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SandSanta
All American
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PvP can transfer to PvE

8/8/2006 5:20:15 PM

simonn
best gottfriend
28968 Posts
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how about instead of trading characters, i trade you money for my warrior on a pvp realm? eh?

PM MEH

8/8/2006 5:30:23 PM

Novicane
All American
15413 Posts
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I have a 60 priest on a PvP, but i hate not being able to farm as effecient as I would like.

8/8/2006 8:44:59 PM

Josh8315
Suspended
26780 Posts
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WoW was the first MMORG

8/8/2006 8:58:43 PM

Grandmaster
All American
10829 Posts
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[Edited on August 9, 2006 at 8:57 AM. Reason : http://ctprofiles.net/1976797]

8/9/2006 8:49:51 AM

wanaflap
All American
2127 Posts
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something has possessed that otherwise beer-loving dwarft.

^What's your NR like?

8/9/2006 9:48:28 AM

Grandmaster
All American
10829 Posts
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^ 265 unbuffed? that's fully gimped.

ill add my resists to ctprofiles i guess.

[Edited on August 9, 2006 at 1:02 PM. Reason : .]

8/9/2006 1:02:04 PM

smoothcrim
Universal Magnetic!
18958 Posts
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anyone ever tried sealfate swords? I messed with it today on the test realm and it seemed like the ideal pve/pvp build. Seems really dependent on good swords though. Also, I think CTS is now 1.8 instead of 2.6 but the took the str off of it. I think.

Here's the swords build I came up with
http://www.worldofwarcraft.com/info/classes/rogues2/talents.html?305322105001350321005202005010000000000000000000000

8/9/2006 6:56:26 PM

Shrike
All American
9594 Posts
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So this is my first attempt at using some overbloated, mostly useless UI.



Not sure if I like it or not, but it took me forever to get it looking right on widescreen.

8/9/2006 10:06:29 PM

CalledToArms
All American
22025 Posts
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oh shite ididnt know you were ht :p

8/9/2006 10:25:10 PM

CalledToArms
All American
22025 Posts
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never linked my ct before what the heck: http://ctprofiles.net/1111164

the "main" is what i PVP in. everything else is labeled accordingly. in PVP i love crit

[Edited on August 10, 2006 at 2:45 AM. Reason : ]

8/10/2006 2:32:39 AM

Shrike
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9594 Posts
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^^Eh? I'm not , that's just those confusing as fuck unit frames. Party members are across the top, my frame is to the left of my character model.

8/10/2006 11:28:30 AM

CalledToArms
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ah yea i just glanced at it fast. i just use the basic UI with ct.

either way my point was i didnt know you were one of the transfers to SR

8/10/2006 1:46:20 PM

HockeyRoman
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Caster question: Does an increase in damage (by gear/abilities) to a certain class increase the damage done by a wand of that same class? Also, does lowering a mobs resistance increase its damage taken?

8/10/2006 10:58:07 PM

Azaka
///Meh
4833 Posts
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I'm not a caster but I thought +dmg applied to wands like melee attack power applied to ranged attack power. And I'm almost positive that -resist does not increase your direct damage done, but just decreases the chance that the target will resist (fully or partially), so it does indirectly increase your damage. Kinda like melee +hit doesn't increase the damage of my backstab but it makes it so that I don't miss as often increasing the overall damage I do.

8/10/2006 11:20:25 PM

ssclark
Black and Proud
14179 Posts
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+damage doesn't effect wands

8/11/2006 1:43:26 AM

Azaka
///Meh
4833 Posts
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That's pretty lame.

8/11/2006 2:08:33 AM

wanaflap
All American
2127 Posts
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you can always put a scope on that bad boy.

8/11/2006 8:08:02 AM

wolfpack23
Veteran
402 Posts
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so who has already pre-ordered the expansion pack?

8/11/2006 3:20:59 PM

hydro290
All American
1703 Posts
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just say no to the x-pack

8/11/2006 3:35:44 PM

HockeyRoman
All American
11811 Posts
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It's been on pre-oreder for me for a looooong time.

