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 Message Boards » » Mortal Kombat vs. DC Page [1] 2, Next  
ShinAntonio
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http://mortalkombatonline.com/

4/18/2008 8:35:49 AM

Walls1441
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wait.

wat?

4/18/2008 8:42:10 AM

Shrike
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Late April Fool's joke?

4/18/2008 8:56:12 AM

God
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Quote :
"wat"

4/18/2008 9:00:01 AM

ShinAntonio
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^^I don't think so. There's supposed to be a major announcement coming today at noob.com (as in Noob Saibot)

4/18/2008 9:13:20 AM

AndyMac
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It's gonna be like Marvel vs Capcom.

But much shittier.

4/18/2008 9:19:34 AM

Shrike
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Oh god, this isn't a joke. It actually is Mortal Kombat 8.

4/18/2008 9:27:26 AM

Wraith
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I love MK and all. But unless Reptile's acid spit somehow becomes Kryptonite, I don't see how any of them would be able to touch Superman. Baraka's claw things would just bend or break if he tried to stab him.

4/18/2008 9:27:55 AM

FanatiK
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it could work BUT they're aiming for a T rating.

MK + Teen rating = FAIL

4/18/2008 9:43:00 AM

davidkunttu
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wtb superhero tits

4/18/2008 9:52:35 AM

ShinAntonio
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^^Well there's no way DC going to let someone perform a fatality on Superman, Wonder Woman, Batman, etc. Likewise, none of their characters are performing fatalities themselves.

Quote :
"But unless Reptile's acid spit somehow becomes Kryptonite, I don't see how any of them would be able to touch Superman. Baraka's claw things would just bend or break if he tried to stab him."


Fighting games bend the rules for the characters all the time. There's no way Ryu, Servbot, or Sakura could take out a Sentinel, but they can do it on Marvel Vs. Capcom 2.

Quote :
"It's gonna be like Marvel vs Capcom.

But much shittier."


Agreed.

4/18/2008 10:02:41 AM

God
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Marvel vs. Capcom

Capcom vs. SNK

Mortal Kombat vs. DC

X-men vs. Streetfighter

4/18/2008 10:04:24 AM

FanatiK
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^^that was kind of my point....

Start with MK, take out the fatalities/gore... what are you left with? A shitty fighting game.

[Edited on April 18, 2008 at 10:05 AM. Reason : j]

4/18/2008 10:05:04 AM

Wraith
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No fatalities? That's ghey.

Even the first Mortal Kombat game for SNES and Genesis had fatalities.

4/18/2008 10:09:56 AM

davidkunttu
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I just got word that Babalities and Friendships are still in!

4/18/2008 10:13:43 AM

tchenku
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The essence of Mortal Kombat is not about death... but life!

4/18/2008 10:26:50 AM

ThePeter
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Quote :
"Late April Fool's joke?"


This is going to be lame as fuck. I could see Mortal Kombat vs Street Fighter, maybe even some parts of Marvel like the X-Men, but DC is nothing but overpowered superheros...except Batman.

And no fatalities/gore? That's not a Mortal Kombat game.



[Edited on April 18, 2008 at 12:21 PM. Reason : Goro vs Superman?!]

[Edited on April 18, 2008 at 12:22 PM. Reason : http://www.worldscollide.com/]

4/18/2008 12:18:28 PM

ShinAntonio
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Trailer doesn't look half bad.

4/18/2008 2:55:02 PM

DiamondAce
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It sure doesn't.

4/18/2008 3:12:36 PM

AndyMac
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Quote :
"
This is going to be lame as fuck. I could see Mortal Kombat vs Street Fighter, maybe even some parts of Marvel like the X-Men, but DC is nothing but overpowered superheros...except Batman."


Marvel has heroes at least as powerful as any of DC's.

Silver Surfer
Hyperion (which is basically a carbon copy of superman's powers)
Sometimes Thor

The problem with DC is that the main characters are the ones that are overpowered.

Main DC heroes:
Superman
Batman
Green Lantern
Wonder Woman
Martian Manhunter

All of those except one are extremely powerful

Marvel's main characters:
Spiderman
Captain America (yes I'm still counting him)
Iron Man
Wolverine
Hulk

Out of those, only the Hulk is really what I would call extremely powerful.

