User not logged in - login - register
Home Calendar Books School Tool Photo Gallery Message Boards Users Statistics Advertise Site Info
go to bottom | |
 Message Boards » » World of Warcraft Page 1 ... 129 130 131 132 [133] 134 135 136 137 ... 443, Prev Next  
omghax
All American
2777 Posts
user info
edit post

Today's patch:


WoW-1.9.2.4996-to-1.9.3.5059-enUS-patch.exe




[Edited on February 7, 2006 at 9:45 AM. Reason : It's up]

2/7/2006 9:32:21 AM

Lokken
All American
13361 Posts
user info
edit post

i hope this shit doesnt start the 'trickle' of supplies

im at 18000/21000 exalted with a lvl 21

2/7/2006 9:47:28 AM

SandSanta
All American
22435 Posts
user info
edit post

someone post patch notes.

2/7/2006 11:10:22 AM

Novicane
All American
15413 Posts
user info
edit post

1.9.3 patch notes:

Quote :
"-sell your mac"


[Edited on February 7, 2006 at 11:20 AM. Reason : f]

2/7/2006 11:20:00 AM

Shrike
All American
9594 Posts
user info
edit post

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.3 (2006-02-07)
--------------------------------------------------------------------------------

Love is in the Air!
Are you looking for love? All of Azeroth soon will be! As winter
draws to a close the races are starting to seek that special someone.
Be on the lookout for amorous individuals! Put on that special
perfume or cologne, express your love, and receive gifts in return!
Prepare yourself... love will soon be in the air!


Mac
- Added native support for Intel-powered Macs such as the iMac (Core
Duo) and MacBook Pro. World of Warcraft is now a Universal
Application. Be advised that the minimum supported MacOS X version
has been changed to 10.3.9; World of Warcraft version 1.9.3 and later
will not launch on older revisions of MacOS X.


Battlegrounds
- The default graveyards in Alterac Valley for each side were moved
further up the tunnels away from the battlegroud exit. This should
prevent accidentally leaving the battleground.


Paladin
- Eye for an Eye - This talent will now still do damage when the
paladin is stunned. In addition, if the critical hit kills the
paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
generate extra threat correctly when this Blessing procs.


Rogue
- Deadly Poison V - The charges were inadvertently not increased with
the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.


Warrior
- Shield Block - This aura will now correctly be removed when the
charges are all consumed. However, it is still possible when fighting
multiple opponents to get extra blocks due to technical restrictions.


Items
- Arcanist Gloves were not receiving the intended spell damage bonus;
this has been corrected.
- The Stamina and Intellect on Kezan's Unstoppable Taint were
inadvertently flipped; this has been corrected.
- The Enigma's Answer and Stormcaller's Wrath effects now have tooltips.
- The mana regeneration effect from food no longer causes threat.
- Quicksand Waders are now Bind on Pickup.
- The Slime-coated Leggings now have their proper nature resistance.
- Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana
Regeneration bracer enchant no longer generate threat for the wearer,
and should also provide the increased mana regeneration on normal
ticks instead of every 5 seconds.
- The Ancient Hakkari Manslayer has the proper icon again.


Professions
- The Engineering schematic for the Tranquil Mechanical Yeti now
requires a Cured Rugged Hide rather than Ice Thistle E'ko so that
both Horde and Alliance Engineers can make the recipe.
- Stormshroud Gloves are now Bind on Equip.


Quests & Reputation
- Grammar fixed for gossip associated with the quest "Trial of the Sea
Lion" in Moonglade.
- Fixed a bug with the quest "Glyphed Oaken Branch" that was having the
quest become available sooner than it should have.
- The reputation modifier of Squire Leoren Mal'derath has been reduced.
- Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have
been increased.
- Winterfall Spirit Beads and Deadwood Headdress Feathers now stack in
quantities of 250.


