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ssclark
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druids are easuer. but anyone who is remotly competent at this game can run flag like a pro.

2/23/2006 11:42:25 AM

Lokken
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i started a dwarf hunter on Eredar, PvP server. Alliance I know but i started there cause a friend has a guild going on.

At lvl 10 i went to mulgore to get the rake...that was fun

2/23/2006 11:44:48 AM

teh_toch
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Eredar sucks for PVP. You are making a big mistake.

2/23/2006 11:48:01 AM

SandSanta
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I don't think so.

Two good teams vs each other and you want your fastest class running the flag.

If you don't believe me, have a warlock try and carry it.

2/23/2006 11:50:32 AM

Shrike
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Quote :
"Shrike, you guys don't run druids in WSG?"


Eh, we usually do , its just that we dont take it all that seriously until we start losing to good teams. We do first come first serve until the group fills up, then if we start getting our asses kicked, we'll switch out some people and try get a better balanced group. Most of hte time though, we can get away with out-gearing the alliance groups we face.

[Edited on February 23, 2006 at 11:51 AM. Reason : :]

2/23/2006 11:51:20 AM

Lokken
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^^^ eh im not to worried about PvP'n on that server, it was more just made to play when im bored with other characters, and to try something different.

[Edited on February 23, 2006 at 11:51 AM. Reason : *]

2/23/2006 11:51:24 AM

GKMatt
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Quote :
"Rogues better flag carriers? Are you insane?

You know Rogues can't stealth with the flag right?

WSG is easy for a pro alliance team:

Two druids running flag, 1 backup the other main, healed by paladins along the way with everyone else doing CC.

"



obviously you make a good counterpoint. notice i was talking about one druid.

one druid going for the flag wont even make it, because 90% of them dont stealth to the flag room. they just go to cat form and book it as fast as they can by themself up the side of the map. i make sure that they dont make it.

2 druids on the other hand is a different story. asuming that they have the flag 2 druids working together is tough to take down. but even then the whole team has to help out too. if i fear the first druid flag carrier and my team is there with me, the first druid will be dead before he gets out of fear. the second druid will be quickly scatter shotted before he can pick up the dropped flag. thats 3 seconds of scatter shot for one of my teammates to return the flag.

it might be different on your server but in wsg, it goes down with groups of aliance and horde fighting in the middle of the map keeping us busy. single druid runs up the side of the map and gets the flag. then the druids team helps him make it back to their base. druids are awesome flag carriers, but you cant be an awesome flag carrier if you dont even make it to the flag room.

[Edited on February 23, 2006 at 12:02 PM. Reason : ]

[Edited on February 23, 2006 at 12:03 PM. Reason : ]

2/23/2006 12:01:27 PM

spöokyjon

18617 Posts
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Quote :
"If you don't believe me, have a warlock try and carry it."

Ahahhahahaa.

I was gonna say. I'm not gonna touch that shit.

2/23/2006 12:04:22 PM

ncsu4good02
Veteran
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I have a druid on Malfurion and we hardly ever run druids in WSG. usually its a high level pali seems to work well as we never loose unless we face a horde group with like 6 preist. Druids are good for speed but I die to fast.

I have 51 druid

2/23/2006 12:04:49 PM

ssclark
Black and Proud
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against people who aren't stupid. druids are easy to control. druids dont make or break the cap. people letting them escape does. if you dont let a druid out of the flag room you're golden.

that being said. anyone with enough potions can carry a flag if they have proper support... well and -the best- are not interchangeable.

2/23/2006 12:20:21 PM

Shaggy
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id like to know how to stop a druid from running as a hunter.

if i get lucky with an aimed shot/multi shot combo then fine.

but even running next to the druid and wingclip spamming doesn't work since they can spam in and out of forms

2/23/2006 12:49:32 PM

ssclark
Black and Proud
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if you're the only one attacking the druid you have your answer right there.


battlegrounds pvp is a team game. Druids dominate when people dont play together. because with shifting it's near impossible to CC a good druid with one person. Druids are overpowered because the people they play against are morons.