The spell damage increases not effecting wands is kinda gay especially if it is doing the same type of damage as what the thing is weak to.

8/11/2006 4:19:12 PM

bous
All American
11215 Posts
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officially haven't played in 15 months after playing for 6 months straight

8/11/2006 4:29:07 PM

darkone
(\/) (;,,,;) (\/)
11609 Posts
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^^ Why should it? Wands aren't spells.

8/11/2006 4:33:03 PM

CalledToArms
All American
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agreed

8/11/2006 6:51:08 PM

ncWOLFsu
Gottfather FTL
12586 Posts
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officially havent played in 15 minutes after playing 6 minutes straight

8/11/2006 6:53:58 PM

HockeyRoman
All American
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Good point.

Now if they just had a decent ice wand that didn't require killing a world spawn dragon....

8/11/2006 7:01:31 PM

Zhisheng
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Quote :
"Molten Core. Blackwing Lair. The Temple of Ahn'Qiraj. Naxxramas Necropolis. And nothing else. Looking ahead to Blizzard's expansion for World of Warcraft, Burning Crusade, the aforementioned instanced raids will be the last of Blizzard's 40-man raid content. In Burning Crusade, end game raiding (which occupies WoW's max level players) will be done in groups of 25 or 10. Illidan's Black Temple, the most challenging raid instance that will appear in Burning Crusade (at release), has a 25-player limit.

Player versus Player combat will receive a major overhaul in Burning Crusade, one far greater than the upcoming cross-server battlegrounds system Blizzard recently detailed. Burning Crusade will introduce "Arena PvP." Lead designer Tom Chilton explains this new form of PvP: "It uses a team-based approach. So, much like forming a guild, you can form an arena team. You'll be able to go and get yourself an arena team charter; it can be for a 2-on-2 format, a 3-on-3 format or a 5-on-5 format." Chilton continues, "For example, for a 2-on-2 team you could have four people on the roster. For a 5-on-5 team you could have 10 people on a roster. You can have your substitutes, your benchwarmers, etc. And that should make it interesting, because we use a seasonal-based concept for the arenas. So you form your team, and your team may change in rating throughout the season. At the end of each week, based on your team's rating, you get a number of points that you can spend on the gear."

Chilton's mentions of "points" may confuse current WoW PvPers who are accustomed to the awkward ladder system the PvP grind entails. That system of gaining honor and ranking up is over with in Burning Crusade: "The Honor System in the expansion will no longer be a competitive ladder. The Honor System will be a system where you gain honor points a lot like you do today, but you then just use those honor points as a currency, effectively. That will include items that were previously earned through reputation. We'll kind of roll those into the Honor System, and it will also include a whole lot of new equipment for level 60 to 70 and beyond," Chilton says.

The recent announcement that Paladins and Shamans would no longer be faction-exclusive deepens the game's complexity going forward. Certainly, it makes WoW's raid game turn into little more than an aesthetic difference, but true faction balance will allow the designers more freedom in their encounter development. Additionally, Paladins and Shaman can finally be designed the way they were intended. "The core reason for us to share the Paladin and Shaman across the faction is so that we can differentiate them more. The way it stands right now, in the live game it's very difficult for us to do one thing with one class without doing something very similar to the other class. If the Paladin needs to get better tanking abilities then we need to do similar things with the Shaman. Or if we add more DPS to the Shaman we have to do similar things to the Paladin," Chilton says.


A nether drake, one of Burning Crusade's flying mounts, takes flight across the Outlands. Click the image above to check out all Burning Crusade screens.

Two key changes Chilton talks about are brand new skills that the once-faction defining classes will each have. The long-rumored Shaman ability Bloodlust from previous Warcraft games will be live in Burning Crusade and available to level 70 players. Bloodlust will be a party buff that will increase the speed of melee attacks and reduce cast times (and include the requisite growing animation and beastly howls Lore fiends would expect) for a short duration. The ability's duration and its and its cooldown are still undergoing internal testing.