Raid & Dungeons
- Various bugs have been rectified in the Ahn'Qiraj dungeons.
Molten Core
* It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core.
Zul'Gurub
* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
* Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
* The vengance effect gained by the death of the raptor Ohgan during
the Bloodlord Mandokir fight has been increased in power.
* Reduced the overall damage of High Priest Thekal.
* Slowed the rate at which the panthers spawn during the High
Priestess Arlokk fight.
* Hakkar:
Melee damage reduced.
Cause Insanity should now correctly target Hakkar's current target,
rather than closest.
Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon.
Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability.
Corrupted Blood now deals direct damage with a following damage
over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current
target rather than the intended random target.
* Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
* Shades of Jin'do are now considered Undead.
- Slightly increased the movement of Lethon's Spirit Shades.
- Reduced the duration of Lethon's Draw Spirit from 7 seconds to 5
seconds.
- Fixed a bug that would cause Lethon's Draw Spirit to spawn two
spirits per person instead of one.
- King Gordok can no longer be seperated from Cho'Rush the Observer in
Dire Maul.


World Environment
- Royal Dreadguards, Undercity Guardians, and Ironforge Guards will now
detect enemy players at the same distance as the other cities' guards.
- Fixed a bug that would cause you to dismount in certain areas within
the Undercity.

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.9.2 (2006-01-11)
--------------------------------------------------------------------------------

General
- Characters should no longer appear to "pop" around terrain. Movement
should be smoother once again.

2/7/2006 11:20:31 AM

Novicane
All American
15413 Posts
user info
edit post

Quote :
"Paladin
- Eye for an Eye - This talent will now still do damage when the
paladin is stunned. In addition, if the critical hit kills the
paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now
generate extra threat correctly when this Blessing procs."


SUPRISE SUPRISE

PALADIN GETS MORE SHIT

2/7/2006 11:29:15 AM

Trebinor
All American
9054 Posts
user info
edit post

Gotta love this one:
Quote :
" * It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core."

2/7/2006 11:34:53 AM

Shaggy
All American
17820 Posts
user info
edit post

Quote :
"
Battlegrounds
- The default graveyards in Alterac Valley for each side were moved
further up the tunnels away from the battlegroud exit. This should
prevent accidentally leaving the battleground.
"


praise be to jebus.

2/7/2006 11:36:14 AM

Stimwalt
All American
15292 Posts
user info
edit post

Hey Blizzard! That Priest update would be really nice right about now. Stop giving head to your jesus healing class and start giving UPDATED head to the squishy healing class.

Thanks,
Don't drag your teeth pls, kthx

2/7/2006 11:40:26 AM

Shaggy
All American
17820 Posts
user info
edit post

http://forums.elitistjerks.com/index.php?showtopic=5700

fuck.

2/7/2006 11:48:28 AM

spöokyjon

18617 Posts
user info
edit post

I LOVE giving updated head!

2/7/2006 11:48:49 AM

MunkeyMuck
All American
4427 Posts
user info
edit post

Quote :
"Stormshroud Gloves are now Bind on Equip"


uuh, wtf

2/7/2006 12:24:47 PM

SandSanta
All American
22435 Posts
user info
edit post

G F G alliance.

Aside from being quite possibly the gayest side in anygame (sup Michael Jackson)

You're also now officially incompetent at warcraft.

2/7/2006 12:59:44 PM

mawle427
All American
22137 Posts
user info
edit post

Quote :
"Stormshroud Gloves are now Bind on Equip"


yeah... i didn't know there WERE Stormshroud Gloves.

shoulders? yep. armor? yep. pants? absolutely.

i guess i have another leatherworking pattern to get.

2/7/2006 1:23:08 PM

Shrike
All American
9594 Posts
user info
edit post

Quote :
"SUPRISE SUPRISE

PALADIN GETS MORE SHIT"


Yeah, here's the problem with Eye for an Eye. I have no problem with paladins getting someway to do damage to casters, however the fact that it is a 100% passive ability is complete and utter bullshit. NO other class in game can do that kind of damage passively. I've HIT myself with Eye for an Eye for upwards of a 1k, and the ability itself can crit. The real bullshit of it all is that even though it's holy damage, it crits like physical damage, doubling the damage instead of just a 50% increase like all other spell crits. It also crits based off the paladin's melee crit rate, not the spell crit rate, which means it crits a lot. That's simply too much damage to be able to do without any sort of input from the player. Add in the fact that it's only 15 points deep into the most popular of all the paladin talent trees, and you have the most bullshit ability in the game. If it worked like overpower or something, where the paladin had to a hit a button to activate it, and had it be on the universal cooldown, it would be perfectly balanced. As it stands its just more proof that everyone at blizzard plays paladins. /rant

[Edited on February 7, 2006 at 1:44 PM. Reason : :]

2/7/2006 1:36:32 PM

SandSanta
All American
22435 Posts
user info
edit post

Iskander - who kills himself fighting Pally's.