2/23/2006 1:05:16 PM

Kainen
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Guys, I don't even play WOW but I saw this before everyone. Big ass changes for Priests, surely some of you addicts would be interested.

http://forums.worldofwarcraft.com/thread.aspx?FN=wow-priest&T=648886&P=1

2/23/2006 1:06:49 PM

spöokyjon

18617 Posts
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Quote :
"Spirit of Redemption, (you know that angel that lets everyone know you've died and that their probably about to die as well, will now allow the priest to become the angel, upon death. For ten seconds, the priest can cast any healing spell completely free! This allows the strategic player much better control in preventing a wipe."

omf

2/23/2006 1:11:49 PM

Sayer
now with sarcasm
9841 Posts
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may have to bring my priest back

2/23/2006 1:27:43 PM

CalledToArms
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horde side a well geared tanking warrior or a druid are by far the best option for flag carriers. shamans are ok if you are just looking for the ghost wolf with a clear path ahead of you.

im surprised im not utterly sick of wsg. besides being way past exalted in there thats the bg i run 95% of the time going for HWL right now because its the fastest CP with full guild runs

PS rogues are about the worst flag carrying class.

[Edited on February 23, 2006 at 1:43 PM. Reason : ]

2/23/2006 1:42:42 PM

GKMatt
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i like this one

Quote :
"It should be no surprise that the final rank Holy talent is brand new, seeing that Holy Nova is now an 11-point talent. This new spell, called Lightwell will create a holy lightwell near the priest. At final rank, friendly targets can click the lightwell to restore 1600 health over a period of ten seconds. The lightwell has five charges, meaning, up to five players can use the lightwell before it expires. Our testing has shown that this ability works great in both smaller dungeons and raids, often times allowing the lower maintenance party members to take advantage of the healing properties of this well, while the priest and other healing classes focused on the main tank or whomever was taking heavy damage."

2/23/2006 1:48:58 PM

Lokken
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can the well be destroyed and does its creating garner any aggro?

2/23/2006 1:51:12 PM

XXX
Veteran
363 Posts
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Quote :
"id like to know how to stop a druid from running as a hunter.

if i get lucky with an aimed shot/multi shot combo then fine.

but even running next to the druid and wingclip spamming doesn't work since they can spam in and out of forms"


If you're close enough to wingclip, you can fear beast them. The fear will persist even if they shift into humanoid form (they can trinket out of once in humanoid form, but it slows them down some). They also can't shift out of freeze trap, but you'd have to be in the right place for that. Wyvern sting is awesome too for stopping him too if no one's nearby that can cure it, and you're the rare hunter that has it.

[Edited on February 23, 2006 at 1:52 PM. Reason : .]

2/23/2006 1:51:38 PM

GKMatt
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^scatter shot is better to use than winglicp in that situation

if youre going to winglip in order to get a fear off, you will have to be close to the druid. at which point any smart druid will turn around and start beating on you in order to make your casting take longer.

scatter shot - fear - hunters mark - aimed shot - rapid fire - random auto shots - concussive shot - feign death - freeze trap - bandage yourself for a second - aimed shot again - serpent sting

[Edited on February 23, 2006 at 2:01 PM. Reason : most hunters dont have wyvern sting, so i will leave that out]

[Edited on February 23, 2006 at 2:05 PM. Reason : ]

2/23/2006 2:00:42 PM

Sayer
now with sarcasm
9841 Posts
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Yo Matt..

how's the game treatin ya'll?

Still not sure if I'm coming back....

2/23/2006 2:03:51 PM

GKMatt
All American
2426 Posts
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constantly looking for near gear in endgame instances

other than that, been spending a lot of time in battlegrounds.

you should come back, genesis is doing bigger and better things these days.

