out I was 34-0-2 (stupid creeps ksed me twice early when those 2 kills actually mattered). I was picking them off in groups, even 1v3 I could take them all out, it was ridiculous.

Then yesterday again my whole team quits out before it starts except for one guy playing the zealot who has an overall record of 0-12. I had randomed already and had Rory, who I hate. We ended up going 2v4 for a while and I finished like 15-1-0 and I decided Rory is actually really fucking ridiculous at ganking.

Also I have started to love the cow. Nothing is more hilarious then to be sitting on the opposite end of the map and KS your teammate with the toilet. Had a game the other day where I had 3-4 cross map kills, it was awesome.


Edit: Major updates today - 4 new maps added along with several removed to the 1v1 ladder, along with some new 2v2, 3v3 and 4v4 maps. Also PTR got hit with a huge patch which adds the grandmaster league along with some new balance changes...


Quote :
"GENERAL
- Players can no longer hide units by setting them in a close proximity patrol (Viking flower).


PROTOSS

Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.

Zealot
- Charging Zealots will now hit fleeing targets at least once.


TERRAN

Battlecruiser
- Movement speed increased from 1.406 to 1.875.

Bunker
- Build time increased from 35 to 40 seconds.

Tech Lab
- Stimpack upgrade research time increased from 140 to 170 seconds.


ZERG

Infestor
- Health increased from 90 to 110.

Fungal Growth
- Stun duration decreased from 8 to 4 seconds.
- Damage increased by +30% vs. armored units.
- Now fires a missile instead of being instant cast."



Not sure how I feel about it. Zerg get nerfed IMO, thats a big hit to what fungal growth really does. It isnt meant to do damage, its meant to hold units down so that your other units can kill them. Specifically infested terrans, they are now useless. Toss get a HUGE nerf to the effectiveness of the mothership, no more archon toilets (which is fortunate because I got raped with one today). If anything it is now more of a defensive ability which could be used pretty effectively to throw out a ton of untargetable units at your opponent for a second and a half. Also gonna be a nice hit to the lategame effectiveness of high templar.

As for the terran nerfs.. meh. Bunker needs a more significant build time increase, and stim needs something other then a build time increase.

I take back what I said about the zerg nerfs. Actually more of a buff considering apparently fungal still does the same amount of damage, just twice as fast. Which means mass marauder/stalker is going to get absolutely raped by fungal.


[Edited on February 25, 2011 at 9:36 PM. Reason : a]

[Edited on February 25, 2011 at 9:39 PM. Reason : a]

2/25/2011 9:19:25 PM

BigEgo
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motherships are now useless, and so are archons. and feel free to break PvT by removing khaydarian amulet. what's that, I'm moving out? TERRAN IS DROPPING ME? WHAT THE FUCK AM I GONNA DO TO DEFEND AGAINST STIMMED MARAUDERS???

also not being able to flower is going to break my phantom strat of flowering 9million carriers.

2/25/2011 10:52:19 PM

dzags18
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You act like you even play ladder

One thing that actually is mega useful that is being patched is there is now an alert whenever your chronoboost, inject larvae or mules run out.

Now they just need to add a timer to mules and all will be right with the world.

Also I played two ladder games today, both ZvZ. One was Xel Naga, an 8 pool with 6 lings and a spine into 2 base ling muta. I managed to take an 8 drone lead by the time he had killed my 6 lings and spine which let me power out a ton of mutas by the time his burrow roaches came walking in to die. He raged so hard that I was a bad cheeser. Not my fault he had terrible micro . So my second game was on the new Lost Temple, which I had wanted to play... except the zerg quit out immediately after starting, which got me promoted to Masters finally .

2/26/2011 9:55:49 AM

JLCayton
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^^^I dont understand...this patch didn't come up when i played today or yesterday...

2/26/2011 8:07:51 PM

dzags18
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Right now its just on the PTR. It will probably be live on the normal server within a few weeks.