The Paladin class will see a class-defining ability of its own in an ability to pull aggressive creatures off of classes with a "snap-aggro" ability. That ability, Chilton explains as the equivalent of an AOE taunt, but instead of being cast on the enemies, instead, true to the Paladin's role of buffing and supporting players, it is castable buff on a party member. At that point, the mobs that were attacking the party member within an Area of Effect range will then turn and attack the Paladin. It continues to reinforce Blizzard's desire to turn the Paladin into a secondary tank and a healer, instead of the simple healer the class has been relegated to.

Reworking the roles of these two classes is vital considering the reduced raid sizes. 40-player raids often included five to six Warriors, the class most suited for tanking (Druid-tanking has been improved during the last several months). However, with just 25 players in a raid, there will be fewer Warriors and the ability of other classes to tank mobs will allow Blizzard more flexibility with designing complicated encounters.

"In the same sense, we're going to pushing the Shaman toward a more DPS and healing hybrid. We're going to make sure that we focus on their ability to do DPS and perform their healing duties. I think that these kind of crossovers are very important in the sense that, in the expansion, I think that in some ways, we need more of these classes that are hybridized to become true hybrids," Chilton says.

The hope is that these hybrid classes will find new utility in Burning Crusade's unique dungeon system. "In the expansion we are doing a multi-tiered difficulty setting for the dungeons. So once you've done Hellfire Citadel -- all the different wings -- you're actually going to be able to come back in. For example, you'd be able to do the level 60-62 wing in a level 70 'hard mode,'" Chilton explains. The loot will scale with the level of difficulty selected for the zone (that level of difficulty is related to the level of the players involved).

For now, the scaled instances will only apply to Burning Crusade dungeons, but Chilton doesn't rule out the possibility that other zones may someday receive similar treatment, "That's going to be only for Burning Crusade instances. It is something we can apply retroactively -- that might be something that we do over time, but for now it's just going to apply to Burning Crusade." There's a lot more from Tom Chilton coming soon on 1UP, but this is just the first taste of some of the new treats coming in the Burning Crusade. "


http://www.1up.com/do/previewPage?cId=3152830

8/12/2006 1:38:19 AM

ssclark
Black and Proud
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I can almost garuntee there will be 40 man content relatively soon after the expansion . they have smaller content at release to give players a chance to get ready for the lev 70 40 man stuff.

8/12/2006 2:32:52 AM

Josh8315
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26780 Posts
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team PVP on its way.....

8/12/2006 3:06:43 AM

DamnStraight
All American
16665 Posts
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my druid has nice gear
my hunter is 50x more fun to play

8/13/2006 6:11:23 PM

CalledToArms
All American
22025 Posts
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^^^ they said in 3 different blue posts they plan to not release 40 man instances after BC..but you never know its blizzard

[Edited on August 13, 2006 at 6:18 PM. Reason : ]

8/13/2006 6:18:16 PM

Lokken
All American
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http://www.myspace.com/worldofwarcraft

8/13/2006 6:21:33 PM

SandSanta
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I doubt they will for the fact that mid range wow guilds are falling apart.

Nobody with a life can sustain 6day raiding schedules even at a limit of 4 hrs a day.

20 - 25 player caps for the big instances makes it a LOT more managable.

8/13/2006 7:50:56 PM

spöokyjon

18617 Posts
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I cancelled my account. Last time I took a six month break. This time I'll wait for the expansion.

8/13/2006 8:26:17 PM

HockeyRoman
All American
11811 Posts
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Mage question: I am going full ice so I have all of the freezing crit goodies. Does blizzard ever crit? Frost Nova + Cone of Cold = teh winz!

8/13/2006 11:45:37 PM

SandSanta
All American
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Yea I'm with you spookyjon.

I initially completely gave up on WoW but having the top instances 20-25 man actually makes playing the game and having a life feasible.

I know a lot of really good player scattered around that feel the way I do, when expac hits I'll play again if we can all get on the same server and do the damn thing right.