4/18/2008 3:16:03 PM

ThePeter
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Yeah, considering Hulk has god-like powers with what the writers have done with him these past few years


hooooly shit that trailer looks bad. that was some of the worst fighting highlights i've seen for a game.

looks like the game will be focused on brutal scripted moves, from what they showed it looked like just big hits being thrown around instead of two ninjas duking it out



[Edited on April 18, 2008 at 3:28 PM. Reason : jesus]

4/18/2008 3:23:45 PM

roguewarrior
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aquaman is gonna be in this right?

4/18/2008 3:38:27 PM

Shrike
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^^^Wolvervine too. The writers have more or less written him as immortal lately.





and

4/18/2008 3:48:33 PM

J_Hova
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no fatalities = no buy

its one thing to not have Dhaslim melting the skin off Wolverine with a Yoga flame

but having SubZero in a game where he's NOT ripping off someones head is blasphemy

4/18/2008 4:13:00 PM

davidkunttu
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this looks terrible

4/18/2008 4:24:16 PM

PackMan92
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Quote :
"ou'd think that after 16 years and a bevy of installments, the Mortal Kombat series would have lost its ability to be shocking. The passage of time has seen the game evolve from now humble-looking digitized origins to the sleek, robust 3D models in 2007's Mortal Kombat: Armageddon. The fatalities, which were once a lightning rod of controversy, have grown along with the series and become a key part of the franchise's appeal. The series has become an institution that's managed to change with the times and keep its fans--and this is no mean feat. The downside to that kind of longetivity is that 16 years in the public eye makes it pretty hard to deliver a surprise. Of course, after spending some time with MK series creator Ed Boon, we've seen it's not impossible. The veteran developer dropped more than a few jaws with his announcement of the eighth entry in the series, Mortal Kombat vs. DC Universe. Yep. That's right Scorpion, Sub-Zero, and the MK posse versus Superman, Batman, and familiar faces from the DC universe. And yeah, it's not going to be M-rated. How's that for some curveballs?

Before anyone starts citing this as a sign of the apocalypse, we'll suggest, as fans of the series ourselves, that everyone take a breath and keep an open mind. We were a little leery too but, after spending some time talking to Boon and getting a peek at a few things, we can say that there's a lot going on in MK vs. DCU. Once you get past the shock of the cape and tight set guest-starring in the fighter, you'll find that the game is the most ambitious reboot of the series since Deadly Alliance.

The game's story is still being kept under wraps but, generally speaking, a cataclysmic event causes the DCU and MK universe to start merging. This provides the perfect setup for the game's story mode, which will offer two perspectives on the situation. You'll be able to play through two separate storylines, one from each side, which lay out what the heck is going on. The cataclysm in the story is driven by magic, which is a handy device that is tapped for the gameplay. The mystic elements that run through the story help keep the fighting balanced as it helps make a conflict between Superman, whose only vulnerability is magic, and characters like Sub-Zero and Scorpion, actually make some sense. Boon stressed that balance is going to be a key element for the team to focus on, this time on several other levels. Besides gameplay balance, which we'll touch on in a second, the team is having to be conscious of balancing two sets of fan expectations. MK fans, a passionate and exacting bunch, definitely have some specific expectations on who should be in the roster. At the same time DC fans, an equally passionate bunch who've never really had the benefit of having their beloved characters appear in a very good game, will also have some expectations on who should be in the roster as well. We'll come clean and admit to seeing a lot more of the game's roster than has been announced and can say that there's a good mix of white and dark hats on both sides, as well as some surprises.

The other key element to the game is balancing the game mechanics to ensure the whole experience plays well. As if sweating the roster and story weren't enough, Boon and his ambitious team have opted to revamp the whole fighting system for MK's next gen debut. This has led to a "clean slate" approach that has the team re-examining every aspect of the combat system. While you'll see some hints as to what's going on with the fighting system in the teaser trailer, Boon himself offered us a clearer picture of what's going on. The multiple fighting styles and weapon systems from previous games are out, and a more-visceral, brutal approach to fighting is in. MK vs. DCU will introduce several new elements that the team is hoping will make battles more dynamic. The three major ones that are ready to be discussed are Klose Kombat, Freefall Kombat, and stage interaction. Klose Kombat is a mode you'll initiate which pulls in the camera in close and has its own separate mechanics. Basically, when you initiate the mode you'll be the aggressor and your opponent will be on defense. In this closer view you'll be able to attack your foe's upper body with different types of blows for a set period of time, the exact duration of which is still being ironed out. To keep things fair, your opponent will be able to perform a number of different defensive moves to dodge your attacks, provided they're fast.