So far the only change we have been hit with is the new maps.

On that note - I played one of the new maps today, can't remember which one but you have a big main and natural which has three entrances, two of the entrances have backdoor rocks. If you get spawned next to each other it is incredibly close, I'm talking like 2 feet away if you knock down the rocks. I spawned ZvP, my first game in Masters. About 2 minutes in the game (I had just put down my pool, was sitting at like 17 supply, all Queen and drones) I had to run afk as someone was coming to my door. I asked the guy for a pause and he said sure. It was just a new neighbor coming over to say hello - anyways I got back to the PC within like 5 minutes and of course the game is running, I'm sitting on 1800 minerals and thankfully I had started my gas as well. The guy made some smart ass comment about unpausing so I decided I was gonna keep playing and try to win. Looking at the replay at this point in the game the guy had 41 probes to my 15, he had two bases, 6 warpgates, a forge with +1 almost done, as well as his twilight council with blink almost done.

I ran some lings in and managed to see the twilight council so I assumed blink stalkers and started mass producing lings with +1. I managed to beat back his initial few pushes and took out a TON of stalkers while getting my second up and running. I then had a nice runby into his base which took out his main nexus and a good chunk of drones.

At this point I started teching to mutas as I expected him to go heavy sentry/zealot. I threw up a third and had just spent 3 hatches worth of larvae (like 20 total) on drones for my new hatch... as I did that I see him moving in through my backdoor rocks with a large force. At that point I only had like 50 lings at +2/1, he had a large army sentry based army at +3/0.

If I had done anything other then throw out those drones - had I pushed out like 8 mutas and the rest lings I would've raped his army. Instead I lost my natural and from there the game, his reinforcements were so close.

He then proceeded to talk shit to me about how he won and he was so awesome, despite the fact that he almost lost (if I had beat back that push I won, he was running out of resources and didnt have his main nexus back up) and he had about a 3 minute period of me not playing in which he droned and teched hard.

I hate fuckers like that.

2/26/2011 9:03:37 PM

titans78
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The new infestor would have been fine if they didn't change how it casts now w/ the "missile" fungal.

It is way to easy to miss what you are going for. I think they made that change so it was tougher to hit fast moving air units.

They have really totally changed the purpose of an infestor. It is now closer to a templar, where before you really used it to delay/freeze armies now it is more of a dps caster. I'm hoping the result is that it is really good vs. Toss Deathball. If that is the end result that could be good, helping to deal with the marine/maurader ball and toss deathball.

Still want to see a reduction in gas cost for hydras. 25 gas, or make the unit not suck.

2/27/2011 11:35:53 AM

wizzkidd
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Anyone have a good Protoss counter for 111 or Destiny Cloud fist. (I'm a bronze level player) I'm really good about spotting it... but I really don't know how to counter that build. 4 gate isn't really great against Terran, and 2 gate robo doesn't give me enough units. Advice plz!

2/28/2011 1:14:10 AM

BigEgo
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there is no "counter" to it, so you need to get out of the mindset of "counters"

just know what to expect. if he's going 1-1-1 it generally means he's either going for an early drop or early banshees. it's a tech play. take this time to either tech yourself, 4 gate since he won't have as much shit since he's teching and tons of shit from a 4 gate > not much shit from one rax, or expand. the last one can be a little risky if you're not ready do defend when the tech play comes to hit you. the biggest thing is to pick something and stick to it, so no expo + half ass attacking.

this game is a lot more complex than "oh he opened 1-1-1, i'll just get 3 gates and a robo which means I win"



also wanna take this time to brag about how awesome i am at beating pubs in sotis. in 3 short games I went a combined 16-0 today. 3-0, go me.

3/2/2011 1:57:09 AM

Lumex
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I've been trying to get into Sotis, but I keep getting ganked. I think I had maybe 2 kills and 15 deaths after my first 3 games. I constantly hear tm8s bemoaning my frequent deaths and inability to level fast enough.