8/13/2006 11:49:35 PM

bous
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I would actually consider re-joining wow if the high-end content was 25 man instead of 40 man.

it was always way too time consuming and i got hooked so had to quit cold turkey and not look back



but, meh, i'll wait for WoW 2

8/13/2006 11:53:17 PM

davidkunttu
All American
2490 Posts
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Quote :
"Mage question: I am going full ice so I have all of the freezing crit goodies. Does blizzard ever crit? Frost Nova + Cone of Cold = teh winz!"


yeah blizzard crits but it kinda sucks anyway, hits for another 100 or so dmg.

8/14/2006 12:33:35 AM

lrhammar
New Recruit
1 Posts
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Hey all, So i got a mage on archimonde 8/8 NW and other gear of the sort, exhaulted with almost everything and the works just curious if one was wanting to sell it how do you think I should go about doing it

8/14/2006 12:38:27 AM

ssclark
Black and Proud
14179 Posts
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sand ... the 25 man content wont be less time consuming. it wont be more manageable ...
well atleast not for the first 5-8 months of the instance.

less people doesn't = zg


they're saying they are making Naxx level instances for a lesser amount people. Things that take 40 people 2-4 months to clear playing 6 days a week

will now take 25 people 2-4 months to clear 6 days a week

it wont make raiding more manageble. raiding mc - bwl now with 25-30 people isnt very hard. raiding a naxx level (difficulty) instance with 25 people is laughable. You'll be raiding the black citidel in the exact same time line as your guilds now are attempting bwl aq40 naxx etc.

if you rushed into instances and mowed them down now. You'll do that in TBC, if you dicked around and waited a month for strats. that wont change. if you said "oh this is just too hard" and never did. well that wont change either

the issue isn't making raids 40% smaller. it's telling 40% of your friends in your guild ... "you're just not good enough" who wants to go to their friend and tell them "fuck you ?"

25 people wont diversify class abilities. if anything it will make specific class rolls even that much more important.



[Edited on August 14, 2006 at 2:22 AM. Reason : .]

8/14/2006 2:21:12 AM

HockeyRoman
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11811 Posts
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Thanks for the assistance on the mage thing. And on a side note we had our first Nef kill tonight!!!! And now we get to farm for months on end to get geared up for Naxx.

8/14/2006 2:30:08 AM

ssclark
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Quote :
"
"I hate to break it to the people lauding this change but 25 and 40 are not magic numbers. Neither has any weight in and of themselves. It's hard to get 40 people together, not because 40 is a bad number, but because it is the maximum raid size. I guarantee you that once the expansion hits we'll start hearing from guilds having difficulty fielding a full 25. You want to know why? Guilds aren't formed in a vacuum. They need members to establish, grow, and to sustain themselves.

Lets say for example there is 1 guild on a server. Everyone wants to join the guild because it's the only guild, so the guild recruits what it needs but then closes recruitment because it's hit the desired number of players. This number is going to be based SOLELY around the maximum raid size. The guild will want enough members so that with the activity level of the guild they can always fill a raid, and then have as many standbys as they need to be able to tailor raids and cushion turnover. Eventually there are enough unguilded players who can't get in and they start their own guild. This guild builds up in the same way as the first and is eventually full. From there multiple guilds spring up at different times, fill up or die or merge depending on how many players they can pick up and how those players get along. At the end of the day though, the number of guilds will be closely related to the player pool and the max raid number. IF the max raid number goes up there are less guilds, if it goes down there are more. BUT, the unguilded skilled player pool will stay exactly the same regardless.

What does this mean? It means if you're gonna hit a cockblock and members wont turn up due to frustration it's gonna hit you regardless of the raid size because your own size will be proportionate. It also means that when you hit this cockblock there will still be exactly the same shortage of recruits as there would be at any max raid size. And you're still going to have retards you can't replace because there is still nobody to replace them.

Stop thinking 25 is going to make all the problems go away. Those 25 core members you have will get married or have kids or get a new job or find a new game or just plain burn out at some point in time. Then you're recruiting same as always and we've come full circle. Only now the guilds that were able to manage their guilds properly will have been kicked in the teeth on the way through. A number of people in this very thread have said the people they are raiding with now are not the people they raided with at lucifrom or twin emps oe whenever. Well, that's what I'm talking about, right there.