2/23/2006 2:07:16 PM

teh_toch
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Those holy changes aren't bad but nothing jaw dropping. Certainly nothing to warrent a resubscription.

2/23/2006 4:43:44 PM

CalledToArms
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imo priests got a huge buff

2/23/2006 4:45:13 PM

teh_toch
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This is not anywhere close to a huge buff. It merely restored the holy tree to a non-gimped state so people might actually spec into it. Let's look at the changes keeping in mind I don't care how they relate to PVP at all:

Light Well:
-best heal/mana ratio of any heal in the game, however the fact that it cancels upon taking damage makes it use extremely limited in end game raiding.

Spirit of Redemption:
-Could be good but it is a talent that requires the priest's DEATH. This should strike people logically as a bad idea. Your priest is not supposed to be dying. I could see it maybe being useful if you could get some PoHs off during Razorgore/Vael/Nef. Seems to be pretty limited useage.

Power Infusion:
-Pretty overpowered, will definitely be useful to cast on mages.

The passive +heal talents seem to be pretty nice but not excessive imo. So like I said I would just rate the changes as OK, how they will actually affect the game will have to be seen on test server.

2/23/2006 5:08:18 PM

Azaka
///Meh
4833 Posts
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Blessed Recovery seems overpowered in PvP. My crit rate isn't absurbly high but the majority of my damage will be coming from them. That would negate roughly 700 damage from my opener. I'm very much not a fan of passive talents with active abilities.

2/23/2006 6:31:35 PM

jackleg
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my guy is FISHOR on gorona if anyone plays there. i think if i end up buying this, thats gonna be the guy i play the most.

2/23/2006 6:33:12 PM

Azaka
///Meh
4833 Posts
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Why aren't you playing on Mal'Ganis? A lot of us are already there and can help you out. I can't remember how many BFD and SFK runs I've made for 0 on his rogue.

2/23/2006 6:37:44 PM

tracer
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i got a priest on mal'ganis, lvl 42 that i'll help anybody through somethin if they want. i just canceled my account til the summer though.

2/23/2006 8:36:42 PM

ssclark
Black and Proud
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^ so that was basically .... all a lie ?

2/23/2006 8:58:12 PM

CalledToArms
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a little more info on the buff that i think priests are getting (altho i will come out and say that IMO no class in the game right now needs a "buff", a few need a slight nerf but imo the answer to any imbalances are gear and just plain "L2P". take what youre given and make it work)

a priest in my guild posted improvements upon his current spec with a very similar spec after 1.10:

31 Disc, 20 Holy

Offensive:
+15% Combat Mana Regen
+5% Spell Damage
+5% Spell Crit
+20% Spell Damage
+5% Spell Crit (Holy)
+0.5 Sec Fasster Casting (Holy)
+10% Spell Damage (Holy)

= +10% Spell Crit
= +35% Spell Damage (Holy)

Defensive (Passive):
+15% Stun, Fear and Silence Resist
+30% Fortitude
+15% PW: Shield
+10% Mana Reduction on Insta Spells
+10% More Mana
+10% Spell Damage Reduction
+25% HoT from Melee Damage

if you dont call that a buff i dont know what is. a good priest could already sit back and laugh at any other caster in the game imo. now the disc/holy priests will be healing better AND doing a signifigant extra amount of damage

2/24/2006 12:11:57 AM

tracer
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Quote :
"^ so that was basically .... all a lie ?"


not a lie, but something to keep in mind in the future. if jackleg decided he wanted to start a character on mal'ganis, he could be around 40's by may

2/24/2006 12:49:41 AM

Azaka
///Meh
4833 Posts
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if he played an hour a day, it doesn't take anytime to get to 40 especially with people helping you out

2/24/2006 1:28:53 AM

Stein
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Quote :
"a good priest could already sit back and laugh at any other caster in the game imo. now the disc/holy priests will be healing better AND doing a signifigant extra amount of damage"


Go grab someone's level 60 holy priest and tell me how many equal level mobs you can kill in a hour.