2/7/2006 1:59:58 PM

Shrike
All American
9594 Posts
user info
edit post

Look, I'll be the first to admit that a DPS paladin is the biggest joke in the game, but passive damage is still bullshit anyway you slice it.

2/7/2006 2:08:55 PM

Shaggy
All American
17820 Posts
user info
edit post

just polimorph it and run away.

2/7/2006 2:10:48 PM

SandSanta
All American
22435 Posts
user info
edit post

Just put on your Holy Resist gear.

oh wait

2/7/2006 2:16:03 PM

Fukpirates
Veteran
180 Posts
user info
edit post

hahaha

2/7/2006 2:19:20 PM

Shaggy
All American
17820 Posts
user info
edit post

cat has 40 holy res

2/7/2006 2:20:13 PM

Stein
All American
19842 Posts
user info
edit post

Vixdean's Pyroblast crits Gayalliancepaladin for 6000.
Gayalliancepaladin dies.
Gayalliancepaladin's Eye for an Eye crits Vixdean for 6000.
Vixdean dies.

2/7/2006 2:39:34 PM

SandSanta
All American
22435 Posts
user info
edit post

Vixdean's Pyroblast crits Gayalliancepaladin for 1000.
Gayalliancepaladin dies.
Gayalliancepaladin's Eye for an Eye crits Vixdean for 12000.
Vixdean dies.
Vixdean's WoW uninstall's itself and deletes his account.

fixed

[Edited on February 7, 2006 at 2:50 PM. Reason : >.<]

2/7/2006 2:50:05 PM

CapnObvious
All American
5057 Posts
user info
edit post

Quote :
"As it stands its just more proof that everyone at blizzard plays paladins. "


lol, you have no fucking idea. Everyone knows that Blizzard coddles the hell out of the horde. Paladins can't do DPS and blizzard finally gives them an ability which gives them a CHANCE to kill the mages and warlocks that normally own them. Boohoo go cry some more.

Hordies: Waaaaaaaaaah!!! Paladins can lower threat for party members!
Blizzard: Its ok baby. We'll give you special totems to do the same because, heaven forbid, there be some sort of PvE advantage for the alliance.

Compare Will of the Faggot (WotF) to Escape Artist (EA) and say that the alliance is favored.

Or hell, just compare a Shaman and Paladin. Neither dies, but only 1 can do DPS.

[Edited on February 7, 2006 at 3:01 PM. Reason : .]

2/7/2006 2:59:37 PM

Lokken
All American
13361 Posts
user info
edit post

yet people still try and claim this game was designed for PvP

lol.

2/7/2006 3:04:46 PM

SandSanta
All American
22435 Posts
user info
edit post

1) The Devs admitted that Paladins were designed to be the easiest class.

2) There's a big difference between increasing DPS and giving a passive ability that causes castor's to damage themselves. In case you're wondering, passive abilities require no thought or skill.

3) Mages and Warlocks may own shit Paladins, but no really good paladin should ever die to any warlock or mage. If he does, then he should uninstall and stop playing video games.

4) NE Shadowmeld > WoTF. Again, I'm sure alliance doesn't agree because a raid of 40 of em couldn't PvP out of Durotar, but its a known fact. OH NOES, I CAN WoTF OUT OF DIMINISHING RETURNS BASED FEAR! Shut the fuck up.

5) This game wasn't designed with PvP in mind at the start. However, without PvP it would be unplayable and terribly boring. Carebear more please.

2/7/2006 3:14:42 PM

Shaggy
All American
17820 Posts
user info
edit post

tranquil air totems are for pussies.

goa goa goa TIDE

2/7/2006 3:19:11 PM

Stein
All American
19842 Posts
user info
edit post

Quote :
"Or hell, just compare a Shaman and Paladin. Neither dies, but only 1 can do DPS."