It's also not going to help the casuals. I've seen 10 and 20 mans take forever to start and seen 40 mans assemble on the dot ready to go. It's all about how well the leadership can whip people into shape and how indivually motivated the people are. Sure it makes it easier on the officers the less people there is to manage, but for joe casual it aint gonna mean $!@%. He's still going to be looking at a X hour block of time to be spent, only now with less other people also spending that time with him. The current 20 mans are easily accessable because they were made that way by design, not raid size. And forget about being able to get into the typical high end guild while missing 2 of their raid days. That was all fine and dandy when they had 10-20 extra people lying around, but with 5-8 extra people it's just not going to be acceptable. And no more coasting. You missed yesterday's wipefest? Well I hope you did your homework because otherwise it's gonna get messy. Oh and you're still going to have to farm consumables and repair money, those don't magically go away with raid size.

As a pointer to the guilds with crap players, I'll tell you how they get in. You lose a core player and scramble to replace them. You finally find the replacement and trial em. While they're being trialed you turn down a few people of that class because hey, you're full now. Maybe the trialer turns out to be good in which case you managed to keep up the skill level for one more player turnover. Or maybe you come to realise the trialer aint so good, but he's geared now and he's kind of a nice bloke and he's been in for a while. Or maybe you would like to replace them but you just can't afford to because even though they're crap the spot NEEDS to be filled however it can be. That's how the fat gets in and how it stays. Again, this cycle wont change magically with 25 players.

This is very very frustrating to me. My guild is always working hard to cut the fat and literally doing it, it's gonna totally suck when this goes into place. We have 6 warlocks total and every other day we will have every single last one of them online for a raid. If they're not going to be on for a raid I generally know why and they've probably logged on sometime during the day to tell me. Every one of them is a skilled raider and fun to play with. What am I going to do with 6 super active and good raiding warlocks when raids get cut down to 25? It's depressing.

On a side note I guess warlocks now know why we won't have to worry about there being no real reason to bring more than 2 warlocks in the expansion. I kinda thought we'd, you know, have some new $!@% to do or something. Funny how some things turn out. I'm sure we'll have some new and interesting things to do but I can't bring myself to be optimistic at present"


from dtguild.com

8/14/2006 2:31:49 AM

SandSanta
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40 people raiding is stupid regardless because it creates 40 different excuses to fail. I wouldn't rely on more then 5 people in any given situation let alone 40 nerds with varying egos. In fact, let me go ahead and say that 40 people raiding was a stupid idea from the start. Its not epic, it doesn't promote skill, and its terrible to try and work a schedule around 40 different people.

You think 20 - 25 man raids will be just as hard? I say they'll be a lot easier. Every guild I've ever raided with has had roughly 20 people that were seriously stoked about new content and solving puzzles. Those 20 would carry the deadweight 20 other faggots that some how defied the lower bounds of stupidity and couldn't pull of pressing the 3 buttons required to win. If the instances are toned down to THOSE numbers, then by the sheer fact that your core friends are all thats needed will blow apart anything blizzard could make doable.

If, per chance, you can't then either you suck or the instance is retardely difficult at which point you should buy a new game.

8/14/2006 9:52:30 AM

JohnnyTHM
All American
18177 Posts
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is there a published loot table for naxx yet? its not on kaliban...

8/14/2006 11:19:25 AM

DamnStraight
All American
16665 Posts
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http://wow.allakhazam.com/

8/14/2006 12:11:49 PM

Novicane
All American
15413 Posts
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more Death & Taxes on raid change :

Quote :
"So here I am, once again, hijacking our front page for my own personal soapbox. As we know, there was a recent announcement regarding the size of raids in BC, and I've spent the last few days trying to quantify in words why it bothers me so much, why I am so disapointed by the change. Eventually I came to realize that what really bothered me about it was the people. The people are the reason I log in every day, the reason I'm willing to throw myself against impossible odds, to do things as mindnumbing as farming potions for hours. Loot will come and go, and be outdated by the evolution of the game, world firsts will come to be long forgotten in the sands of time, but the people we play with, the people we experienced the game with, will we ever really forget them.

