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God
All American
28747 Posts
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^^^

Great first post. I agree.

3/18/2008 7:16:18 PM

ssclark
Black and Proud
14179 Posts
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wassabie.

3/18/2008 8:23:47 PM

Doc Rambo IV
All American
7202 Posts
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Before the kara run tonight I mentioned it is possible and highly unlikely to fully gear a Holy Paly in one run. I then proceded to get a holy paly drop from every boss up to chess match where we stopped. I think everyone couldn't believe I said that and then it came true.

3/19/2008 3:02:02 AM

StateBoyLP
New Recruit
35 Posts
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Anyone play on Ner'zhul?

3/19/2008 12:54:37 PM

Drovkin
All American
8438 Posts
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3/19/2008 2:57:46 PM

jaZon
All American
27048 Posts
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Quote :
"Before the kara run tonight I mentioned it is possible and highly unlikely to fully gear a Holy Paly in one run. I then proceded to get a holy paly drop from every boss up to chess match where we stopped. I think everyone couldn't believe I said that and then it came true."


LOL, that's awesome.

Reminds me of the first time I ever ran Kara, I wasn't even in the guild, but managed to get boots, shoulders, fists, bracers, and a necklace

3/19/2008 3:06:16 PM

Walls1441
All American
10000 Posts
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a rogue in our guild got every piece of applicable rogue gear and weapon in the first two runs.

3/19/2008 3:41:01 PM

ssclark
Black and Proud
14179 Posts
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i definitely got like 6 items my first kara run on my hunter including t4 helm and sunfury


grats going with a guild where everyone has full t6

3/19/2008 6:26:00 PM

jaZon
All American
27048 Posts
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sons of bitches

3/19/2008 8:28:04 PM

DamnStraight
All American
16665 Posts
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haha im pissing off people in my guild by NOT taking t6 gloves
this is funny

3/19/2008 8:30:22 PM

davidkunttu
All American
2490 Posts
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what are popular pve warlock specs?

3/19/2008 10:41:14 PM

JK
All American
6839 Posts
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0/21/40

sac a succubus and shoot shadowbolts all day

3/19/2008 10:03:50 PM

davidkunttu
All American
2490 Posts
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gimme some links i am retarded

3/19/2008 11:21:43 PM

ssclark
Black and Proud
14179 Posts
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lol

3/19/2008 11:22:10 PM

JK
All American
6839 Posts
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2000 DESTRO LOCK AND PRIEST

I did it guys.

3/20/2008 1:25:43 AM

God
All American
28747 Posts
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enhancement shaman rolling on epic leather don't hate the player, rogues, hate the game.

3/20/2008 7:24:22 AM

SandSanta
All American
22435 Posts
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My friend noah gets every bit of gear his character needs from every boss in every raid he does.

Its uncanny.

3/20/2008 11:46:46 AM

dubcaps
All American
4765 Posts
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So, our MT quit last night. Anyone have/know of a well geared (Hyjal/BT/Sunwell ready) Alliance Warrior on a PvP server looking for a new guild. (or one thats suitably geared for sale)

3/20/2008 3:40:08 PM

El Nachó
special helper
16370 Posts
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lulz

3/20/2008 3:49:29 PM

Walls1441
All American
10000 Posts
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^ now that is really interesting.

3/20/2008 3:55:06 PM

ThePeter
TWW CHAMPION
37709 Posts
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can't just upgrade an offtank?

3/20/2008 4:04:10 PM

dubcaps
All American
4765 Posts
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no, our only warrior off tank is garbage.

3/20/2008 5:01:00 PM

smoothcrim
Universal Magnetic!
18958 Posts
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I have a friend that will play one for you most likely. He's got several accounts but I don't think any on alliance/pvp

3/20/2008 5:28:34 PM

dubcaps
All American
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definitely let me know nic. i still stand by the fact that you and rob need to swallow your pride and come to Lightning's Blade Alliance. (yes i know alliance is for little kids and you'll never switch, but it never hurts to ask)

as far as our situation, we've got a couple people who are amazing prot warriors, they just rerolled after TBC. at this point one of the officers is looking to either buy an account for one of those guys to play, or just recruiting someone who can commit to being the MT. we're 3/5 hyjal having spent next to no time in the zone. we keep having bad luck with attuning people who decide to quit wow, pvp only, or play casually. i swear we've attuned like half the server at this point. hopefully 2.4 will give us some options.