Paladins wear Plate, all their gear gives +Strength, their DPS is non-mana dependant, and they get 2+ lives.

Cry more.

2/7/2006 3:23:16 PM

Lokken
All American
13361 Posts
user info
edit post

hey, noones fault but your own if you feel you need to get your internet rocks off by thinking your omfpwning someone. whine more please.

They should do more situational PvP. The game is obviously designed around the classes working together to defeat an otherwise invincible foe. So why not have the battleground mimic that. Have the horde storming an alliance capital where there are far more horde, but the alliance get the benefit of being bunkered in...and set some time limit that can measure the degree of success by both teams. Something like that.

Hell a BG where the Alliance and Horde have to work together against the AQ pests or Seargeras' demons would be cool too.

2/7/2006 3:25:26 PM

CapnObvious
All American
5057 Posts
user info
edit post

Quote :
"3) Mages and Warlocks may own shit Paladins, but no really good paladin should ever die to any warlock or mage. If he does, then he should uninstall and stop playing video games."


DoT locks may not win, but DD ones should. The only time I have lost against a pally is when I had anything but a Felhunter out.

Quote :
"4) NE Shadowmeld > WoTF. Again, I'm sure alliance doesn't agree because a raid of 40 of em couldn't PvP out of Durotar, but its a known fact. OH NOES, I CAN WoTF OUT OF DIMINISHING RETURNS BASED FEAR! Shut the fuck up.
"


Oh noes!!! An ability that is only useful for camping flags in boring BG's that, as you have said, is fake PvP? Man, I sure wish that you could do something like AoE the area to reveal them . . .
Its an ability only useful in real PvP to hunters that use pets to get the jump on ppl. Get over it.

And WotF + Trinket makes UD immune to anything a warlock can do. Not to mention all the macros out there that allow it to be instantly dispelled so the person wont even notice you cast a spell.
Blizzard: Oh, poor babies! If a warlock is skilled, has a succubus, and times it right they can still hold you once? THATS NOT COOL. Lets just put seduce and fear on the same timer so that UD can't have anything done to them. :coddle coddle coddle:

2/7/2006 3:33:50 PM

Stein
All American
19842 Posts
user info
edit post

Hahaha, a Warlock bitching about not being able to fear.

Why don't you come back when you roll a Priest.

2/7/2006 3:36:26 PM

Shrapnel
All American
3971 Posts
user info
edit post

more pve vs pvp server arguments pls. more entertaining.

2/7/2006 3:47:18 PM

Stein
All American
19842 Posts
user info
edit post

There's no arguments about PvP vs. PvE happening.

It's just PvE people trying desperately to disprove the fact that they're all a bunch of carebear pussies.

2/7/2006 3:52:11 PM

Lokken
All American
13361 Posts
user info
edit post

^haha kiddies are so cute when they get big and bad online

2/7/2006 3:54:41 PM

SandSanta
All American
22435 Posts
user info
edit post

Quote :
"hey, noones fault but your own if you feel you need to get your internet rocks off by thinking your omfpwning someone. whine more please."


The game is not fun unless a carebear like you gets owned


Quote :
"
They should do more situational PvP. The game is obviously designed around the classes working together to defeat an otherwise invincible foe. So why not have the battleground mimic that. Have the horde storming an alliance capital where there are far more horde, but the alliance get the benefit of being bunkered in...and set some time limit that can measure the degree of success by both teams. Something like that.

Hell a BG where the Alliance and Horde have to work together against the AQ pests or Seargeras' demons would be cool too.
"


Yea that would be pretty fricken cool actually. They need to find a way to add strategy and a more brain to PvP.
Quote :
"
Oh noes!!! An ability that is only useful for camping flags in boring BG's that, as you have said, is fake PvP? Man, I sure wish that you could do something like AoE the area to reveal them . . .
Its an ability only useful in real PvP to hunters that use pets to get the jump on ppl. Get over it.
"


Uhhh. What? Nobody goes and AOE's random flags and all NE hunters use shadowmeld to get a jump on people. You're terrible at this game if you don't see how important 1 free Aimshot is in an encounter.