Freefall Kombat is another change of pace, tied in part to stage interaction. The mode is another player initiated sequence which is kicked off by you flinging your foe off a stage. Unlike previous games you won't just follow them down or watch yourself drop. Instead the camera willl come in and you'll be able to fight on the way down. You'll have a slightly tweaked set of possible attacks in this mode, much like Klose Kombat. From what we've seen, it appears your big motivation in these sequences is to gain the advantage on the way down and land on your opponent, for an added damage bonus. Part of this mode is tied to the stages, which appear to feature a different basic design than the previous games. The fighting areas will be a bit wider, to support throwing your opponent through walls and, in some cases, much taller, to allow enough time for fighting during freefall. Since these new elements should definitely change the flow of battle, the team is spending a lot of time figuring out the right amount of time for them to last. In addition, the fighting moves of the MK cast are getting an upgrade to let them go toe-to-toe with established and powerful characters like Superman. A more potentially controversial change to the system is the game's fatalities. According to Boon, there will definitely be fatality-like finishing moves, but they may not be called fatalities. After all, it's doubtful that Superman or Batman would be ripping out anyone's spines or hearts. That said, the team is hellbent on pushing the limits to what they can do with the DC characters, so you can expect to see blood and some level of damage accumulate during a fight.

The visuals in the game benefit from a tweaked out Unreal III engine, which has allowed the art team to go to town. Scorpion and Sub-Zero have never looked better thanks to a high level of detail that shows off little touches like the stitching on their costumes. At the same time, the DC characters are looking super sharp. The game's art direction mixes the traditionally dark MK elements with the DC heroes pretty well so far. As we noted, the MK crew is looking the best they ever have. As far as the heroes go, Midway and DC are collaborating on tweaked designs and color palettes for the characters to ensure they fit into the overall look of the game. Comic fans should be pleased to hear that the team is looking at some of the iconic design work from Alex Ross, and other acclaimed artists who've put a distinctive stamp on the DC heroes, as inspiration. From what we've seen, it's paying off, as some of the unrevealed characters look fantastic. As far as the stages go, you can expect to see a mix of Mortal Kombat's traditional "Outworld" environments and iconic DC locales mixed together to serve the game's story.

Based on this first look, Mortal Kombat vs. DC Universe is going to mix things up in the MK franchise. The DC partnership aside, the changes to the combat system appear to be pretty sweeping and should present a new challenge for veteran players to master. The whole game is an ambitious undertaking and is definitely taking some risks with the series, but that may be exactly what's needed to keep it evolving. We'll be keeping a close eye on Mortal Kombat vs. DC Universe in the months leading up to its release on the PlayStation 3 and Xbox 360 later this year."

4/19/2008 10:16:11 AM

J_Hova
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http://www.youtube.com/watch?v=vSe4DFiw98E

i can see the "finishers" being something more like Marvel Nemsis vs ripping out a beatin heart

4/19/2008 6:47:34 PM

BigMan157
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i hope deathstroke is in it

4/19/2008 7:08:05 PM

V0LC0M
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Quote :
"but having SubZero in a game where he's NOT ripping off someones head is blasphemy"



trailer on xbox live now


i still can't believe there are no fatalities... thats like saying we are making Halo 4 but there will not be any weapons

[Edited on May 2, 2008 at 4:17 PM. Reason : .]

5/2/2008 4:12:56 PM

Wraith
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Yeah I don't think this game is gonna be well received by any fans of Mortal Kombat.

5/2/2008 4:19:35 PM

ShinAntonio
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http://www.gametap.com/articles/gamefeatures/mortal_kombats_creator_talks-05072008

Quote :
"GameTap: Speaking of subtleties, fatalities and Mortal Kombat have always been part of the same equation. With the recent revealing at Midway's event in Las Vegas, now it seems that fatalities are being eliminated. How do you expect fans to react to what is considerably a major alteration to the series?