/end rant

[Edited on March 20, 2008 at 9:46 PM. Reason : ]

3/20/2008 9:45:31 PM

philihp
All American
8349 Posts
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For everyone who has gotten attunement to BT, they're giving the title "Hand of A'dal" (or at least that's the title we had on PTR). For everyone else, they're giving free attunement to BT.

3/20/2008 10:51:09 PM

Nashattack
All American
7022 Posts
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but yet, my guild is stuck in SSC/The Eye

Doubt I will ever see BT. Anyone have a guild on a PVP server horde side that needs a SSC-ready tank? Or a Kara-geared hunter.

3/22/2008 11:59:34 AM

Novicane
All American
15413 Posts
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Bloodboil 29%.

3/22/2008 12:19:27 PM

MunkeyMuck
All American
4427 Posts
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Someone roll a shaman and come level with Gaybar of Skullcrusher!

3/22/2008 2:41:51 PM

SandSanta
All American
22435 Posts
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orrrrrrr gaybar can reroll on a more relevant server.

3/22/2008 4:42:06 PM

MunkeyMuck
All American
4427 Posts
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I am NOT leaving ruin!!

Gaybar demands cake welfare epics

3/22/2008 7:11:13 PM

SandSanta
All American
22435 Posts
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our bg is filled with samps

3/22/2008 7:54:29 PM

Nashattack
All American
7022 Posts
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I just rolled a drood last week... 27 and climbing

3/23/2008 7:18:50 AM

God
All American
28747 Posts
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My platinum membership is worth every penny.

Come join up!

http://www.wowgoons.com

3/23/2008 2:40:59 PM

DamnStraight
All American
16665 Posts
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wait you pay to raid?

3/23/2008 2:49:34 PM

MalikDaMan
All American
1445 Posts
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Only an idiot would pay to raid.

3/23/2008 5:16:46 PM

God
All American
28747 Posts
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It's well worth the cost. I've gotten so much.

3/23/2008 5:46:21 PM

smoothcrim
Universal Magnetic!
18958 Posts
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anyone know when the tournament realm is opening?

3/23/2008 8:52:58 PM

ThePeter
TWW CHAMPION
37709 Posts
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tournament realm? what's that?

3/23/2008 9:06:17 PM

ncsu919
All American
1067 Posts
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thepeter what realm are you on and whats ur char. name?

3/24/2008 3:47:41 PM

ThePeter
TWW CHAMPION
37709 Posts
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Bloodhoof, Soisoisoi and Roflzburger

why?

3/24/2008 4:36:32 PM

Doc Rambo IV
All American
7202 Posts
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Anyone on ysondre?

3/24/2008 4:44:50 PM

ncsu919
All American
1067 Posts
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^^some guy joined and left my guild all within like 3days named thepeter. just curious

3/24/2008 7:12:29 PM

philihp
All American
8349 Posts
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Holy shit, God, please tell me you're not doing that.

3/24/2008 10:36:05 PM

God
All American
28747 Posts
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I get so many benefits, it's worth it.

3/24/2008 11:45:48 PM

ThePeter
TWW CHAMPION
37709 Posts
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haha, i haven't played WoW in weeks, or even months it seems

well...other than last week when i went on with my shadow priest to wreck havoc on the aldor rise you can MC everything that is up there, the vindicators, the elephant guards, the paladin, and even the englightened one or w/e, draenei priest chick at the top of the place. she's pretty beastly.

what's really cool is that you can use the vindicator's banish spell on enemies, and that the paladin npc can't bubble out of the banish. however, if you banish a vindicator they almost immediately respawn, but their character model doesn't show up until too late to counteract any banishing they do

3/25/2008 12:21:37 AM

Doss2k
All American
18474 Posts
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2.4 today, let the PVE welfare epics flow

3/25/2008 7:26:47 AM

God
All American
28747 Posts
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The day Enhancement Shaman are (somewhat) viable in PVP!

p.s. wtf are updated talent trees?