If we were to put the over/under at 5, I'd take the under. Running around as a holy priest trying to kill things is about as effective as a warrior running around without a weapon. Sure, you can do it, it just takes way too long to be viable. If you wanted to do any damage you were spec-ed pretty deep into shadow, because the disc and holy trees weren't viable at all unless you wanted to heal.

The discipline tree got a great buff in all of this which is nice because it gives us increased damage and makes us more beneficial to groups. The only problem is that Improved PW:S is pretty worthless unless you have a bunch of +Healing gear, since it only gives you another 150 damage to absorb and there's really nothing after Improved PW:F that's a must have except Inner Focus and that's only one point. I wish Improved Mana Burn or Improved Inner Fire had been dropped down a level and Meditation moved up.

And holy doesn't suck anymore. It's like hell froze over.

[Edited on February 24, 2006 at 5:10 AM. Reason : .]

2/24/2006 5:08:43 AM

Novicane
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http://www.worldofwarcraft.com/misc/murloclore/murlocs.html

Murloc instance (Mael Storm.. if you remember from WC3) coming soon?

[Edited on February 24, 2006 at 5:49 AM. Reason : jj]

2/24/2006 5:48:51 AM

davidkunttu
All American
2490 Posts
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im still waiting for the all slime instance

2/24/2006 6:46:03 AM

Azaka
///Meh
4833 Posts
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there are some pretty big slimes in aq, they eat you too

2/24/2006 6:49:58 AM

CalledToArms
All American
22025 Posts
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Quote :
"Go grab someone's level 60 holy priest and tell me how many equal level mobs you can kill in a hour."


i wasnt talking about that i was talkng about PVP against another caster

2/24/2006 8:08:53 AM

Lokken
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i thought it was pretty much a given that you dont respec to holy until you hit 60 and will pretty much be in a group if youre playing

2/24/2006 8:27:32 AM

CalledToArms
All American
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yup

2/24/2006 8:46:27 AM

Shadowrunner
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Go take your lvl 60 holy priest and plop him down next to a lvl 60 warlock of the opposing faction. one of them isn't gonna make it home for the holidays, and i bet i know which one it will be.

2/24/2006 8:53:56 AM

CalledToArms
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ive seen plenty of priests beat a warlock.

anways warlocks are one of the OVERpowered classes. which was a great lead in to my argument on class balance

thats the problem with blizzard and "class balance" at the moment. Theyll look and say "ok well this class A and this class B are much more powerful than this class C." instead of realizing class A and B are also more powerful than a lot of classes they listen to complaints about C and buff C instead of a slight nerf to A and B.

(class A and class B = hunters and warlocks cough cough)

now i know priests need some changes and that statement was pretty broad but thats blizzard's approach lately. just buff the class that whines the most on the forums instead of nerfing the few very overpowered classes.


ie
IMO warlock's should get hit at least slightly with the nerf bat. they are doing as much damage as mages with twice the survivability (more HP, pets to eat buffs, seduce etc). but instead of nerfing warlocks mages are crying out to be BUFFED for pete's sake. and i sure hope blizz doesnt listen.

like i stated earlier, the answer is L2P. ive been a warrior since beta and day 1 of the official release. Ive been through the way underpowered and way overpowered times of the warrior to understand that the more blizzard messes with a class the more the classes become imbalanced (ie the new pally patch was retarded, they didnt need more, however every palladin got bored and cried because they were wanting their class to do things it was not designed to do)

however a good(i said good, even tho good is very relative in an MMO) player continues to find ways to stand out with his class and character.

yes youll hear me complain about mages hitting hard and warlocks and hunters, but unlike the other idiots on the warrior boards i dont sit on their yelling "OMG we should hit 3X as hard! mages and warlocks are killing us in PVP!". i try and adapt

2/24/2006 9:06:04 AM

Shadowrunner
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oh, i've seen priests beat warlocks too, don't get me wrong. but i still know where the safe money is.

