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 Message Boards » » This game will destroy the Halo franchise Page [1] 2, Next  
jegaines
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9/15/2005 3:39:02 PM

ShinAntonio
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It better. Nobody nutted themselves over Grabbed by the Ghoulies.

9/15/2005 3:40:09 PM

SandSanta
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Don't see anything revolutionary here.

9/15/2005 3:40:34 PM

Woodfoot
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GUYS DON'T LIKE PLAYING GAMES WHERE THEY ARE A WOMAN

9/15/2005 3:42:26 PM

jegaines
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Did you guys play Perfect Dark 64? That game instantly made Goldeneye look like crap. Guns with double functions like the laptop gun, where you can throw it and it'll attach to a surface and shoot ppl when they walk by, or the dragon where you can throw it and it'll be a proximity mine, or the superdragon with a mini-grenade launcher. And the bots were amazing.

9/15/2005 3:47:27 PM

jegaines
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GUYS DON'T LIKE PLAYING GAMES WHERE THEY ARE A WOMAN

Original Perfect Dark, Tomb Raider, Any Metroid Game..

9/15/2005 3:48:09 PM

spookyjon
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Hi, I'm jokes. I don't think we've met.

9/15/2005 4:10:38 PM

CalledToArms
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its not hard to be better than halo

9/15/2005 4:15:03 PM

jegaines
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Hi, I'm jokes. I don't think we've met.

Hi.

9/15/2005 4:15:28 PM

CalledToArms
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Quote :
" "

9/15/2005 4:16:59 PM

Woodfoot
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Quote :
""
Quote :
""

9/15/2005 4:17:30 PM

sNuwPack
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Quote :
""
Quote :
""
Quote :
""

9/15/2005 4:22:13 PM

Josh8315
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ummm rare sucks now

the game will suck

9/15/2005 4:29:48 PM

Cynic
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I always wondered why they listed character's blood types in games. As if that was in any way important.

9/15/2005 4:43:20 PM

Shaggy
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Quote :
"its not hard to be better than halo"

9/15/2005 4:57:54 PM

Wraith
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It might be important if it was some sort of stupid doctor game or something.

9/15/2005 5:00:50 PM

jegaines
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It might be important if it was some sort of stupid doctor game or something.

I suppose MGS 2 was a stupid doctor game too

Apparently you haven't played the original Perfect Dark.

9/15/2005 5:08:42 PM

CapnObvious
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Halo is the end all piece of evidence that shows that Microsoft can make anything a hit by hyping it up and paying ppl to advertise and say its great. Notice how the year that Halo 2 came out they somehow made "Game of the Year" into 2 different categories? "Game of the Year" and "PC Game of the Year". Lets see, World of Warcraft was good enough for GotY, but when Halo 2 comes out, they have to separate it so that Half-Life 2 doesn't wipe the fucking floor with Halo.

Microsoft can kiss my ass.

9/15/2005 5:12:06 PM

Woodfoot
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DUDE
JEGAINES

USE THE FUCKING QUOTE BUTTON
ITS THE SEVENTH BUTTON
JUST PUSH IT ONCE
PASTE THE TEXT
THEN PUSH THE BUTTON AGAIN

Quote :
"JEEZ"

9/15/2005 5:14:20 PM

jegaines
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Quote :
"DUDE
JEGAINES

USE THE FUCKING QUOTE BUTTON
ITS THE SEVENTH BUTTON
JUST PUSH IT ONCE
PASTE THE TEXT
THEN PUSH THE BUTTON AGAIN"




Happy?

9/15/2005 5:24:23 PM

Stein
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CapnObvious has his tinfoil hat on a bit too tight.

9/15/2005 5:36:05 PM

ShinAntonio
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Quote :
"GUYS DON'T LIKE PLAYING GAMES WHERE THEY ARE A WOMAN"


Sadly, that's true for some dudes. Of course, the rule doesn't apply as much if she's dressed sluttily.

9/15/2005 5:56:59 PM

skokiaan
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^and the game has to be third person.

9/15/2005 6:23:52 PM

DuckSauce
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Im a fan of the first game, but i refrain from reading into the hype.

If anything, hype elevates the status of a game and when it fails to deliver, it becomes a larger let down.

9/15/2005 6:31:42 PM

umbrellaman
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I don't want to go so far as to say that Perfect Dark N64 was revolutionary for its time (I think that honor would have to go to Goldeneye N64, personally), but it was definitely kick-ass for its time, and little things like the secondary functions were a very unique and refreshing touch. I am hopeful that this game will live up to the greatness of its predecessor, but as somebody said it's not a good idea to let the hype form your opinion for you. I might be tempted to get an X-Box 360 in order to get this game, though, but we'll have to wait and see.

