I think the combat is excellent, minus the occasionally terrible AI.
12/3/2007 11:47:17 AM
12/3/2007 11:48:33 AM
There's so many issues with this combat system that the only thing I'd recommend is for them to scrap it and start again. If this game isn't an fps, then what is it? A third person shooter?At the end of the day do you not pull the trigger, -in real time-, to kill your opponent?I'm not saying the game, which you all are so vehemently defending without reason, is bad.I'm saying the combat is bad.Really bad.And you arguing anything but highlights your own inexperience with well executed combat systems. If you actually are seriously arguing "no I don't think they could have made this combat any better" then you and I have absolutely no basis for any type of video game discussion in the future.And to the asshat that quoted my weapons line and said something to the effect of "what would you suggest?"Well lets see, 200 years into the future?I'd like:-Ranged immobilizer: A weapon that rendered opponents immobile for 10 mins so I can accomplish a mission without killing anyone. Score those Paragon points, dawg.-Gravity grenade: A grenade that suspends gravity in the room for a set period of time x, so everyone is floating around.-Plasma rifle: a REAL plasma rifle, one that instantly disintegrates opponents. Not a slower version of a rifle that every other shitty sci fi game has.-Shield grenade: Think the deployable shields in halo 3.and thats what I've come up with in 4 mins of thought.I mean the game is set 200 years into the future and has the same weapon set found in DOOM.DOOM(which had a better combat engine.)
12/3/2007 11:59:21 AM
I don't think anyone is saying that this combat system is the best around. They're just saying that if you bought this game looking for a combat system to rival Bioshock or GoW then you're kinda missing the point.All of your improvements sound like they'd be great in an Action based FPS. But again, it's almost like you're complaining you can't get a good set of irons to use with the Bengals. It just didn't set out to be that type of game.
12/3/2007 12:16:53 PM
santa your posts are fucking idiotic. and worse you suck at the game and are blaming the combat because you're no good. learn to play and shut up. [Edited on December 3, 2007 at 12:34 PM. Reason : d]
12/3/2007 12:34:44 PM
Weapons of Halo 3 Human side:PistolShotgunAssault RifleBattle RifleSniper Rocket LauncherSpartan LaserOK, the Laser is pretty damn cool, but just because its in the future doesn't mean you need new weapons. I think futuristic weapons in this game would put it closer to just being a reskin of KOTOR, from what I hear.[Edited on December 3, 2007 at 12:43 PM. Reason : and SMG and any other weapons I forgot]
12/3/2007 12:42:33 PM
I wouldn't even bother arguing this if the game wasn't as fantastic it as it is. You don't see me posting a bitch thread about Timesplitters2. I love the game. I played 12 hours straight yesterday- something I havent done with a videogame since getting WoW two years ago.I'm nerd raging because I find it incredible that a company can put so much detail into a game universe and then come up with a combat system that needs only one play through to realize its terrible.Anyway, I'm done frothing over this subject.[Edited on December 3, 2007 at 12:44 PM. Reason : >.<]
12/3/2007 12:43:34 PM
i really love this gameexcept taking the elevator in the normandythat's all i have to add to this discussion
12/3/2007 12:46:28 PM
i'd rather have it this way than queue up 10 commands and watch them fightand if you're playing video games 12 hours straight, i think you have more to worry about than jumping in mass effect
12/3/2007 1:17:46 PM
In response to the 'starting from scratch' argument, I agree that we really don't need to start like a total novice at the beginning just to improve incrementally as we progress throughout the game. I think we should start strong and get even stronger. Look at Crackdown's leveling system. Even when you started out, you were pretty badass, enough so that you were already pretty deadly. But as you leveled up, you got rediculously powerful, so you could jump 30 feet and throw cars.Now obviously this wouldn't work for most games. But instead of starting with basically 0 skill in something, I think you should start at maybe 50 percent skill in everything, and then choose which areas you want to get even better at. As it is in Mass Effect, my Inflitrator is a deadeye with the sniper rifle or pistol...yet has absolutely no skill with a shotgun or assault rifle. This doesn't make much sense. I may not be great with either of those weapons, but I should at least be able to handle them competently if I'm so great with the other guns.I would like it if you were given a set level of skill in all attributes, so you weren't limited to just what you specialized in. Then allow me to choose which attributes I want to excel at, rather than just choosing which attributes I have at all.
12/3/2007 1:33:29 PM
It's funny, because in a lot of Bioware's D&D RPGs, you did start off with a relatively powerful character. The original Baldur's Gate was about the only one where you started as a complete noob, but if you know the story, it made perfect sense why.