I tried to find something resembling a beginners guide on the web, but there's hardly anything available, even on the main Sotis website.

3/3/2011 6:02:06 PM

dzags18
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The main bit of advice I can give is don't die. I know that sounds obvious but its the truth. Dieing is the most counterproductive thing you can do, it hurts you as well as your teammates because you are putting the opponents ahead further in money/levels and you are knocking yourself back more. Play as safe as possible, dont try to go for kills until you feel confident. 99% of the time when you die you could've pulled back instead. Just try and farm lane creeps as much as you can, but always be aware of where you are and where you can escape to. Pay lots and lots of attention to the minimap. Also I would focus on just one character, find a build order that suits your style for both items and skills. Once you get a grasp for the speed/general strategy for the game then start mixing it up and play random.

Feel free to ask any questions you have here though - BigEgo is probably better then me (In a 1v1 situation, not in regards to pub stomping, my Cyprus is the best ) but either of us can probably help you out.

3/3/2011 6:28:44 PM

BigEgo
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I'd say that the easiest character to learn is the ghost. His dynamics are so stupidly simple that after you perfect them, you'll never die against pubs. ever. (note: i never play ghost because he's too easy. my top 3 most played characters against good players are zeratul, tassadar, and... boros prolly)

early game you should focus on staying in your lane, killing creeps, and trying to win the tower war. as ghost you shouldn't get your w early, it's not really as useful. you need the q to take pot shots, stun to support, and the e to get away safely. take shots at the other team when they're in your lane and you can. even if you don't kill them, if you make them heal they lose out on money and experience. if you think you're going to die get out. don't waste mana on creeps. after you get a tower down, feel free to move lanes, and even go on the offensive. it's a team game, remember that. ping when you see people in a bad position on either team so they can get out or you can gank. call out when someone leaves your lane.

other things to do as ghost: i've found the best buying combo is vernal, shard, shard, hammer, either 3rd shard or relic, and DST.

just know there are no bad heroes, only bad players. some heroes aren't good matchups for other heroes/playstyles.

and there are basically two things that are imba: Tass with 2+ shards, and the infestor.

haha i'll say that zags has a better cyprus than me for pubbing. he might just love him more than i love stalkers in ladder (and ask him or titans how often i go 3 gate -> blink+1 when we play threes. hint: 95% of the time, the other 5% being when i wanna make 5 cannons at my choke, get a quick natty, and go carriers for the lulz... which somehow won us a game once)

3/3/2011 7:25:35 PM

dzags18
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See now this is where I disagree. I absolutely love playing against the infestor if I can make it past the midgame. After that he becomes about as easy to kill as a normal infestor on ladder.

And everyone knows the most OP thing is boros, hes a ridiculous lane pusher and his ulti is instadeath if he catches you 1v1.

3/3/2011 8:01:22 PM

BigEgo
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infestor isn't OP because he can kill people or can't be killed. it has more to do with how he can lane and creep farm at the same time, on both sides of the map, and there's almost nothing you can do about either. your average pub doesn't play him in the OP manner. but give him to me, or some top inhouse players and he's super imba. he's one of several things that is rumored to be being reworked in 4.0. i've talked to some beta testers, and they said under NDA they can't say anything, but yeah.

boros isn't OP. he isn't very useful in battles till pretty late game because he has to farm so hard. he has guy's he's good against and guys he sucks against just like every other guy. his ulti isn't any good until late game as well. he does pwn noobs pretty hard after you can get some good farm in, but against good players he's balanced. (you just want a ranged laning against him. garamond works great.

3/4/2011 4:54:24 AM

dzags18
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Yeah but to be fair no melees are good at laning against garamond. And who plays garamond in pro games anyways. And infestor can be OP in the right hands yeah because he is such a good laner, but that is all he is good at.