[Edited on March 25, 2008 at 8:42 AM. Reason : ]

3/25/2008 8:41:06 AM

leftyisreal
All American
2145 Posts
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mind posting patch notes?
( wow site blocked at my work, lol)

jus tinterested in what theyre doing with sunwell etc.

3/25/2008 8:48:38 AM

God
All American
28747 Posts
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World of Warcraft Client Patch 2.4.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Fury of the Sunwell

* The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael’thas destroyed the ancient fount. Over time the surviving elves fell pray to a crippling magical withdrawal.

Now, promising salvation for his people, Kael’thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.

In Memoriam: Gary Gygax

* Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.

Combat Log Improvements

* The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.

Global Arena Tournament

* Players will be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.

General

* The Sunwell Isle is now available for play. This area includes a new quest hub and 5 and 25-player instances.
* The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
* A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
* Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
* Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
* Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
* Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
* Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
* Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
* The Daily Quest limit has been increased to 25.
* Non-self % based haste spells will no longer stack with each other.

Racials

* Find Treasure: This ability no longer deactivates upon death.

Druids

* Cyclone range is now 20 yards, down from 30.
* Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
* Gift of Nature: This talent now properly affects the healing from Tranquility.
* Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
* Lacerate: This ability now deals additional damage based on the attack power of the Druid.
* Lifebloom: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of Mind Control.
* Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second.
* Many shapeshift form tooltips have been updated to be consistent with each other.
* Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
* Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.
* Regrowth: The mana cost of this spell has been reduced by approximately 20%.
* When a Druid in cat form casts Pounce it will now properly animate.

Hunter

* Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
* Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
* Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
* Improved Mend Pet now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
* The stamina tooltip for hunter pets will now display the proper health increase.
* Track spells will now persist after death.
* Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Mages

* Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
* Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
* Blink, Slow, and Spellsteal have all had their mana cost reduced.
* Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
* Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
* Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
* Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100% while active.
* Improved FireWard has become Molten Shields.
* Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect.
* New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
* Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slowing effect.
* Spellsteal will no longer overwrite a longer duration buff.

Paladins

* Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
* Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
* Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
* Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
* Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
* Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
* Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
* Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
* Righteous Defense: This spell will now always be castable on friendly npcs.
* Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
* Sense Undead- Now persists after death.
* Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

3/25/2008 8:53:37 AM

God
All American
28747 Posts
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Priests

* Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
* Fear Ward is now usable while in Shadow form.
* Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
* Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
* Mass Dispel now affects a maximum of 10 targets, increased from 5.
* Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds.This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.
* Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
* Reflective Shield: The reflective damage from this talent no longer breaks crowd control effects which break on taking damage.
* Shadowguard: No longer consumes the charge of Inner Focus when triggered.
* Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
* Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
* Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Rogues

* Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
* Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
* Improved Backstab is now called Puncturing Wounds.
* Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
* Improved Sprint: This ability will now always remove Entangling Roots.
* Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
* Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.

Shaman

* Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
* Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
* Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
* Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
* Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
* The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
* Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
* Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
* Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
* Stormstrike has a new icon.
* Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
* Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
* Tremor Totem now pulses every 3 seconds, down from 4 seconds.
* The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.

Warlocks

* Blood Pact now has a tooltip.
* Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
* Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
* Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
* Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
* Pyroclasm: This talent now works correctly again with Rain of Fire.
* Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
* Sense Demon now persists after death.
* Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Warriors

* Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
* Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
* Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
* Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
* Flurry will properly refresh if a crit occurs with 1 charge left.

PvP

* Diminishing returns on honor for kills is being eliminated.
* Honor will now be instantly calculated, and available for player use.
* Players that have the resurrection sickness debuff will be worth no honor.
* Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
* Arenas
o Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
o The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
o Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
o Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
o Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.
* Battlegrounds
o If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
o When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
o Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.
o Alterac Valley
+ Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
+ Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar...
+ Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
+ Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
+ There is now a Join as Party option.
o Warsong Gulch
+ When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
+ Flag carriers can now be tracked 45 seconds after picking up the flag.

3/25/2008 8:54:00 AM

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