Quote :
"GUYS DON'T LIKE PLAYING GAMES WHERE THEY ARE A WOMAN"


Playing as a woman has never really been something that I was uncomfortable with. I'm aware that my character is female, but at the same time I'm not conciously thinking about it all the time. It's just like playing as any other character; you step into their shoes and dictate their actions via the controller, and you also see the world from their point of view. But you know that it's someone else's point of view, not yours. There's really not much difference in my mind whether my character avatar is male or female, though I did notice that, in Perfect Dark, men did seem to want to talk to you all the damn time. I guess when your enemy base is predominantly male, it gets to be a giant sausage fest for them.

[Edited on September 15, 2005 at 7:30 PM. Reason : asdf]

9/15/2005 7:29:32 PM

Woodfoot
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heh
i was playing tetris on live one night
and some dude said he wasn't
going to buy the new GTA
because you play a black guy

(of course, he didn't say "black guy")

9/15/2005 9:10:18 PM

jegaines
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Quote :
"heh
i was playing tetris on live one night
and some dude said he wasn't
going to buy the new GTA
because you play a black guy

(of course, he didn't say "black guy")"


Live is nothing but a bunch of 12 year olds talking trash, saying curse words they just learned and racial slurs.

9/15/2005 9:51:01 PM

LudaChris
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I played both Goldeneye and Perfect Dark, the ONLY thing better about Perfect Dark were the bots, had Goldeneye had bots then it would have destroyed Perfect Dark.

Now Halo is in the same situation as Goldeneye, pretty good single player game but the money is in the multi-player aspect. If this Perfect Dark doesn't have bots then it won't come close, but I have a feeling it'll have bots and that's the only thing it'll have on Halo.

But let's not forget, they've been pitching Perfect Dark for a few years now, it's about time they actually produce something.

9/15/2005 11:08:44 PM

jegaines
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Quote :
"I played both Goldeneye and Perfect Dark, the ONLY thing better about Perfect Dark were the bots, had Goldeneye had bots then it would have destroyed Perfect Dark.

Now Halo is in the same situation as Goldeneye, pretty good single player game but the money is in the multi-player aspect. If this Perfect Dark doesn't have bots then it won't come close, but I have a feeling it'll have bots and that's the only thing it'll have on Halo.

But let's not forget, they've been pitching Perfect Dark for a few years now, it's about time they actually produce something."


The guns are way better, plus the secondary functions. Perfect Dark was better than Goldeneye in every way. Joanna actually reloads guns, which gave a particular gun an added trait of reload time, where in Goldeneye the gun would simply go down and up, no matter what kind of gun it was.

9/16/2005 12:57:24 AM

jprince11
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"its not hard to be better than halo"


or timesplitters for that matter

god damn that game blows

9/16/2005 2:35:35 AM

jprince11
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Quote :
"I played both Goldeneye and Perfect Dark, the ONLY thing better about Perfect Dark were the bots, had Goldeneye had bots then it would have destroyed Perfect Dark.

"


puh-lease

try challenges, diverse single player, awesome new multi player modes and maps, and WEAPONS

9/16/2005 2:36:47 AM

LudaChris
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Some of the weapons were ok, but the only gun I really thought was awesome was the Farsight, and only because it was like the gun from Eraser, haha.

I thought Goldeneye multi-player was much funner, though Perfect Dark was pretty fun as well. I never owned Perfect Dark, but my roommate absolutely loved it, he claims it was the best FPS for N64 as well, but I don't think he played much Goldeneye.

And I can't compare single player for either since I never played Perfect Dark single-player but I did play Goldeneye's single player which was fun, plus the unlockables were pretty cool.

9/16/2005 9:33:01 AM

jbtilley
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Perfect Dark would have beaten out Goldeneye if not for one thing:

slow-frame-rate

9/16/2005 11:05:00 AM

x simahama x
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red eks?

9/16/2005 11:17:01 AM

Canis Lupis
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"I always wondered why they listed character's blood types in games. As if that was in any way important."


That's because over in Japan, there are things like horoscopes that involve your blood type rather than your star sign. Like for example, someone with type A blood could be a compatible love-match with type O or something. It's a nod to the fanboys/fangirls.

9/16/2005 4:13:50 PM

FroshKiller
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oh my god

you're not just a fucking furry, you're a fucking otaku

jesus christ overdose on painkillers already

9/16/2005 4:14:47 PM

umbrellaman
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Calm the fuck down, frosh, the man was just pointing out some interesting information.