Raiding guilds were designed around 40 people, plain and simple. It's been that way for 2 years, and to change it now is so ridiculously shortsighted. I've been raiding with the same core for nearly 2 years, the same core of people necessary to facilitate 40 man raiding, and now I'm supposed to tell a good portion of them to what, fuck off, get on the bench because you pompous pricks arbitrarily decided to change the fucking rules.

Tigole, you say that with the entrance of BC there will be a high turnover on raid guilds. What the fuck do you know. You expect me to believe that the same people who poured hours of time and effort through your arrogant fucking cockblocks at Ragnaros, at Chromaggus, at Nefarion, and at the mother of all fuck ups C'thun, will suddenly turn their backs on us because it's a convenient time to bow out of the game. Suddenly people who devoted the time to the rest of us to throw themselves multiple days a week at a C'thun we didn't have a fucking prayer of beating are going to say, sorry I have better things to do just because the expansion comes out?

So what the fuck are we supposed to do now. How do we look at our guildmates, our friends, the people we've known for a year, two years, maybe longer and tell them, "Sorry, you aren't good enough", or "Sorry we don't have room for you". It's not about raids being 40% smaller, it's about us having to tell 40% more people sorry, you're going to have to sit outside and hold your dick every night.

Now you'd say, well why not use 2 raids. Who decides who goes in each raid, who leads the raids, how many people do we need on standby for each raid, what kind of class stack do we need for the encounters, how many people do we recruit to deal with the challenges ahead, what happens when group B's tanks are online, but they don't have enough priests, and A has priests, but no tanks. And by the time we're done separating people into 2 categories, we might as well be 2 completely fucking separate guilds. Why the fuck should we have to endure this bullshit because you decided you wanted to change the rules halfway through.

Let me leave you with a final thought, one you may see repeated in the upcoming days, because it was included in an article I was asked to contribute to. When Death and Taxes kills Illidan, and we stand over his corpse for our screenshot, will our first thought be: Where are the other 15 people who stood together with us for Onyxia, for Ragnaros, for Nefarion, for C'thun, and finally for Kel'Thuzad.

These are my thoughts, for now."


[Edited on August 14, 2006 at 12:26 PM. Reason : dd]

8/14/2006 12:25:30 PM

hydro290
All American
1703 Posts
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I agree with SandSanta. I was in a guild for about a year that always lagged behind the
top groups on the server. When AQ20 first came out, 20 of the hard-core raiders plowed
through the instance in a day or two. Most of these guys got their books fairly quickly
and didn't need anything else from the instance. For the next two to three months, the bottom
half of the guild couldn't take down Ossiran and the other final boss. In a semi-casual guild, the bottom half holds the people that leave early, go AFK, take forever buffing, and bitch about repair builds. It's the same dumbfucks that held us back from beating Huhuran, and they are a large contributing factor to why the game became tiring.

If Death and Taxes is anything like Immortality, they got to where they are by kicking idiots out and swiping top players from average guilds. They can cry all they want to, but this should make guild progression more balanced.

8/14/2006 1:08:48 PM

GraniteBalls
Aging fast
12262 Posts
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I never really got into the end-game shit like most people.


Maybe it was just because I was a warrior and they're so gear dependant that I just didnt have the time to keep him up to snuff.

8/14/2006 1:25:59 PM

Lokken
All American
13361 Posts
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^ I think I fell into the same boat.

And the more I think about it, the less likely I think it is that I actually pick the game back up.

8/14/2006 1:30:22 PM

GraniteBalls
Aging fast
12262 Posts
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I love the game up to 60, it's the race for the best gear that kills me.


All the smaller instances were awesome (gnomer, deadmines, ZF, ST, SM), and teamspeaking with 4-5 others while casually grouping.

I just hate the grind of running UBRS 20 times for a single piece of armor, that you have to compete with others for, to get a small stats buff that will hopefully let you edge out the next guy in PVP or whatever.

8/14/2006 1:34:23 PM

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