2/24/2006 9:12:46 AM

CalledToArms
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for sure.

and that whole post wasnt flaming you

everything after my first line or two was a separate but related post essentially

2/24/2006 9:38:34 AM

Stein
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Quote :
"i wasnt talking about that i was talkng about PVP against another caster"


Oh, well in that case you're still wrong. Only at the top tier can we really even come close to outhealing the burst damage that mages are capable of initially (if we can even survive it) and with the DPS Warlocks are capable of nowadays, if we don't have our Shadow Resistance buff up we're pretty much done for. We can win the fights, but it's not like we're standing around laughing like you seem to think we are.

Our only chance is Silence or Fear to stop their casting then get off enough heals so that they've hopefully blown their timers and we can just go mana pool vs mana pool, but Silence is a 21 point skill in the Shadow tree and is a once per fight kind of deal.

The biggest problem priests had, in my opinion, was that we don't have a good way of escaping a melee class beating the shit out of us like mages and warlocks do. Sure, Fear is great except that everything can break it and it never works right.

Quote :
"i thought it was pretty much a given that you dont respec to holy until you hit 60 and will pretty much be in a group if youre playing"


Which was always a stupid system, because it's almost like rolling a completely different character that happens to be both level 60 and completely worthless individually at the same time. It's honestly like taking the weapon right out of a warrior's hand and saying "go kill something"

Quote :
"IMO warlock's should get hit at least slightly with the nerf bat. "


Warlocks sucked for so long that nerfing them at this point would pretty much be a crime.

[Edited on February 24, 2006 at 10:28 AM. Reason : .]

2/24/2006 10:24:14 AM

SandSanta
All American
22435 Posts
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Quote :
"IMO warlock's should get hit at least slightly with the nerf bat. they are doing as much damage as mages with twice the survivability (more HP, pets to eat buffs, seduce etc). but instead of nerfing warlocks mages are crying out to be BUFFED for pete's sake. and i sure hope blizz doesnt listen."


Like I don't read your posts because you don't know anything about the game, but I had to LOL at this.

Mage DPS >>>> Warlock DPS.

I've spent over 800g to prove this point.

2/24/2006 10:29:41 AM

Lokken
All American
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^^ The problem is priests arent meant to go kill things, they are a support class.

so its not the same as taking a warriors weapon away and telling him to go do his job.

2/24/2006 11:39:45 AM

Stein
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Sorry. Warriors are meant to either A) get the shit kicked out of them or B) do damage.

Much in the same way that priests are meant to A) heal or B) do damage.

With both classes being pretty mediocre at B.

But end of the day a protection spec warrior is much more apt at killing things than a holy spec priest, because warriors get these big bad weapons so they can do damage while being protection spec and priests get +healing.

[Edited on February 24, 2006 at 11:47 AM. Reason : .]

2/24/2006 11:45:47 AM

teh_toch
All American
5342 Posts
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Quote :
"Warlocks sucked for so long that nerfing them at this point would pretty much be a crime."


This bears repeating.

2/24/2006 11:50:50 AM

CalledToArms
All American
22025 Posts
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ha. yea i dont know much about the game or PVP between classes. not like i havent (sadly, yes, but still) played since beta day one, and day one on release and consistently on the first page every week for CP on the most active PVP server in the US. but nah i dont really PVP that much.

learn to read.

mage burst *DPS* is obviously much higher. who in their right mind is goint to question that? especially with TOEP and ZHC. i said warlock's are doing as much DAMAGE. they are doing much more damage over the time they are alive that mages. their damage/lifespan ratio is way off from that of a mage. and have much more annoying and powerful CC (seduction, death coil, fear)

so you should learn to not assume i know nothing about the game based on one comment that you just misinterperated, because in fact i play this game way too much to "know nothing about it"

2/24/2006 11:55:38 AM

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