Quote :
"
And WotF + Trinket makes UD immune to anything a warlock can do. Not to mention all the macros out there that allow it to be instantly dispelled so the person wont even notice you cast a spell.
Blizzard: Oh, poor babies! If a warlock is skilled, has a succubus, and times it right they can still hold you once? THATS NOT COOL. Lets just put seduce and fear on the same timer so that UD can't have anything done to them. :coddle coddle coddle:
"


What are you relying on seduce and fear in PVP anyway? If you're demonspec then someone breaking your seduce isn't a terribly big deal and you deserve to die for relying on it. In fact, unless you have really nice +dmg gear and skill, you shouldn't be pure demonspec as a pvp lock. If you're not demonspec and you're rolling around with a succubus then ignore the rest of this argument. Its over your head.

As for fear, you use Fear to crowd control, not to kill. I can think of three builds off the top of my head that can be competive in group PVP that would never have to rely on fear.

Furthermore, I don't why I'm even having this discussion with you. Your entire line of bitching revolves around a talent which has to be activated and has a cooldown.

The Paladin ability is passive and has no cooldown.

[Edited on February 7, 2006 at 3:57 PM. Reason : >.<]

2/7/2006 3:56:31 PM

Shrike
All American
9594 Posts
user info
edit post

Quote :
" Everyone knows that Blizzard coddles the hell out of the horde."


Yes, that's why we have zepplin's which cause Durator to crash every 2 minutes because the servers can't handle more than 5 people zoning in at a time. Whereas alliance have the tram, which is instanced. That must also be why alliance have been able to mount in Ironforge from day one yet we just got the ability to mount in Undercity last patch. Fear ward makes any boss that can fear a trivial encounter for alliance. Blessing of salvation makes any encounter with a non-tauntable boss trivial. 2 classes that can dispel vs. 1. I could go on but I think I've made my point.

2/7/2006 4:10:22 PM

Kainen
All American
3507 Posts
user info
edit post

NERD FIGHT

2/7/2006 5:46:26 PM

Raige
All American
4386 Posts
user info
edit post

http://www.thewolfweb.com/message_topic.aspx?topic=385833

2 accounts for sale + 120 gold on Aegwyen. Just don't have the time for this game.

$100. Price is non negotiable.

2/7/2006 6:30:05 PM

spöokyjon

18617 Posts
user info
edit post

I'll give you five bucks for it.

2/7/2006 6:46:29 PM

dyson
All American
563 Posts
user info
edit post

hey guys, just wondering what UI mods you guys use

2/7/2006 7:01:19 PM

saltwterkiss
Veteran
262 Posts
user info
edit post

Quote :
"^^ I would gtfo of any guild not using dkp asap."


Hehe, it's not even a guild. We have 3 major guilds, and maybe a few from other minor guilds... Chaotic democracy. Works alright though, we're killing Nef now, and no major loot drama usually.

Ok, I suppose a druid (not me) getting Mish'undare is a bit strange... but none of the casters really wanted it, so our balance druid took it.

Bleak knows KUG works just fine

2/7/2006 9:43:52 PM

CapnObvious
All American
5057 Posts
user info
edit post

Quote :
"Furthermore, I don't why I'm even having this discussion with you. Your entire line of bitching revolves around a talent which has to be activated and has a cooldown.
"


Yes, an ability which, through the wonders of computers can be instantly activated as though it was passive. That in correlation with another item, ie a common trinket that everyone has, makes them effectively immune.

Quote :
"What are you relying on seduce and fear in PVP anyway?"


I dont. I have felhunter out 100% of the time. My point is that UD characters were completely immune to fear and that you COULD use a succubus to still trip them up if you timed the WotF immune effect properly. But now you cant and there is nothing to do against a race that 75% of horde roll (or at least play in PvP).

Quote :
"If you're demonspec then someone breaking your seduce isn't a terribly big deal and you deserve to die for relying on it. In fact, unless you have really nice +dmg gear and skill, you shouldn't be pure demonspec as a pvp lock. If you're not demonspec and you're rolling around with a succubus then ignore the rest of this argument. Its over your head."


Holy shit you make a shitton of broad assumptions. My build is 0-8-43. Half of the reason is because of all the immunities to fear. Against a UD rogue, I dont even try to fear. Its mostly them stunlocking me till about 10% life then me finally getting a deathcoil off and nuking them for a hopeful win. That gives about 50% success.