12/3/2007 1:36:26 PM
Now that we have a discussion, I think the issue at heart is that RPG's are still sticking to the 'class' school of thought. In that, they want to differentiate classes from each other as much as possible. I think the genre needs to evolve beyond this and just remove the concept of choosing classes all together.Your actions in the game world should determine who you end up as, not a preselected option before you've even gotten into the game world. In Mass Effect, for instance, we should all start as generally competent with all weapons, and then choose where we want to put our extra talent points into to become amazingly deadly with a specific skillset. I put points into in the sniper rifle and gain a 'bullet time' effect when zoomed in with the scope, for instance. Then when I switch to assault rifle, I shouldn't have a spray radius wider then an oil tanker, but just a normally accurate spray with no special effects added since I have no points invested in that talent.When I continue to do things in a specific way, I should automatically level in that direction as well. Say I use negotiation consistently, well then my charm and intimidate talents should automatically level because I'm using those specific talents. The 'practice makes perfect' mentality. Or likewise if I just like to blow shit up, then my brute physical talents should be the ones amplified.The game does some of this already, it just doesn't go far enough to make it seamless and well integrated. That, unfortunately, is the difference between being a good game and being truly revolutionary.
12/3/2007 2:30:15 PM
Want to play the best video game in the world? YOU haven't created it yet!
12/3/2007 2:32:13 PM
^^I think Asheron's Call and Everquest II tried something like that. People who play those games love the system, but it seems most people would rather just be pigeonholed into an archetype from the start, as long as it's fun to play.
12/3/2007 2:39:00 PM
12/3/2007 3:02:24 PM
i dont even use biotics...man one of the drawbacks of renting a game through Gamefly is any and all reference I have for controls and directions on gameplay comes from xbox.com or gamefaqs.com, etc
12/3/2007 3:05:49 PM
Well...ACII and EQII had other serious issues going against them.
12/3/2007 3:28:46 PM
sandsanta you'd love oblivion then. you pick a class and then get even better from using the skills. just cuz your a warrior doesnt make you decent with armor unless you actually wear it. you still can't really use spells well, but you can use a few (and even then you dont have a ton of mana).
12/3/2007 3:42:56 PM
i loved oblivion on 360
12/3/2007 3:48:11 PM
I still don't see what is wrong with having all that room to upgrade your skills in combat. It's great fun. Beats the square pants off of every other RPG in my opinion by far. Thats' why people that complain about the combat are spoiled...becuase it does so many things that keep you more involved...but perhaps it is a your either 'get it' or 'don't get it'. I fucking get it! But that's b/c I tire of turned based everything man....just don't have the patience for it any more. I also like that in ME when you down people you don't have to go loot every body all monotonous and in boring fashion. It auto-loots so when you get to the inventory screen it updates what loot you procured from your kills. That is so much better I can't explain.But in terms of difficulty, I like that you start out so bad, so that for instance, with the sniper rifle, that to take down a krogan or geth across the room it's hell to keep the scope under control. it's moving as you are breathing and such....It's not about realism, it's that it's really fun struggling through that at first and as you get more powerful, the aiming starts to tighten up. There's lots of ways to improve and play this game. Granted I'm playing as a soldier, and I let all tech and biotic abilities be handled by Tali, Wrex, or Kaidan.You can increase your sensitivity in combat on the options menu and it really starts to feel like a FPS.
12/3/2007 3:56:44 PM
tell me when yall start talking about actual gameplay againif i wanted to read bickering i'd click on the ps3 thread
12/3/2007 4:07:01 PM
wait, I was talking about gameplay....
12/3/2007 4:15:51 PM
Not having to manually loot each body is a plus, but I wish there were some other items in the game.For example, the items of Mass Effect are limited to weapons, armor, upgrades, and medkits. No other items can be obtained or inspected (quest items just show up in your quest log). There is no loot other than finding more weapons, and these automatically get better (in a completely linear progression: Assault Rifle I, Assault Rifle II, and so on) as you advance. Because they’re the only thing you can find, you’ll soon have piles of pistols and shotguns, which you can sell for cash to buy– what? The only thing you can buy is more weapons.The lack of any other kind of item than these in the game really detracts from the realism of the world. Imagine driving through a desolate ice field on a distant planet, picking up some debris on your scan, making your way to it and finding an old crashed probe, and finally, opening it up to find... a sniper rifle, of all things. It just doesn’t work that well.
12/3/2007 4:20:06 PM
^you should have played Star Wars Galaxies back in the day.