9/16/2005 4:47:18 PM

FroshKiller
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he could be donating blood for all i care

that doesn't change anything

9/16/2005 4:48:01 PM

Woodfoot
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HE FUCKS DOGS

9/16/2005 4:52:50 PM

umbrellaman
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Anyways, I'll say this much more about Perfect Dark; the secondary functions and reload animations were a very nice touch, but some of those secondary functions were just outright useless or unbalanced. Take the CMP150, for example, the submachine gun who's secondary function was the "lock-on" mode. If you could have that on all the time, why in god's name would you ever go back to manual aiming? Or take the Super Dragon; primary is regular assault rifle mode, secondary is grenade launcher. Except for those close-quarter moments when you don't want to blow yourself up, why bother shooting bullets at the enemy when you can shoot grenades at them? Same thing goes for the Pheonix pistol; are you seriously going to tell me that you'd ever use regular shots again when you could use explosive shells?

And this is just me and I'm not sure how they would've implemented it, but I don't consider pistol-whipping a gun's special secondary function, that should be something that you could do at any time if you wanted. I think they should've even somehow had a way for you to club your opponents into submission with any weapon, be it a handgun or an assault rifle.

9/16/2005 4:55:58 PM

S
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Dear umbrellaman,

The above post, which was posted on 9/16/2005 4:55:58 PM, contains incorrect information. I will attempt to correct it.

CMP150: When you have the secondary function "Follow Lock-On" you have to manually target them (using the R button) until you get a target over the enemy. Then it will lock on. HOWEVER, if you do not, then your gun will no longer auto-aim for the opponent (a default feature for all weaponry), whereas the primary function "Rapid Fire" will. In other words, Rapid Fire for mobs, Lock-On for single enemies. Now, if you disable auto-aim, then it won't make a difference.

SuperDragon/Phoenix: You sacrifice rate of fire for explosive damage. Also, the explosions will hurt you. Furthermore, the SuperDragon's grenade ammo is very limited, so it's not dependable for single player. The phoenix rarely shows up in single player (~2-3 missions).

Thank You and have a nice day ,
S

[Edited on September 16, 2005 at 8:45 PM. Reason : I had to edit a punctuation mistake]

9/16/2005 8:43:31 PM

umbrellaman
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Dear S,

I am glad that your statements of the painfully obvious make you feel superior to me. Please, allow me to make some clarifications.

I'll give you credit; I neglected to mention that the lock-on mode for the CMP150 will only function once you have highlighted a target with the reticule. However, if you can do that and then fire away and forget (presuming you do not lose visual track of the enemy, of course), would you really want to go back to manual aim? Also, if you need to do some manual aiming, as in the case you stated above in which you are fighting multiple enemies, is it not possible to simply keep holding down the aiming button? My point is that there's really no need to ever turn the secondary mode off. They could have left that as a standard feature that is built into the gun, and saved the secondary mode for something else. What that something else is, I do not know.

For the Super Dragon, I speak from personal experience. Once I get a Super Dragon I never use the primary mode. The secondary mode is simply far more powerful. While it does require a little more skill to make the grenades hit their mark, since they do not hit the targets instantaneously and since they will travel with an arc, additional amount of said skill is not very much; in short, it is very easy to master the weapon. Also, you cannot tell me that ammunition is scarce for the grenade launcher. Almost all the enemies in the Area 51: Rescue and Area 51: Escape levels are armed with one, so unless you deliberately waste grenades, I guarantee that even on Perfect Agent you will never run out.

As for the Pheonix, you are correct that it is a very rare weapon (unless you activate cheats to get one), but once you have one, can you honestly say that you ever use the primary fire?

I do believe that I already acknowledged that you would not use a Super Dragon in close quarter fighting, but in case you thought I meant only the Super Dragon, let me tack on something else; you would not use ANY explosive weapon in close quarter fighting. In most other instances, however, explosive weapons beat all other weapons. With regards to the Pheonix and the Super Dragon, that is my point.

Unless you are inhumanly superb at making head shots from any distance without manually aiming, it can take anywhere from three to ten rounds to down an enemy, even more if they have shielding. And, unless you are using a weapon that has a lot of penetration (ie, the magnums or the Farsight), you can only take down one enemy at a time, and even with the exceptions listed above you have to practically line enemies up in a row to kill more than one. Explosives, however, can take out more than one opponent, without the need for lining them up. And you don't even necessarily have to aim for the target, since the splash damage will probably kill them anyway. Case in point; the Pheonix. You do not have to even make torso shots with this weapon, you could shoot at the enemy's feet and still kill them.

I hope that clears some things up. I am not here to argue with you, but I have spent many, many hours of my life playing this game. I pride myself on being fairly intimate with all the ins and outs of the game (single-player, that is, not so much the multi-player). If you feel that I am in error about something, please, by all means feel free to correct me. But for future reference, do not think you have anything on me or that you have somehow owned me.