Quote :
"Fear ward makes any boss that can fear a trivial encounter for alliance."


UD Warrior anyone?

Quote :
"blessing of salvation makes any encounter with a non-tauntable boss trivial."


Tranquil Air Totems anyone? Not to mention Mana Tide and Grounding Totems if you want to talk about things one side has and not the other.

And thats enough for now. Trying to talk sense to adamant horde players is like trying to solo Onyxia with hellfire: completely pointless and you'll end up killing yourself in the process.

2/7/2006 11:08:56 PM

SandSanta
All American
22435 Posts
user info
edit post

You have no idea what you're talking about.

Quote :
"Yes, an ability which, through the wonders of computers can be instantly activated as though it was passive. "


That doesn't make it passive at all. Passive talents are on all the time and don't have cooldowns. With a trinket + WoTF a UD player has two fear breaking items affecting at most two fear spell casts.

I'm sure all 5 alliance warlocks are losing sleep over this.

A palading with that passive talent has the potential to affect every attacker with no limitation other then proc. Learn2comprehend please.

Quote :
"I dont. I have felhunter out 100% of the time. My point is that UD characters were completely immune to fear and that you COULD use a succubus to still trip them up if you timed the WotF immune effect properly. But now you cant and there is nothing to do against a race that 75% of horde roll (or at least play in PvP)."


This isn't even proper friggen english so I'm just going to reply with learn2play.

Quote :
"Holy shit you make a shitton of broad assumptions. My build is 0-8-43. Half of the reason is because of all the immunities to fear. Against a UD rogue, I dont even try to fear. Its mostly them stunlocking me till about 10% life then me finally getting a deathcoil off and nuking them for a hopeful win. That gives about 50% success."


WAIT WAIT. YOU MEAN THAT HAVING A 50% CHANCE OF SUCCESS AGAINST A PLAYER WHO HAD FIRST ATTACK AND TIME TO BEAT ON YOU IS UNFAIR...TO YOU?!

Quote :
"UD Warrior anyone?"


LFM 40 warriors for MC. Must be UD PST.

Quote :
"
Tranquil Air Totems anyone? Not to mention Mana Tide and Grounding Totems if you want to talk about things one side has and not the other.
"


Tranq air totems came in response to alliance reduced threat abilities.

Quote :
"And thats enough for now. Trying to talk sense to adamant horde players is like trying to solo Onyxia with hellfire: completely pointless and you'll end up killing yourself in the process."


zomg you make tah internets laff!

2/8/2006 2:23:11 AM

Fukpirates
Veteran
180 Posts
user info
edit post

hahaha

2/8/2006 2:25:21 AM

pablo_price
All American
5628 Posts
user info
edit post

Quote :
"LFM 40 warriors for MC. Must be UD PST."

you would fear ward every member of your raid if you had the spell?

2/8/2006 3:09:19 AM

Lokken
All American
13361 Posts
user info
edit post

i personally like the pvp vs pve fight better, but ill take what i can get.

good show

2/8/2006 8:13:32 AM

SandSanta
All American
22435 Posts
user info
edit post

PVP vs PVE is a moot point.

I ain't in the business of trying to convince queers they need to go straight.

2/8/2006 9:26:36 AM

Lokken
All American
13361 Posts
user info
edit post

thats the spirit!

2/8/2006 9:37:13 AM

SandSanta
All American
22435 Posts
user info
edit post

You know I can't stay and not take a pot shot at pve lokken

2/8/2006 10:11:56 AM

Stimwalt
All American
15292 Posts
user info
edit post

PvE, what's the point?

Go play a console game.

What is the point of playing with people on their terms.

BOOOOORRRRIIIINNNGGGGG

2/8/2006 10:36:55 AM

 Message Boards » Entertainment » World of Warcraft Page 1 ... 129 130 131 132 [133] 134 135 136 137 ... 443, Prev Next  
go to top | |
Admin Options : move topic | lock topic

© 2024 by The Wolf Web - All Rights Reserved.
The material located at this site is not endorsed, sponsored or provided by or on behalf of North Carolina State University.
Powered by CrazyWeb v2.39 - our disclaimer.