3/4/2011 6:57:12 AM

Stein
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I have no idea what either of you are talking about right now

3/4/2011 8:34:50 AM

Lumex
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I tried using the ghost a few times, but I think a lot of players had observers following them around. Seemed like my cloak never kept anyone from being able to see me.

I did have some success with Tassadar late game. It got to where I could kill a whole lane creep regiment solo.

3/4/2011 9:33:28 AM

dzags18
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In my opinion the simplest toon to use well is Cyprus. Only problem is he is very very weak early game but late game he absolutely rapes.

Like the last game I just played - in house with some decent folks, I started off 0-6-0, finished the game 14-8-12.

3/4/2011 10:00:13 AM

PKSebben
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MMR is really fucking annoying me, I've won 15 out of my last 16 and it still is only giving me games where I am favored or slightly favored. It is getting a little annoying.

3/4/2011 10:42:19 AM

dzags18
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Just played a ridiculous hour and a half game of sotis. It starts off as a 4v5, I'm stalker and I have a ghost on my team who is like 670-15. The other two guys on my team are terrible terrible. The other team is 5 decent guys, boros, mandrake, hybrid, reaper and infestor , all have several hundred kills and are around .500.

So 2 minutes into the game the ghost says he is lagging and quits out. Awesome, now its me and two newbs in a 3v5 against a bunch of pretty good guys playing OP toons. I managed to get a few snipes here and there and got up to 15-1. But the infestor was tearing through our towers and my team kept feeding. The game eventually turns into a massive stalemate with each of us chipping away, I would warp in and kill some buildings then warp back to base to defend. Only thing that killed my was omnislash, multiple multiple times. I ended up finishing 48-8-15, 48 out of my teams 55 kills. And I was in the process of killing their last tower when the boros took out our last building while both my teammates are standing there not attacking him.

3/9/2011 10:17:45 AM

Lumex
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i think egon is my new fav guy

3/9/2011 11:10:42 PM

BigEgo
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my zeratul keeps getting better and better.

although last night I was playing with some good players (one of them was like 4K-1K K/D) and we were working pretty well as a team for some pubs. we face a team that had a very good mandrake (with like a 5k-1k K/d) and a good Toxi. We didn't have a carry. playing zeratul to my best I couldn't fare better than like 12-10 (which just happened to be the most respectable on the team)

also had a darpa game before that where the other team wasn't very good except one stalker who was pretty good. he went like 38-10. I went like 18-10 despite my dst not combining and instead disappearing. we push and I take out most of their base, we get backdoored and half our base goes down. had I had DST their base would be done. then I play D with a shit load of mines while they push. I max the number of mines on the side of the beacon that the stalker kept coming it at. got a few kills while he tries to backdoor. then he comes in on the other side, uses relic, and kills our beacon seconds after I kill him (thanks to his DST) and milliseconds before we drop their nydus. if I had DST i hold him off no prob.

played that same stalker and his shadow buddy later with that good team, and a combo of me playing zera and a good chuck player in lane vs those to resulted in a quick 5-0 advantage for us, after which the system blamed his team for sucking (even though he and his buddy were the only ones who died, and we didn't need to gank we just got in lane) they rage and we get one of our many wins last night

3/10/2011 7:25:40 PM

dzags18
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^Haven't seen you on in a while.

I just played an awesome game after randoming Shadow. My team was pretty bad, as was the other team except one guy with a 5:1 ratio overall. He was zealot and went on a quick like 8-0 run getting fed by my team. He was like 4-5 levels ahead of everyone. I just minded my own business and picked off a few here and there, got up to like 7-1. Then we started teaming up on the zealot, he was getting pissed. Finally he caught me with his ulti, I responded with mine and raped him. After that he rage quit with like a 18-5 record. So at this point I have hammer, shard, gutter and I'm in OP mode. I end up taking out their entire team of 4 for a monster kill using my ulti + shade, then follow it up a few minutes later with another monster kill. Finished 23-3-3

Also I have almost no motivation to play ladder at all. Basically all i do is fuck around. I want to hit 750 wins then quit until a patch changes something.