12/3/2007 4:22:47 PM
I like it when I am wheelin around on some foreign planet, checking out various wreckages and anomolies, when bam, I see a metal or ore deposit. Well I'll certainly drive my 6-wheeler over there to survey it, I mean it could be gold or titanium right? So I stand right beside it and survey it and it turns out to be plutonium or uranium. Boy I sure am glad I surveyed those radioactive elements from up close!
12/3/2007 4:28:08 PM
12/3/2007 5:09:42 PM
^ah good to know. I'll keep an eye out for that next time I go shopping.
12/3/2007 5:17:31 PM
but just so you know it's rare as fuck to buy from the requisition officer. the phantom armor I have now I got from a crate on ilos or whatever.
12/3/2007 5:37:13 PM
12/3/2007 5:45:59 PM
Balancing isn't exclusive to multiplayer content. Game designers don't create a combat system in a way that just lets the players blow right through the combat. If that weren't the case with Mass Effect they would have let you add more skills than just one. And the way you complained about the mechanics of Mass Effect's combat system seemed like you were just bad at the game. The cover system isn't even difficult to use in the least and if you take the time to micromanage your teammates will take cover accordingly. The petty nitpicking that composed your "thorough list" basically just screamed you ran into fights and died and blamed the combat system.
12/3/2007 6:00:29 PM
12/3/2007 7:29:32 PM
the only fight I die in is the stupid rocket launching drones. They won't come after me unless I go out in the open. Which is a pretty intelligent AI...unless its just a bug other than that, once you get enough accuracy upgrades combat is pretty easy to blow through and fun.
12/3/2007 7:45:47 PM
i've either got a glitch or i'm doing something wrong, maybe somebody can help meon the world where you have to kill that big plant by blowing up all the nodes there are some small optional missions like getting power cells for the chick and you find them under the roads...well one of the optional missions is to kill the Alpha Whatever so people can hunt in the tunnels again...well I killed them and got the paragraph about it, but then when i went back to notify the guy, every time i talk to him he just says something about "so and so is gone" and thats it...i think he's supposed to tell me thanks for killing the alpha dogs...anyone had this happen to them as well? the guy is standing inside the freighter on the ground on the mission btw
12/3/2007 7:53:22 PM
12/3/2007 8:01:51 PM
no conversation choices, its just like you're talking to a normal person with one response...dunno, i'll see what happens my 2nd time through
12/3/2007 8:27:16 PM
12/4/2007 12:01:44 AM
KOTOR isn't a D&D RPGKOTOR II isn't even a Bioware title.
12/4/2007 7:38:48 AM
So a question I had on the last pageCan you force a teammate to use a medpac to heal the group?I'm only about 2.5 hours in, but haven't seen anything like this yetoh, and do any of you have a noticeable load time problem with the game? I'll be running around, and actually see a small load icon pop up and freeze my game for about a minute...and i'll also try and start a conversation with someone, and no voices will begin until about 10 seconds after the scene has started, making the syncing off....i'm thinking it might be the xbox. I wish it would hurry up and red ring so I could get a new one
12/4/2007 7:53:25 AM
You're using their first aid skill when you hit the Y button. Just like with lockpicking.And although loading's is an issue with the game, it's not that much of an issue. Your box ist kaput.
12/4/2007 8:00:39 AM
i've had the 2-3 second load screens, especially when you land on a new planet, but nothing that screws up the voice/video synch or anything like that
12/4/2007 9:42:14 AM
My girlfriend's dog pissed on my controller and now my controller is broken.I wonder how long it took to train her to do that?
12/4/2007 9:52:51 AM
ugh, i knew itfucking replacement xboxcome on red ring!Also, even with brand new games i'm getting disc unreadable errors (assassin's creed and mass effect, both within an hour of play right out of the box)Of course this won't be covered, so i've gotta get this thing to overheat somehow
12/4/2007 9:57:01 AM
you could always just call M$ and tell them you got the red rings
12/4/2007 10:04:03 AM
Game's ending was Epic.I hope bungie played this title to learn how to properly end a storyline.[Edited on December 4, 2007 at 10:36 AM. Reason : >.<]
12/4/2007 10:36:45 AM
you beat it already??? damn I'm still knocking out all the side missions lol
12/4/2007 10:40:30 AM
Q: What do you call it when the main villain rips one after eating beans?A: Sarin gaswait for it
12/4/2007 10:41:34 AM
hahahaha
12/4/2007 10:48:17 AM
I did a lot of the side missions as well at the points of interest though I didn't fly around as much.Very good game. I think I might play through again using a female character and different class.
12/4/2007 1:36:25 PM
12/4/2007 2:05:38 PM
12/4/2007 2:13:30 PM