Thank You and have a nice day ,
umbrellaman

P.S. I forgot to mention the K7 Avenger; why is the threat detector even a secondary function? Other than, well, threat detecting, it does not alter the weapon's rate of fire or damage. They should have just made the threat detection mode a standard feature that is always active, nothing more than a very nice "extra" that comes with the weapon. That would have saved the secondary mode for something else such as a night vision mode or something. That is my opinion, however, you are welcome to agree or disagree at your leisure.

[Edited on September 16, 2005 at 10:45 PM. Reason : spelling ninja attack]

9/16/2005 10:42:24 PM

jegaines
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Quote :
"P.S. I forgot to mention the K7 Avenger; why is the threat detector even a secondary function? Other than, well, threat detecting,it does not alter the weapon's rate of fire or damage. They should have just made the threat detection mode a standard feature that is always active, nothing more than a very nice "extra" that comes with the weapon. That would have saved the secondary mode for something else such as a night vision mode or something. That is my opinion, however, you are welcome to agree or disagree at your leisure."


Yes it does. You can even tell by the way the gun looks when it fires. (The fire that comes out the sides only come out on primary mode) Not that that's relevant, but when you try to shoot somebody, it's as if the bullets are "thinner", and it's way harder to shoot and kill somebody with threat detection on.

9/16/2005 11:48:02 PM

jegaines
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As far as the superdragon, the explosion is REALLY tiny, so unless you're playing in a tight area like the facility (or felicity as it's called in PD), it's not really good, for example if you're in a big room, you'd much rather shoot. A devastator's grenade explosion is like 6 times larger, no exaggeration.

9/16/2005 11:50:16 PM

umbrellaman
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^^I can't really comment too much on damage factor, but as far as I can tell the only thing the threat detector does to the gun is remove the flash from the bullets exiting the barrel. Fire rate and cone of spread still seem the same.

^This is also true. The Super Dragon's grenade explosions are about a quarter of the size of a Devastator grenade. I suspect that this also means it deals about a quarter of the damage.

[Edited on September 17, 2005 at 1:31 AM. Reason : checked the K7]

9/17/2005 1:19:19 AM

S
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Quote :
"I'll give you credit; I neglected to mention that the lock-on mode for the CMP150 will only function once you have highlighted a target with the reticule. However, if you can do that and then fire away and forget (presuming you do not lose visual track of the enemy, of course), would you really want to go back to manual aim? Also, if you need to do some manual aiming, as in the case you stated above in which you are fighting multiple enemies, is it not possible to simply keep holding down the aiming button? My point is that there's really no need to ever turn the secondary mode off. They could have left that as a standard feature that is built into the gun, and saved the secondary mode for something else. What that something else is, I do not know."


Okay, you still missed my point. If you have "Lock-on" mode on and you do not R-lock the enemy (no box over enemy), the gun will not auto-aim. In other words, you can point the gun an inch to the right of an enemy, and the gun will not auto-tilt towards the enemy. It loses its auto-aim feature. However, with "Rapid fire," if you point the gun an inch from the enemy, the gun will tilt back onto the enemy and hence auto-aim. And yes, while you can R-lock an enemy one at a time in a group, you won't be able to move as much, so that will leave you exposed to much gunfire. "Rapid fire" is highly desired for speed runs.

P.S. I like you.

[Edited on September 17, 2005 at 2:19 PM. Reason : e]

9/17/2005 2:15:50 PM

umbrellaman
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Ah, so you are saying that auto-aim is disabled on the CMP150 when lock-on is activated.

I was never aware of this, as soon as I pick one up I usually switch right on over to lock-on mode. In fact, there are several weapons which I automatically set to secondary because those are the modes that I prefer, including the K7, the Callisto NTG, the Pheonix, unarmed, the Superdragon, and several others. This may have caused me to neglect the weapons' factors in primary mode.

Wow, it just dawned on me how nerdy we are, arguing about specific little details of a game.

[Edited on September 17, 2005 at 3:16 PM. Reason : asdf]

9/17/2005 3:14:14 PM

tracer
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dont worry, i think it dawned on everybody else about 10 posts ago

9/17/2005 4:42:20 PM

umbrellaman
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lol, indeed

9/17/2005 6:02:29 PM

parentcanpay
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Goldeneye was the shit. I liked PD a shitload too, but Goldeneye was just so cool when it came out that I can't replace it. Halo 1 and 2 were both killer. Halo 1 I liked a little bit better because you actually PLAYED as the MC the whole way through, and there wasn't any bullshit on the Legendary mode like dying instantly from snipers or having the elites kill you in one hit with a melee attack. But neither Halo 1 or 2 can top the original Half-Life. That shit is insane. The sequel is even better. Halo can't fucking touch that shit.

9/18/2005 3:17:15 AM

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