Ed Boon: I guess that's my favorite part of the reaction--your exact sentence, which is, "it looks like fatalities will be gone." There was never any statement on our part that fatalities will be gone or that finishing moves will be gone. We did acknowledge that we won’t be able to do the same kinds of outrageous moves, like tearing someone's head off and the spine being attached to it. But there are a lot of assumptions that there will be no blood in the game, that there are no fatalities in the game. It's an assumption that, because the DC characters will be in there, those features will have to be dropped. My response is that, no, we're modifying fatalities. But I have every intention to keep finishers. You know, to let gamers do a really cool secret button combination and follow with a really outrageous finishing move to end the match. The names of these moves, and the level of violence we use, are to be determined. But it's certainly not a feature we plan on eliminating from the series.

GameTap: OK, so there will be fatalities and blood, but they just won't be as violent as in the past.

Ed Boon: Yes. I certainly can't speak with authority as to what DC will permit. There will certainly be some limitations. But my intention is that we want to push the envelope of a T-rated game as far as we can without being an M-rated game.

GameTap: What is DC's take on violence in videogames? What are the restrictions?

Ed Boon: There is no guideline. It's not black and white. It's really a matter of us creating animations in the game and showing them to DC. We'll have Superman or Batman doing these moves and DC will identify certain moves, and we'll go back and forth with them."


Interesting.

5/8/2008 6:59:56 PM

Wraith
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So they are gonna be lame fatalities.

5/8/2008 9:08:09 PM

Apocalypse
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They have really fagged this game up.

5/9/2008 12:01:52 AM

Drovkin
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waaaaaaaaaaah

I don't want someone to kill superman

waaaaaaaaaah

make it a T rated game instead of M rated

waaaaaaaaaah

so lame

5/9/2008 10:54:35 AM

davidkunttu
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MK should be rated XXX imo.

[Edited on May 9, 2008 at 12:00 PM. Reason : COHFatality]

5/9/2008 11:38:21 AM

mildew
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Sexality!

5/9/2008 11:53:08 AM

V0LC0M
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Quote :
"They have really fagged this game up."



on a different note, FUCK DC

5/9/2008 12:40:26 PM

ShinAntonio
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7/12/2008 3:49:45 PM

BiggzsIII
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Hmmm I don't get it...will the DC characters be under some effect to negate their super powers, cause I don't see Superman being a viable "mortal" for MK purposes...

Still looks like it may be fun, I will buy it for stupidity sake


III

7/12/2008 6:28:45 PM

jman912
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let me rip out superman's heart just once

7/12/2008 7:09:22 PM

statefan24
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too bad they're using the MK engine, lol.

I may still get it, we'll see

7/12/2008 7:48:45 PM

jbtilley
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I was under the impression that graphics were better than this nowadays.

7/12/2008 9:16:32 PM

cyrion
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the mk characters look well done for the most part, but not the dc.

7/12/2008 10:16:45 PM

ShinAntonio
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Quote :
"Hmmm I don't get it...will the DC characters be under some effect to negate their super powers, cause I don't see Superman being a viable "mortal" for MK purposes..."


IIRC, Superman can be hurt by magic and there's no shortage of that in the MK universe

7/13/2008 2:17:41 AM

PrufrockNCSU
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Scorpion's finisher at the end gives me hope this still has decent fatalities.

7/13/2008 10:49:40 AM

AndyMac
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It's not MK unless there's 2 gallons of blood sprayed with ever jab to the face.

7/13/2008 1:26:58 PM

simonn
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I was under the impression that graphics were better than this nowadays.

7/13/2008 1:29:11 PM

AndyMac
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Graphics were better in 2001

7/13/2008 1:32:22 PM

V0LC0M
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Quote :
"Scorpion's finisher at the end gives me hope this still has decent fatalities."

7/14/2008 10:45:29 AM

Drovkin
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The fact that it fades to black could very well be how the fatalities all end

that...or they bring back babalities and friendships

7/14/2008 4:25:54 PM

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