3/17/2011 10:09:08 AM

MisterGreen
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can you explain what you're talking about? is this a special custom map? all i've ever played is ladder stuff.

3/17/2011 2:12:18 PM

BigEgo
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yeah, once I turned 21 I started going out at night more instead of playing starcraft. you and titans need to get on at the same time as me sometime this weekend (going out again tonight for st. patty's day) and get a lucky 4th do go for some team monobattles. also need to show you how elite my zeratul is.

my shadow is getting pretty good as well. don't really have a set build yet other than vernal -> hammer but it's working (mostly because I'm good in general, and usually play with generally good players). I randomed him a few times while playing with guys from channel. I have a mic now that's worth two shits so if I wanted to I could get on mumble.

3/17/2011 3:41:51 PM

Lumex
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^I am so IN on that

3/17/2011 4:36:05 PM

dzags18
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I'd be up for doing it maybe Sunday night. And the going out nightly after turning 21 will get old eventually . Thats the good thing about being engaged and living 30 minutes from most of my friends, I only go out if I want to, not as much being forced into it.

And hopefully Titans will be up for it too - hopefully the 4 of us can get into Masters.

[Edited on March 17, 2011 at 5:24 PM. Reason : a]

3/17/2011 5:24:10 PM

Lumex
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Character code 401
Name: Plasm

3/17/2011 6:12:51 PM

Lumex
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Sotis got an update

3/18/2011 7:01:57 PM

BigEgo
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should be 4.0 right?

3/18/2011 7:30:05 PM

dzags18
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Yeah the update looks absolutely insane. I haven't played any of it yet.

I'll be on tomorrow a bunch during the day because the fiance has to work. Depending on who is on we should either play some sotis or some team monobattle

3/18/2011 9:14:04 PM

BigEgo
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get mumble zags, makes playing sotis 190% better

3/18/2011 10:52:55 PM

dzags18
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Played around with it a little more this morning. So the time stuff basically decreases your cooldowns. I played as Roulette and went for two of the items that give +200 int, +20% time and have a clicky 400 point nuke. Then I got two of the +200 int items that have a clicky 200 point aoe. Finally capped it off with another of the +20% time 400 point nuke ones.

Lets just say I was unstoppable.

Roulettes E attack makes it so that your opponent can't use an ability for 5 seconds. It also does a 1 second stun and was doing around 300 damage AOE. Oh and I could cast it every 10 seconds or so, not to mention my clicks.

I absolutely raped everyone. Except for one person... Kerrigan, who was below me in levels and didnt have great items.

... this game is so broken/shitty right now.

[Edited on March 19, 2011 at 2:12 PM. Reason : a]

3/19/2011 2:12:10 PM

BigEgo
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Kerrigan probably needs a bit of a nerf. I'm scared Zeratul will get one

3/19/2011 2:48:08 PM

dzags18
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So basically I've found you can be really abusive using the 400 nuke item. The fact that it gives a huge intelligence boost + 20% cooldown decrease is nuts. With some characters the synergy is so good. As mentioned before - Roulette is great, Erekul is ridiculous because you just spam worms non stop and they do hundreds of damage while healing for a ton, its like 3.0 Erekul when he gets OP. I tried it with Gravitus who is a STR based character, but if you get enough of the things you can do his constricting slime every like 8 seconds as well as teleport basically whenever you want.

This game is so right now.

3/19/2011 3:11:45 PM

BigEgo
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zeratul has absolutely no way of making up levels if he gets behind. it makes me

3/19/2011 7:12:20 PM

Lumex
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Zealot feels like it got nerfed. Longer cooldowns, crappy passive ability.

3/19/2011 11:42:28 PM

BigEgo
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zealot wasn't really nerfed. he does a shit load of spell AOE now, and he is still as OP as ever with a hammer and the attack speed buffs

3/19/2011 11:52:46 PM

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